Ok Frontier... time to change the program

I can agree with that but what the OP is referring to is having the NPCs removed all together. He/she is literally complaining about having to put weapons on their ship.

Umm, I was referring to have a little randomness in it. I have now kited up and have armed up. Don’t read to much into things there sport.
 
It's one simple encounter table rolled every time to enter an instance in a belt that spawns nothing, miners, security, pirates or a combination thereof. It needs more situational awareness. I.E. be spread out into several encounter tables that depend on the how you entered an instance and where it exactly is. A rework would also create the opportunity to expand on the kinds of encounters, like an abandoned mining site with a few wrecks, materials and floating containers.
 
Maybe mine in open so people like Vindelanos can help you out. ;)

I'm going to agree that heading into a ring anywhere and have a pirate waiting there for you doesn't seem right. It's pointless when you've nothing but limpets in your hold and how would they know you're coming to that spot?

It'd be more realistic for them to pop up after 5 minutes and hang around to see if you get any good rocks and then scan. If you can't fight them off, pay them off. NPCs don't tend to ask for that much, relatively speaking.
 
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Maybe if FD subbed everyone the Federal rank and credits for an A-rated Corvette, players would be a little more forgiving when it comes to them having not addressed this "feature" for four years.
Pretty sure it works in a Conda too, maybe you try it?
But it IS annoying, I'll agree. But only for it's inevitability. And 100% in the middle of nowhere breaks my immersion, I'll admit.

Edit my mining Vette in it's first Iteration cost 220 million, and paid for itself in the first haul.
 
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I'm sort of with the OP on this.
I don't mind NPC's showing up in rings as such - following up on your wake would make sense for a pirate and checking out hotspots makes sense for other miners but that stuff ought to be tied to security level, distance from population centers and so on and also not so predictable.. Gets a bit silly at times. I find it especially annoying if I've I'm in the middle of no-where ring wise and just logged back in having had to stop for a while and immediately some ships pop in - just looks out of place in most cases and if you've got half a cargo hold of stuff kind of unreasonably annoying if its pirates. In that case you'll have to fight run or give them stuff, you essentially end up paying a tax on having stopped playing which is a mite unfair.
 

AP Birdman

Banned
Jesus Christ! Keyboard tough guy here. I not asking for something to be nerfed, I’m asking a bit of randomness. Like how life is....

Happy New Year... don’t be a “”

Umm, I was referring to have a little randomness in it. I have now kited up and have armed up. Don’t read to much into things there sport.

In your op it sounded to me like you were wanting NPCs removed all together so that's my mistake.

You're damn right I'm a keyboard tough guy because I'm sick and tired of crybaby casuals coming on this forum and begging the devs to nerf the game to cater to their laziness. I'm sick of it and I'm here to make sure it doesn't happen anymore.
My favorite thing to do in this game (wing assassination missions) was nerfed into oblivion because of lazy, crybaby casuals begging Fdev to make it easier, so excuse me if I get a little heated when I see something that looks like someone asking for a nerf.
 
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In your op it sounded to me like you were wanting NPCs removed all together so that's my mistake.

You're damn right I'm a keyboard tough guy because I'm sick and tired of crybaby casuals coming on this forum and begging the devs to nerf the game to cater to their laziness. I'm sick of it and I'm here to make sure it doesn't happen anymore.
My favorite thing to do in this game (wing assassination missions) was nerfed into oblivion because of lazy, crybaby casuals begging Fdev to make it easier, so excuse me if I get a little heated when I see something that looks like someone asking for a nerf.

Not one place did I ask for a nerf, I want it to be more random.... go back and read it again! Maybe it’s time for you to go out and get some fresh air... no one is asking... chill bro!
 
Ahh the dream...

Persistent NPCs rather than Script spawned.

Script spawned could still work. Setting a spawn time of 600 seconds +/- a reasonable amount might give something a bit more realistic. Having an NPC already there is just a waste of code in the majority of instances.

But yes, persistent NPCs would be the dream.
 
I AGREE WITH THE OP. I AGREE SO MUCH THAT I AM USING ALL CAPS TO SIGNIFY MY AGREEMENT.

As I said in another thread, Frontier needs to swap the spawn rates of PIRATES <--> PAINITE.
 
It's not a sliding scale though. Outside of the threshold distance, no NPCs. Inside the threshold distance, NPCs every single time. Not always pirates, but always someone.
Agreed, to a point. I'd love to know what they detect when I log out and back in, though. No wake there.
That isn't really my experience, though I will admit I haven't examined it that closely.

As for log out and back in, which is obviously player related, the 'game logic' as in why an npc should appear is likely based around events and log out/in are likely treated similar to a wake event, to avoid people simply logging out and in to get rid of npc's.
 
It's not the NPCs I'm worried about, it's all my damn limpets dinging my shields. If I drop 6 limpets and they are returning fast enough the shields can't keep up! Had my hull down to 54% before I figured out to close the cargo scoop, then a few more returned and rammed me anyway. Way scarier than a few Eagles wanting to know what's in my hold.
 
The only problem with having the trigger for the NPC being the blast of a cored asteroid is then the forums would be full of complaints that every time they crack open an asteroid an NPC shows up
Probably true, although FWIW I would not have an issue with this as long as the reverse was true: that I could cruise over a planetary ring, look for the tell-tale signs of NPCs detonating asteroid cores and pay them a similar visit to the ones they like to pay me. If it's a revenue stream for the NPC pirates, it should be the same for CMDRs.

NPCs should be able to smell void-opals from 1000Ly away and come looking for you constantly while you're mining them, rather than just putting in a guest-appearance as soon as you switch instances.
See above. As long as I have the same access to the void-opal sniffer in the Outfitters, bring it on.

Edit my mining Vette in it's first Iteration cost 220 million, and paid for itself in the first haul.
I don't think I've ever had more than 150 million in credits in my primary account. My explorer account may have exceeded this, briefly, before I bought an Anaconda. Right now both accounts are sitting somewhere around the 45 million mark, although the primary does have some unused ships I could liquidate.

What I'm saying is that not everyone plays the game in the same way. And while multiple workarounds are available for the various legacy design issues, suggesting a specific path that a player might not normally choose as a "solution" to what is effectively a bug can seem like a double-slap.

Anything that involves Corvettes has a particular tendency to grind my gears; I don't like them in terms of aesthetics or handling, and as a Federal Lieutenant with no desire to increase my rank other than by accident it'll be a cold day in Hades before I'm likely to find myself in the position of owing one. So if you tell me the Corvette makes a great defensible mining platform, that's fine. All power to the 'Vette-loving miners out there. But if you tell me switching to a Corvette is the answer to the instance-switch-detecting insta-pirates, I'll be less open. The answer to the instance-switch-detecting insta-pirates is for FD to fix their game.

As for log out and back in, which is obviously player related, the 'game logic' as in why an npc should appear is likely based around events and log out/in are likely treated similar to a wake event, to avoid people simply logging out and in to get rid of npc's.
That's exactly it, and it's nothing that a few locally held flags and contextual overrides couldn't deal with.

Of all the extant problems in ED it's these weird, longstanding, lore-breaking, disproportionately annoying yet apparently easily resolved issues that are the most mystifying. From a gameplay improvement and PR perspective they would appear to be the definition of an Easy Win, yet they persist for literally years. If FD have a reason for not wanting to touch them, it's one they've yet to explain.
 
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