Ok CMDR, here's our dev budget, now YOU prioritise it!

Interesting question...

First I'd need to spend a couple of months getting up to speed on the entire project and where it is at/heading before making any changes.

My priority would be to understand the current position on bugs and the fixes - when/how are they going to be addressed - This for me is key to understand how ongoing development can progress and see if there is any real merit in having a full point update for bugs etc.

I would also get a 'State of the game' and 'The Road Ahead' document started to send to the community to help them understand what is going to happen over the next however many months plus showing them the 'highlights' of forthcoming releases.

As for the precise plans I would put in place I cannot say more than the above without more information...

The one gurantee you would all have is that TJ would be demoted to Tea Lady for the forums - a job he must be good at or else he gets the sack... Do I get the job now? :D

Well CMDR, we are pleased to say you have got the job!.. With one small proviso, our special volunteer employee TJ, is in need of a crash... it's just for a few months while his Bolivian mother has to lay low and out of sight from the fuzz in South America, some rubbish, something about marching powder. It's no biggy really. So we are delighted to say, if you have a couch, or ideally a spare room, even a blanket in the kitchen, welcome to FD man!
 
Aidan you are wrong and here is why....

You are using too many smilies talking about actual development processes. Are you a salesman?
My company at least would never hire you.

You are also doing far-fetched calculations when involving third-parties.
That can be beneficial but usually leads to more explanation work with Chinese and Indian developers talking through a three person tube. That only works well when the original project is Indian or Chinese.

In the end better allow your in-house team to do it right. Hire more (local) people to do the job as needed.

I'm glad I don't work at your place of business because it sounds like nothing every gets done. I've been a salesman and now I am a business owner. :):)

As a salesman working for someone else there are too many chiefs on the job and the responsibilities for a decision to get something done or wrong takes way too long and no is adult enough to realize that. :mad::mad: That's what is being played out here. :O:O

In the case of Frontier they are trying to do TOO MUCH with TOO LITTLE :eek::eek:. 3 Years and only one addition of content in horizons and most is just tweaks to things that are already done, [sarcasm] Gee let's change the weapon color and charge people for it. That's a great business model [down][down] [/sarcasm]. The kick starter, the stuff on the store, the port to the console all show a company hemorrhaging money and they have no way to recoup what they've lost. Frontier needs to diversify its self or sell. Those are the only options, relying on micro transactions to keep this game a float is not going to work. War thunder is great example.

So Aidan when you have or, are running a business and have to weigh the decisions to keep people employed or to lay them off then that is a hard decision which is what Frontier needs to realize with their current structure. I've seen many games go down the tubes because they couldn't realize that are not all powerful and can not print money [noob][noob][noob]

As for the smileys, that was for effect. Because 99% of all writing is without emotion. There is no gravitas when we type to a board. Emotion can only be conveyed person to person. So the smileys are a great interim tool to convey a feeling or state of emotion :O:O:O:O:eek::eek::eek::eek::eek:
 
Wrong again Roybe.

Most businesses are not self sufficient. They rely on income to keep you employed. No business has that money to keep you on at the start of that day. It's earned each day of work as products are sold. Now some money maybe in the kitty to pay for each days work right?

WRONG!!! 99% of employers pay you a week behind or two weeks. There is no guarantee that they'll make that money they need to pay you or all the over head in a singles day of work. Most businesses work week by week with a P/L. Some days they'll make more money than they need and others they'll be loosing money but by the end of the week is how they budget their next week.

Business 101.
 
Wrong again Roybe.

Most businesses are not self sufficient. They rely on income to keep you employed. No business has that money to keep you on at the start of that day. It's earned each day of work as products are sold. Now some money maybe in the kitty to pay for each days work right?

WRONG!!! 99% of employers pay you a week behind or two weeks. There is no guarantee that they'll make that money they need to pay you or all the over head in a singles day of work. Most businesses work week by week with a P/L. Some days they'll make more money than they need and others they'll be loosing money but by the end of the week is how they budget their next week.

Business 101.

23266068.jpg
 
1. Significant more new ships, more stations, more land bases, new type of stations and bases
2. Complete revamp of USS system
3. Expansion of nav beacon system
4. Complete revamp of RES system
5. Expansion of mission system
6. Introduction to the npc persistency system
7. Expansion of exploration system
8. Expansion of the BGS and background story system
9. New landable planets
10. New weapons, revamp of combat balance and revamp of engineering system

Stretch goal : 250 million usd goal - buy CIG and force them to work on ED insted of theirs :D
 
1. Space toilets! Pffft to space legs! I'm fed up with hanging my bum out of the cargo hatch - darn cold don't you know.
2. Tails - The game will not be complete until my holo me has a tail. Oh and whiskers! Definitely need cat type whiskers
3. Bigger Guns. We need bigger guns.
5. 4
6. Everything else.

:p
 
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1. Missions gameplay
2. Planetary gameplay/spacelegs
3. Powerplay
4. The professions
Trading,
Mining,
Exploration,
5. combat, wings/formation flying/fleet action.
6. change CQC to some internal arenas on select systems
 
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1st:

Make a realistic economy engine working underneath. Supply and demand. It will be the foundation of engaging gameplay. Everything else will follow.

'Nuff said
 
1. Networking - Redesign the server infrastructure from scratch. Make it capable of tracking the players actions and most importantly assets. Provide gameservers as we have them now, but let them share player data, so players can be moved seemlessly on the fly to get instancing working properly.

2. Asset system - Allow players to own and manage assets. Give cargo hauling a meaning. This could be an entire profession on its own. This implies a complete economy overhaul.

3. Power play - Develop it to be a real politics game where players fight for space and resources (and actually gain benefits)
3.1 Communication - Provide options for players to socialize: More chat options (channels for factions, systems, community goals etc), bulletin boards on stations and in power play, integrate player factions in to the game

4. Map and travel - Implement the original map design and rethink travel (jump secondary stars etc).

5. CQC and MC - Integrate CQC to the main game and flesh out MC regarding other professionals and NPC crew.

6. Continue with Season 3
 
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1. Networking - Redesign the server infrastructure from scratch. Make it capable of tracking the players actions and most importantly assets. Provide gameservers as we have them now, but let them share player data, so players can be moved seemlessly on the fly to get instancing working properly.

2. Asset system - Allow players to own and manage assets. Give cargo hauling a meaning. This could be an entire profession on its own. This implies a complete economy overhaul.

3. Power play - Develop it to be a real politics game where players fight for space and resources (and actually gain benefits)
3.1 Communication - Provide options for players to socialize: More chat options (channels for factions, systems, community goals etc), bulletin boards on stations and in power play, integrate player factions in to the game

4. Map and travel - Implement the original map design and rethink travel (jump secondary stars etc).

5. CQC and MC - Integrate CQC to the main game and flesh out MC regarding other professionals and NPC crew.

6. Continue with Season 3

Crikey, its back! Thanks, nice thinking... Seems this thread has legs, at least.
 
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