Oh no !!! that just didn't happen.

Same sort of thing happened to me yesterday. Luckily I haven't been playing long so am still in the Sidewinder. There was a Lakon Type 9 stuck horizontally in the docking entrance and I thought 'I can squeeze past that, no problem!' - it was all looking good until an Asp appeared from behind me on my left and stopped at the entrance. I couldn't back out so ended up hitting the Lakon and rebounding into the Asp, then getting stuck in the docking cage.

I thought my shields would last long enough for me to bounce my way out of there... that's when the loitering warning timer ticked down and the gate guns opened fire. Goodbye poor Sidewinder. Next time I see an NPC stuck in the docking bay I'm just going to wait til they get the hell out of there.
 
Look at your scanner and dont enter the station when some other ship is in the entrance? I heard it helps to avoid collisions...
 
I read on one of the Elite Web pages, wiki perhaps? It specifically says that adding pips to System increases durabiity and recharge of shields, it even says how much damage can be absorbed by different pip settings, have a look on the web. Whether this is old info from beta i dont know.....
 
I crashed my car into a tree, I was surprised to find that it had been totaled; How is this possible? I totally expected to blast through the tree unscathed... Driving ragequit.

Meanwhile back in serious mode: Yeah sorry for your trouble, I like the fact that crashing = death but I don't like the abundance of suicidal AI lol.
 
^ This scenario takes time. During this time the recharge kicks in. Therefore it takes longer for shields to fail.


^ In this scenario the damage is instant. So no time for any recharge to take effect.

So in my experience the pips on system only affects recharge rate, not max shield power.
i like the thinking in that, but we do get more shield capacity from a better power distributor, so that for me is the best indication that pips give more shield HP as well as faster recharge time

maybe we need to repeat the experiment with disposable sidewinders and controlled crashes :)

FOR SCIENCE!
 
but we do get more shield capacity from a better power distributor, so that for me is the best indication that pips give more shield HP as well as faster recharge time

If you have 0 pips to shields, but the capacitor is full, they still recharge. That's what the "Shield capacity" means, in the power distributor.

So, that's yet another thing :)

- 4 Pips to Shields: Stronger Shields (To be Confirmed IN Gamma/Release)
- 4 Pips to Shields: Faster recharge of the capacitor (Not the shield directly)
- Pips in the Capacitor: Transfered to the shield if the shield is damaged

It makes them stronger and does nothing if they are down.

Once down, the shields can be recharged; adding 4 pips to the shields makes them recharge faster (This is actually the most obvious case, since you can see each "tick" of shield recharge when they are down; it's less obvious with the blue circles, when the shields are up)
 
BTW, it could be worse than crashing a Cobra while landing:

[video=youtube;GS_x8wy1xHU]https://www.youtube.com/watch?v=GS_x8wy1xHU[/video]
 
Does 4 pips on your shields help? I thought 4 pips on the power distribution to shields just made them recharge faster - does it make the shields stronger too?

Yes, yes it does.

Having more pips to shields allows it to mitigate more damage.
There was a chart somewhere with some numbers... granted it was back in beta, but having full pips to shield = most damage mitigation.

I use it to ram other NPC's if I am struggling to aim on them.
 
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