Oh ! What A mess I made.....

Been working on raising the influence of one of the lesser factions in my Asteroid Base, hoping that the lesser faction would gain control. NOPE !!!! I am now hostile to the controlling faction and got destroyed immediately upon trying to undock.

So... here is the question:

Is it possible to change the controlling faction?
If so, How?
 
Work the BGS so that a war/election starts between your chosen faction and the owner of the base. Hope that the base is the stake for the war, if so, work the BGS war so your chosen faction wins. If the base wasn't at stake, try again.
 
Work the BGS so that a war/election starts between your chosen faction and the owner of the base. Hope that the base is the stake for the war, if so, work the BGS war so your chosen faction wins. If the base wasn't at stake, try again.
Therein lies my problem... I have no idea how go about doing that... The faction in control is down to 7% influence already
 
If you are hostile to the faction, find a friendly faction that is in a system that is surrounded by systems that contain the hostile faction. Get missions from the friendly faction that will also benefit the faction you are hostile to. You may need to initially take missions that will not end up at a station the hostile faction controls.
 
Therein lies my problem... I have no idea how go about doing that... The faction in control is down to 7% influence already
Ok, you want to be careful there. Below 7% you can't start conflicts (wars/elections). So, you want to work for the controlling faction (trade, exploration data, missions, bounty hunting) until they bump into the influence of the faction above.

Or, if there's more than 3 factions in the system..

Double down on kicking them to the bottom of the pile to get them below 2.5% influence, at which point they'll go into a retreat state. Make sure they say under 2.5% for 5 days and on day 6 they should be gone. All assets then go to the faction with the highest influence.

Don't worry too much about being hostile, in the worst case, it decays back to unfriendly over a few days (not ideal, but not a permanent issue at least). My tactic with being hostile to a controlling faction tends to be earning around 300k - 400k at their Nav beacon and handing that in at an interstellar factors somewhere else. That gets you back to unfriendly.
 
How many factions are in your system, and which of those are considerd as "native" factions? You can see (if you are exporting your data to EDDN) the status also on the Inara page for your system. For native factions, the retreat option as outlined by @Dillon Fallon above won't work.

It would make it easier for us commenters if you said which system you are talking about - but that would also mean that anyone interested in interfering with your plans (for de lulz) would know where to go to.
 
How many factions are in your system, and which of those are considerd as "native" factions? You can see (if you are exporting your data to EDDN) the status also on the Inara page for your system. For native factions, the retreat option as outlined by @Dillon Fallon above won't work.

It would make it easier for us commenters if you said which system you are talking about - but that would also mean that anyone interested in interfering with your plans (for de lulz) would know where to go to.
Yeah, I did make the assumption that because they said "my" asteroid base that this was a colonised system, in which case no factions would be native, but it's a fair point.
 
Is it possible to change the controlling faction?
If so, How?
Instead of doing murder sprees and abandonning missions. If you just took missions from the faction you wanted to boost the controlling faction wouldn't care about most of what you do so that's trivial. Some forethought helps. For the faction you want to win you take missions and hand in + influence. For the other factions if your reputation starts falling you take a couple of missions and pick + reputation. That'll maintain the reputation with minimal work and the faction you're working on will still be growing in influence the fastest. Bonus points if you pick the + reputation missions to go against other factions in the system that aren't the one you want boosted.

In short just don't be a murder hobo.
 
Didn't even think that someone would take this path - of course, and it's always easier to raise competitive factions' influence than to suppress the unwanted ones. And influence in a system always adds up to 100 - so if you raise one, the other two will drop.
Plus, by being a murder hobo, you also lower that system's security state. Which may be desired or not.
 
I have similar problems in my current colonization. The faction I wanted to move up, had no missions on the bulletin boards because they were so low. Fortunately they had a system a few jumps away where they were at the top, which meant they offered bounties on pirates in the rings, that I could then hand-in in my system. Due to the way the BGS works, handing in small bounties each day, works better than a big bounty on one day, but hey... killing pirates is fun, so my sporadic play times meant I did this (I'm the medium yellow bar that climbs) by jumping back and handing in a few million each time.
1749200613870.png


Now we are level it has switched to a war... which is going nicely since no-one else is contending it :)

1749200797825.png


Inara is great for monitoring all this. I think I see your commander, can work out which system you are talking about, and the "raiders" do seem to be in a similar position as my faction was, so this strategy should work for you too. Just remember that winning a war will only gain you a single asset (i.e. station) so you might have to win the war, then work for the opposition to trigger another war (that you win another asset in) and another war, and another...
 
Donation missions are also a good way to get back to unfriendly with a hostile faction. So if you leave the station and get killed on the way out you should respawn back inside the station (provided you don't have any bounties, otherwise you're off to the detention centre) and you can look for donations/bribes for the hostile faction in the Support section of the mission board. This will of course also add some influence for them as well.
 
I have similar problems in my current colonization. The faction I wanted to move up, had no missions on the bulletin boards because they were so low. Fortunately they had a system a few jumps away where they were at the top, which meant they offered bounties on pirates in the rings, that I could then hand-in in my system. Due to the way the BGS works, handing in small bounties each day, works better than a big bounty on one day, but hey... killing pirates is fun, so my sporadic play times meant I did this (I'm the medium yellow bar that climbs) by jumping back and handing in a few million each time.
View attachment 431432

Now we are level it has switched to a war... which is going nicely since no-one else is contending it :)

View attachment 431433

Inara is great for monitoring all this. I think I see your commander, can work out which system you are talking about, and the "raiders" do seem to be in a similar position as my faction was, so this strategy should work for you too. Just remember that winning a war will only gain you a single asset (i.e. station) so you might have to win the war, then work for the opposition to trigger another war (that you win another asset in) and another war, and another...
Although any war should mean the best asset each faction has is up for grabs. If you're only interested in control of the system, you may only need one war- example here:
1000007875.png

I'm yellow. Blue has no assets, so no war at that crossover. At the orange/yellow crossover I got the main station and system control. As my main aim with this system was an (agreed with neighbour) expansion to another system I kept doing more of the same with missions, bounties and black market trading (as mine is an anarchy faction) and now with regular trade available until hitting over 75%.

