oh noes, death

I just died on my first trip, 10k LY from Sol. I was approaching a planet, suddenly things went totally out of control and I crashed into the ground. I am not sure why, I think maybe gravity may be the cause, but actually I have no idea.

Is there any way to check this?

Aina
 
Not unless you took a video. It was probably a high gravity planet, did you perhaps accidentally turn flight assist off by any chance? With FA/off thrusters won't try to keep you level automatically, and unless you are firing them manually / pointing upwards and thrusting, you'll crash eventually. Another possibility, if you have weapons, is incorrectly set up power priorities, so you accidentally deployed weaps which shut your thrusters down so you crashed. Can't be sure now.
 
thanks

oh okay, to bad, maybe I deactivated flight control, but I am not sure. It happened so fast. I will start another journey tonight and hope I can return all this scanned data this time! :D
 
I have bad news for you. You lose your data when you die. If it was a bug that caused your death, if there was no reason for you to lose control and crash. Log it with support and they might restore your save.
 
thanks again

yeah, I know, that the data is lost. I hope I can return the data from this coming trip :).

I will contact support, thanks for the hint.
 
yeah, I know, that the data is lost. I hope I can return the data from this coming trip :).

I will contact support, thanks for the hint.

Support may also be able to tell you the basic cause of your demise and or gravity where you crashed. Ask them!

I recall a bizarre death I suffered at the hands of a station and they had all the info!
 
Download EDDiscovery, upload your log files, look at the last planet you scanned, check gravity. If it's over 2 and you didn't adjust your Approach style accordingly, that will most probably be the reason for your death.

Or alternately, upload your log files to EDSM.
 
The game journal files may have recorded what happened. You can read the journal files after the fact using ED Discovery or Captains Log.
The journal may have recorded if flight assist was turned off or thrusters lost power.

Or you could describe what happened in a bit more detail.
Do you remember the star system and planet name? We might be able to look up what the gravity was on that planet.

Were you landing and lost control right after coming out of glide? or was it sometime after coming out of glide?
Were you attempting to pull up but continued falling?

High G planets can do this to pilots that don't have experience with high gravity.
Here's a list of dos and don'ts when landing under high G https://youtu.be/0nErX1tFyC4
 
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gravity

Thanks for all the feedback. I already checked the journals and Gravity was 2.0, so that was probably the main cause of my demise. :D:D:eek::eek:
 
You might've already done this, but doesn't hurt to reiterate - before your next trip consider getting some engineered shields if you didn't have them already (if you did, maybe go bigger ;) ), and engineer your hull - a lot of extra strength and no extra weight. And don't forget to put 4 pips into shields when attempting any kind of landing.

Good luck on your next trip :)
 
I always put 4 pips into thrusters and 2 into shields. I'd like to be able to manoeuvre as much as possible and if that fails, there are shields.

Yeah, and good luck on the next trip from me too!
 
Thanks for all the feedback. I already checked the journals and Gravity was 2.0, so that was probably the main cause of my demise. :D:D:eek::eek:
2G isn't that high. But it's high enough that your lateral, dorsal and bow thrusters would not be able to hold you up. So a hard bank to the side and you would be falling.

... And don't forget to put 4 pips into shields when attempting any kind of landing. ...

If your shields are already charged, diverting power to them will only help on the second impact.
IMO, better off putting that power into the thrusters, although that's also debatable since above a certain point it wouldn't matter.
https://forums.frontier.co.uk/showthread.php/218171-Thrusters-Acceleration-and-High-G-Planets
 
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If your shields are already charged, diverting power to them will only help on the second impact.
IMO, better off putting that power into the thrusters, although that's also debatable since above a certain point it wouldn't matter.
https://forums.frontier.co.uk/showthread.php/218171-Thrusters-Acceleration-and-High-G-Planets

Are you sure on this? AIUI, 4 pips to shields doesn't just affect recharge time, it also affects damage resistance. 4 pips resists 60% of damage, vs 33% for 2 pips (and that's a recent(2.3) change - it used to be 15%) and 0% for no pips. If that is correct - 4 pips is a huge bonus over 2, especially when compared to the negligible (and possibly non-existent) benefit of 4 vs 2 pips in thrusters.


Happy to learn and be proved wrong, but anecdotally it feels like I lose a lot less shield when I land roughly with 4 pips vs 2.
 
Are you sure on this? AIUI, 4 pips to shields doesn't just affect recharge time, it also affects damage resistance. 4 pips resists 60% of damage, vs 33% for 2 pips (and that's a recent(2.3) change - it used to be 15%) and 0% for no pips. If that is correct - 4 pips is a huge bonus over 2, especially when compared to the negligible (and possibly non-existent) benefit of 4 vs 2 pips in thrusters.


Happy to learn and be proved wrong, but anecdotally it feels like I lose a lot less shield when I land roughly with 4 pips vs 2.

I have to agree with MattG's anecdotal evidence and say that my own experience is similar. Also, limiting the pips to thrusters reduces the maximum speed (which means impact is less severe) and I tend to be even more cautious by lowering the gear at 2 Km altitude, let the ship hover, and then gently use the down thrusters to go down slowly. Very very slowly. I avoid pushing the down thrusters to 100% percent when below the 2 Km altitude. Even with these precautions, I still get it wrong occasionally, especially on high G planets.
 
