Oh no....oops

You -could- try asking support if they will refund all your stuff (If they can)

I hear they tend to have a "Once only" policy on refunding things such as this.

I wouldn't be too sure about it though, as it would be classed as your own fault, and they evaluate these things on a case by case basis.

Worth a shot though, I would say.

This is nothing personal against you, Novo, but I read every single post in this thread specifically to see how quickly this would show up. While I am sad to see that it did show up, I am encouraged that it took 4 pages, rather than 4 posts.

Have some Rep OP, because there is something to be said about accountability, and taking your lumps, as the saying goes. As others have mentioned, it isn't the credits, or even the discoveries that are the real issue, it's the lost time that goes with those things.

Frontier really should find a way to address this, though I am at a loss as to how to provide a bit of a life preserver, without removing the danger component.

Maybe a drop-pod that makes its way to the nearest Universal Cartographics would work - something you would have to gather materials to create, then fill up, as it were, before you could send it on its way would be a reasonable solution, I think. Somewhere between 50-100M credits to fill it would be a reasonable threshold, in my opinion. You might still lose a few days/weeks, and you would still respawn at your last docking point, but it might not feel like near as much of a waste of time as it currently might.

I wouldn't even think that this would be terribly difficult to implement; we already have auto-travelling ships and a working UC interface.

Riôt
 
Yeah, whether to ask Support for a do-over is a difficult one. As I've said elsewhere, IMO FD has set so much precedent when it comes to mulligans that I wouldn't criticise anyone for requesting a freebie, but I would criticise FD if one wasn't provided. The customer/supplier relationship should be universally applied, and becasue they've done this for some people they should do it for all if asked.

On the other hand, I know that as an RP explorer I would have ruined my game if I'd requested a do-over from Support (and believe me, for a moment I was sorely tempted) when I did my planetary impact study. It would have left me with the feeling that everything I did after that was somehow built upon a cheat, and I know it would have tainted any further joy I've had from exploration since that incident.

Having said that, data restoration was not something that would have been offered when I had my crash, whereas now it is. And a year's worth of exploration data, even if much of it was collected pre-buff, would be worth a pretty penny to the OP. Whether those credits are important enough to consider a do-over will be down to each individual player to decide. In hindsight I know that I probably would have felt even worse if I'd built my exploration "career" not only on a mulligan for a self-inflicted loss but also on a stock of credits that by rights I should not have, but others' opinions will no doubt be many and varied.

What I would really like to see is an in-game mechanism for data recovery, whereby the game remembered the system where you were last destroyed (and the coordinates, if it was on a planet) and if you returned to within a certain distance of the location it spawned a USS or POI containing a data cache canister with your lost data. The location could probably be stored client-side since the game only needs to match the location and spawn the POI for that one player, so I'd imagine there'd be little server overhead beyond the data the server already stores. Just a bit of extra handshaking when the location match is made. A full crash site with scorched wreckage would be even better of course, as would the ability to inform others of your crash site and have them be able to recover the data. But for now I'm trying to keep this simple using mechanisms and assets already in the game.
 
On the subject of asking for FDev to refund my losses.

TBH it never occurred to me to ask, why would FDev refund me? It was totally my fault, not a bug or glitch, just tiredness and a lack of concentration.

If it's something they do / have done in the past for players then that is very generous of them but something doesn't quite sit right with me asking someone to compensate for my stupidity.

Don't get me wrong, now it's been mentioned it is a tempting thought but I actually think the best thing is to forget about the whole thing and play the game.

Now there is the discussion on should there be a mechanic to save data, store it, transmit it home for a fee etc....that is a worthwhile debate but there is something to be said for risking it all going out to the core and back, like the explorers of old. I don't think Columbus could have asked the Queen of Spain for a do-over if he stacked his ships on some rocks.