Something I did find interesting is that I had very little issues with getting into and winning the control war- less assets in a system seems to help, so getting the BGS ducks in a row, then creating more assets afterwards seems to be a less headache inducing way of doing things unless you've got a particular need to have all assets owned by the same faction, which for sanity's sake, I don't recommend. Potentially gives you a more interesting mission board too if you have a bit of variety.

As you can see with inconsistent trajectories, random traffic can throw you off a bit. Unfortunately the only answer is pump up the numbers, remembering a bit of everything is better than lots of one thing.
 
Is it possible to change the controlling faction?
It's perfectly possible. I myself started tipping my toes on (solo) BGS, and as an experiment I started helping one of the minor factions in this system, and got them from 12% influence to 41%, and they gained control of the outpost where I did all the missions.

lhs_2552_bgs_20250606_inara.png


It's the current top line in the graph.

(I started on May 19th, when they were at 12%. Note that apparently Inara doesn't keep daily records after a while, so the daily changes don't seem to appear in the graph for days older than a couple of weeks. That's why all the lines are so straight and rough prior to that time.)

But since I'm not a BGS expert I don't know what problems one may face, as you have. I just know, from direct experience, that yes, it is perfectly possible to change the controlling minor faction of a space port.
 
It's perfectly possible. …
Many have done it and many more will.

But since I'm not a BGS expert I don't know what problems one may face, as you have. I just know, from direct experience, that yes, it is perfectly possible to change the controlling minor faction of a space port.
Problems one “may” face:

Fighting against an active PMF (Player Minor Faction) is probably the most challenging and impossible problem.

Random Commanders coming into the system for whatever their purpose is and unknowingly/uncaringly affecting what you’re trying to achieve.

Certain faction states on your faction, like Terrorist Attack or Pirate Attack, can have a detrimental effect on your plans.

And in general:

On the main discord I frequent, I left these “instructions” for others who are learning to manipulate the BGS…

IMG_0012.png


One note about the “Selling commodities for a profit” action above: Mined commodities DO NOT affect the BGS, AFAIK they must have been purchased from a station market, or legitimately salvaged.

Also, I play as a criminal so your mileage may vary with some of the actions above depending on your play style.
 
Although any war should mean the best asset each faction has is up for grabs. If you're only interested in control of the system, you may only need one war- example here:
View attachment 431436
I'm yellow. Blue has no assets, so no war at that crossover. At the orange/yellow crossover I got the main station and system control. As my main aim with this system was an (agreed with neighbour) expansion to another system I kept doing more of the same with missions, bounties and black market trading (as mine is an anarchy faction) and now with regular trade available until hitting over 75%.

Something I did find interesting is that I had very little issues with getting into and winning the control war- less assets in a system seems to help, so getting the BGS ducks in a row, then creating more assets afterwards seems to be a less headache inducing way of doing things unless you've got a particular need to have all assets owned by the same faction, which for sanity's sake, I don't recommend. Potentially gives you a more interesting mission board too if you have a bit of variety.

As you can see with inconsistent trajectories, random traffic can throw you off a bit. Unfortunately the only answer is pump up the numbers, remembering a bit of everything is better than lots of one thing.
With regard to the first, bolder and italicised, part. I’m not sure if this stands with Colonised systems. I’ve overthrown many systems now and as you know that was always the case in the past. However, I recently toppled the leading faction in a system I’d colonised and the winner of that war was awarded the first port that was built in the system. In this case it was an Outpost and was considered the Primary Port. I’m now pushing them towards a second war in the hope of attaining the Coriolis station that they still run.

I haven’t engaged in enough wars in Colonised systems to know if the first build is considered the primary port (or biggest asset) in the new systems or if this was a weird, one off thing. Worth keeping an eye on.
 
With regard to the first, bolder and italicised, part. I’m not sure if this stands with Colonised systems. I’ve overthrown many systems now and as you know that was always the case in the past. However, I recently toppled the leading faction in a system I’d colonised and the winner of that war was awarded the first port that was built in the system. In this case it was an Outpost and was considered the Primary Port. I’m now pushing them towards a second war in the hope of attaining the Coriolis station that they still run.

I haven’t engaged in enough wars in Colonised systems to know if the first build is considered the primary port (or biggest asset) in the new systems or if this was a weird, one off thing. Worth keeping an eye on.
Sorry, I should clarify that- the port that results in system control is going to be the "best" asset because, well, it's control of the whole system. Admittedly yes, colonisation has made that murkier because I don't think previously there was ever a case where an outpost would be considered the main station where there was a Coriolis etc. present as well.

So as far as I am aware, the first station built is the main, regardless of whether it's an outpost or a "proper" station. That's the one you'll fight for first in any conflict with the controlling faction.
 
So as far as I am aware, the first station built is the main, regardless of whether it's an outpost or a "proper" station. That's the one you'll fight for first in any conflict with the controlling faction.
That’s exactly my experience. Which is a shame, as I’d blithely assumed I’d take the Coriolis after the first war:) Now I’m curious to know if there’s a way we can find out which station is the primary station once the system is built up enough that it’s no longer obvious.
 
Back
Top Bottom