Too practical and useful... lol!And.... What about some Mechas with pack-hound?
Too practical and useful... lol!And.... What about some Mechas with pack-hound?
Interesting question...
First I'd need to spend a couple of months getting up to speed on the entire project and where it is at/heading before making any changes.
My priority would be to understand the current position on bugs and the fixes - when/how are they going to be addressed - This for me is key to understand how ongoing development can progress and see if there is any real merit in having a full point update for bugs etc.
I would also get a 'State of the game' and 'The Road Ahead' document started to send to the community to help them understand what is going to happen over the next however many months plus showing them the 'highlights' of forthcoming releases.
As for the precise plans I would put in place I cannot say more than the above without more information...
The one gurantee you would all have is that TJ would be demoted to Tea Lady for the forums - a job he must be good at or else he gets the sack... Do I get the job now?![]()
You are using too many smilies talking about actual development processes. Are you a salesman?
My company at least would never hire you.
You are also doing far-fetched calculations when involving third-parties.
That can be beneficial but usually leads to more explanation work with Chinese and Indian developers talking through a three person tube. That only works well when the original project is Indian or Chinese.
In the end better allow your in-house team to do it right. Hire more (local) people to do the job as needed.
Wrong again Roybe.
Most businesses are not self sufficient. They rely on income to keep you employed. No business has that money to keep you on at the start of that day. It's earned each day of work as products are sold. Now some money maybe in the kitty to pay for each days work right?
WRONG!!! 99% of employers pay you a week behind or two weeks. There is no guarantee that they'll make that money they need to pay you or all the over head in a singles day of work. Most businesses work week by week with a P/L. Some days they'll make more money than they need and others they'll be loosing money but by the end of the week is how they budget their next week.
Business 101.
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2. Tails - The game will not be complete until my holo me has a tail. Oh and whiskers! Definitely need cat type whiskers
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1. Networking - Redesign the server infrastructure from scratch. Make it capable of tracking the players actions and most importantly assets. Provide gameservers as we have them now, but let them share player data, so players can be moved seemlessly on the fly to get instancing working properly.
2. Asset system - Allow players to own and manage assets. Give cargo hauling a meaning. This could be an entire profession on its own. This implies a complete economy overhaul.
3. Power play - Develop it to be a real politics game where players fight for space and resources (and actually gain benefits)
3.1 Communication - Provide options for players to socialize: More chat options (channels for factions, systems, community goals etc), bulletin boards on stations and in power play, integrate player factions in to the game
4. Map and travel - Implement the original map design and rethink travel (jump secondary stars etc).
5. CQC and MC - Integrate CQC to the main game and flesh out MC regarding other professionals and NPC crew.
6. Continue with Season 3