I haven't logged into ED since it happened (due to life, commitments and such rather than salt and tears) so I'm not sure if my bookmarks were kept, I'm actually kind of hoping they weren't, that voyage has happened, it's gone, it ended badly and I'm really not sure I want to travel that path again. I didn't use any third party tools to mark my progress but there are millions of other ELWs, neutron stars and BHs to discover.

I will explore again but with shorter trips for now. I think I'll wait until FDev improve the exploring mechanic next year before I venture out to the core again, I was bored senseless and really not looking forward to the 23k ly journey home in my 30ly ASPX.....I have such limited game time these days I was aiming to get home before Xmas *Chris Rea playing in the background* arghhh.
 
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Sounds like you're making the right call. One advantage is that with a bit of light Engineering you'll be able to get much more than 30ly out of that Asp, which should make any sprinting parts of the exploration trip that little bit less onerous.

It's also worth looking at the requirements for Engineering a long range or fast surface scanner, which can save a bunch of time. I prefer the fast variant, as I tend to scan whole systems and a fast scanner can make very quick work of a gas giant and its moons once you're in range. Others prefer long range so they can snag a few nearby bodies while they scoop the primary.

For Grade 3 modifications you only need to unlock Felicity Farseer who you'll need for the FSD range mod anyway. If you want G5s you'll need to go to Lei Chung who is a bit harder to unlock, but not nightmarishly so. Whether you feel this is worthwhile may depend on your attitude towards Engineers. All I know is that I couldn't face the prospect of doing a whole system scan without the fast scanner. I didn't know what I was missing until I tried it.

Best of luck with whatever you try.
 
Sounds like you're making the right call. One advantage is that with a bit of light Engineering you'll be able to get much more than 30ly out of that Asp, which should make any sprinting parts of the exploration trip that little bit less onerous.

It's also worth looking at the requirements for Engineering a long range or fast surface scanner, which can save a bunch of time. I prefer the fast variant, as I tend to scan whole systems and a fast scanner can make very quick work of a gas giant and its moons once you're in range. Others prefer long range so they can snag a few nearby bodies while they scoop the primary.

For Grade 3 modifications you only need to unlock Felicity Farseer who you'll need for the FSD range mod anyway. If you want G5s you'll need to go to Lei Chung who is a bit harder to unlock, but not nightmarishly so. Whether you feel this is worthwhile may depend on your attitude towards Engineers. All I know is that I couldn't face the prospect of doing a whole system scan without the fast scanner. I didn't know what I was missing until I tried it.

Best of luck with whatever you try.

Just on that, I use a long range mod, not primarily because I can scan bodies from the entry point (although scanning the secondary in a class B binary system from over 100k away is fun...) but because when scanning whole systems you don't have to go as deep into the gravity well of distant bodies to scan them, therefore reducing the slowdown when flying around deep inside said gravity well. I'm not sure there's really much of a time saving one way or the other for scanning an 'average' system, my soft impression without having put a stopwatch on things is that they pan out broadly the same, but since you simply can't scan long distance with a fast scanner that would still make the long distance the more efficient option overall.
 
This is how much attention I've paid to engineers....I didn't even know you could engineer the detailed surface scanners, can you also engineer the advanced discovery scanner?

I think I need to start reading up on engineers, how to unlock, what resources/mats, what upgrades and specials do what etc...
 
can you also engineer the advanced discovery scanner?

Not as far as I am aware.

I think I need to start reading up on engineers, how to unlock, what resources/mats, what upgrades and specials do what etc...

Inara has all the information you need.

Don't make the rookie mistake that I've just made (even though I've been aware of it for a long time). I finally decided (yesterday) to unlock Bill Turner, so kitted out my Python and had a very enjoyable evening mining for bromellite. Even found a few tons of ice diamonds. But... I completely forgot that to deliver this to Bill I needed an Alioth permit (which I've never bothered getting). :D Thankfully I am in my Python, so I can carry the 50 tons of bromellite for Bill while I get the permit (nearly there now).
 