I am so sorry to hear you died!

I usually put my landing gear out early so that my speed is limited, and always 4 pips to shield when trying to commence any form of landing operation.

Hope you find out that gravity was what killed you. That way you can avoid it in the future.
 
Are you sure on this? AIUI, 4 pips to shields doesn't just affect recharge time, it also affects damage resistance. 4 pips resists 60% of damage, vs 33% for 2 pips (and that's a recent(2.3) change - it used to be 15%) and 0% for no pips. ...
No I'm not sure. I thought it only affected recharge. So I learned something.
Does that affect all types of damage?

In any case, I still prefer to have the power in thrusters. Better to avoid the damage all together than to absorb it with the shields.

... limiting the pips to thrusters reduces the maximum speed (which means impact is less severe) ...
The impact would be more severe if your thrusters were shut off ;)
You don't have to go in full throttle. Gravity wants to make you go fast no matter what.
The object here is to resist gravity and maximize maneuverability.
 
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The impact would be more severe if your thrusters were shut off ;)
You don't have to go in full throttle. Gravity wants to make you go fast no matter what.
The object here is to resist gravity and maximize maneuverability.

It depends on a lot of things. I can't see what maneuverability has to do when you want to go down using your down thrusters. At that point, I want it as much limited as possible, the slowest the better. Especially if I am in places hard to reach, thousands of Ly away from any means of repair.

And of course there is the matter of what your input device is. For example when I was playing with the keyboard, pressing a button meant from zero to full throttle because they are digital and not analogue like the sticks are. And yes there were many times I pressed the button a few seconds longer than I should and bounced off the ground. When I switched to using HOTAS I assigned the vertical thrust to the analogue stick on the throttle control and I started enjoying going down in a more controlled manner. I still limit the engine and lower the landing gear very early and then use a maximum of 1/3 of down thrust (and even less on high G planets).
 
More pips to Sys - and as such, to shields - increase your shield's resistances, plus the recharge of the capacitor(!). Those are kinetic, thermal, explosive: all related to weapons fire. As far as I know, collision damage is separate from these (it doesn't count as kinetic) and there's no way of increasing resistance to it. But this would need some testing to confirm.
Hey, an excellent excuse to ram my ships into planets!
 
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It depends on a lot of things. I can't see what maneuverability has to do when you want to go down using your down thrusters. At that point, I want it as much limited as possible, the slowest the better. Especially if I am in places hard to reach, thousands of Ly away from any means of repair.

And of course there is the matter of what your input device is. For example when I was playing with the keyboard, pressing a button meant from zero to full throttle because they are digital and not analogue like the sticks are. And yes there were many times I pressed the button a few seconds longer than I should and bounced off the ground. When I switched to using HOTAS I assigned the vertical thrust to the analogue stick on the throttle control and I started enjoying going down in a more controlled manner. I still limit the engine and lower the landing gear very early and then use a maximum of 1/3 of down thrust (and even less on high G planets).
Ahh. There's the problem. I don't go down using the down thrusters. I just ease off the up thrusters and let gravity do the down part.
I use (and highly recommend) analog control of your thrusters. All of them, but especially vertical (ventral) thrusters. I use the around the (i) button on my X52 hotas so I can roll it with my thumb.

I can see wanting to limit power to thrusters if all you have is binary control, but I think you would still want flight assist to have the extra power to the vertical thusters.

As far as maneuverability goes, it takes longer than you might think to pitch up to 90 degrees so you can boost out of a fall. The quicker that can happen the better.
And the more power you have to thrusters, the more power you have to vertical thrusters so the faster you can accelerate upwards (or decelerate). https://youtu.be/0nErX1tFyC4?t=12m47s
Even with analog control, it's helpful to have a quicker response to thruster input.


If you expect to hit the ground hard, I can 100% get behind putting power into shields. But I don't expect to land hard and most of the time I could easily land without shields.
Update: In fact just last night I accidentally landed with shields off because I forgot to turn them back on. It was low gravity but I touched down at 1m/s not even realizing my shields were down.
 
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Ahh. There's the problem. I don't go down using the down thrusters. I just ease off the up thrusters and let gravity do the down part.
I use (and highly recommend) analog control of your thrusters. All of them, but especially vertical (ventral) thrusters. I use the around the (i) button on my X52 hotas so I can roll it with my thumb.

I can see wanting to limit power to thrusters if all you have is binary control.

As far as maneuverability goes, it takes longer than you might think to pitch up to 90 degrees so you can boost out of a fall. The quicker that can happen the better.
And the more power you have to thrusters, the more power you have to vertical thrusters so the faster you can accelerate upwards (or decelerate)

Flight assist off? Or are you pitching down and glide towards the surface?

Yeah, I have the T16000 and I have the thrusters fully analogue now. Much better.

Also, I don't have boost. I fly an extreme range Anaconda and squeeze every Ly I can from her. :)
 
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