Just on that, I use a long range mod, not primarily because I can scan bodies from the entry point (although scanning the secondary in a class B binary system from over 100k away is fun...) but because when scanning whole systems you don't have to go as deep into the gravity well of distant bodies to scan them, therefore reducing the slowdown when flying around deep inside said gravity well. I'm not sure there's really much of a time saving one way or the other for scanning an 'average' system, my soft impression without having put a stopwatch on things is that they pan out broadly the same, but since you simply can't scan long distance with a fast scanner that would still make the long distance the more efficient option overall.
I remembered your advice from the other thread, so I engineered both and did two shakedown runs. For iceball-only systems, and similar systems with distant bodies and few moons, I did prefer the long range (and yes, sniping distant companions which earlier explorers had left unscanned is amusing). But for systems with lots of mooned gas planets and/or close-orbiting planetary pairs the fast scanner was a revelation. I like to do orbital and surface screenshots so I was getting close to many of the landables anyway.

I would advise anyone to try both if they can get the materials (the Abnormal Compact Emissions Data for the G5 long-range was a real pain in the butt) and see which one fits their play style. I doubt there's really much between them over a long exploration run, especially when scanning all the bodies in different types of systems, but fast scan just feels more efficient to me. Less time pointing, more time flying and landing. Obviously if you want to avoid gravity wells as much as possible then long range probably has the edge for the reasons you gave. And if for non-Horizons or unusual ship choice reasons you never land on planets, it's a no-brainer.

I didn't even know you could engineer the detailed surface scanners, can you also engineer the advanced discovery scanner?
No, but other than a slightly faster honk there'd be little to gain. You always have to wait for the FSD cooldown and/or scoop anyway. It's the DSS that does most of the useful stuff.

I think I need to start reading up on engineers, how to unlock, what resources/mats, what upgrades and specials do what etc...
As Frank said, https://inara.cz/galaxy-engineers/ is a good place to start. For basic exploration needs you really only have to unlock Felicity Farseer. She'll give you up to Grade 5 FSD range increase, Grade 3 thruster modifications (these can help with botched approaches on high-G worlds but aren't an exploration essential), Grade 5 lightweight sensors (any mass reduction is welcome in an exploration ship) and the Grade 3 scanner modifications already discussed.

To unlock her you'll need to be rated Scout in exploration, which you almost certainly are already, and fetch her a meta-alloy. AFAIK these are still for sale at Darnielle's Progress in the Maia system, but they can also be farmed from certain Thargoid structures if you're that way inclined. You'll find plenty of advice on the forums as to the current best way to obtain them.

It gets a bit more complex if you want to Grade 5 everything, and will require more Engineer unlocking. But Felicity is the go-to gal for first-time exploration Engineering; if you've only ever flown a stock Asp the difference will be amazing.
 
Thanks for the info.

Just looked at Inara....OMG there is a lot to learn there and I'm pretty sure apart from some materials I got on planet surfaces I've got none of the required components.

Still, got to start somewhere, I will pay a visit to felicity, but I'm going to work on a few of my other ships first....I can't quite find the stomach to work on my explorer just yet, I think I will mothball her for a while....can't imagine why :)
 
I am mostly an explorer BUT i ALWAYS forgot to cheak the planet gravity before try to land.......
one of this days...
one of then.....
i will become a pancaked too.
 
This is why the space gods created Lavian Brandy. Drinking it will make the pain stop. ...Though drinking too much while exploring might also cause a situation that makes the pain -start- again.

Thus continues the circle of space life. Sorta. Except for the death part.

(Though in all seriousness, condolences on the loss and you seem to be handling it with class so good on you. :) )
 
Love exploring in a bolstered cutter. Nothing short of rampant carelessness on a high g planet even takes the shields out.
 
Love exploring in a bolstered cutter. Nothing short of rampant carelessness on a high g planet even takes the shields out.

I also like exploring in a Cutter. I rarely do more than a week long trip, but exploring in a big ship has that specific Star-treky feel to it. :)
 
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