Engineers OK - I'm a Convert!!

I originally posted that I was remaining open-minded about 2.1 as it certainly had a lot of new content that due to it's scope and complexity, just didn't deserve a "rush to judgement."

After now having really immersed myself in it for a couple weeks, today I'm ready to share my current thoughts.


BRAVO!!! FD

WELL DONE!

It does take a few weeks to really absorb it all. So if you are still one of the skeptics, please be patient and persistent. Once you get the big picture and fill in the details, you're in for the best game play so far.

Many of you who've read my posts know that I'm not afraid to be critical when it's warranted. Likewise, the time for high praise is here.

1. As is from the very beginning, the AUDIO team continues it's incredible run of marvelous audio enhancements. This has always been outstanding and the additons in 2.1 continue that tradition.

2. Missions are now well integrated and relevant and fun. I've been doing missions for the past couple of days without any major glitches. The occasional modification to the mission for bonus with 0 time left being the only notable exception and even that's nothing more than a minor annoyance. Whatever the early complaints were seem to all have been fixed.

3. Engineer bases are a hoot, and the landing challenges are great fun.

Engineers brings all of the games major elements into relevance in a complex and challenging way that takes some time to appreciate. For me, this is remarkable refreshing and I'm very appreciative for what FD has done here. For most of 2.0, I was getting pretty bored and didn't have a lot of incentive to log on. Now, I can't wait to get back into the pilot's seat and work on getting the next upgrade for my fleet.

This is an incredible achievement. Again - THANK YOU FD

My only concern is that new players may be overwhelmed. If you are in that camp, please don't give up, or you'll really be missing some fabulous gaming experiences.

This is truly now "BEST IN CLASS" for this genre and far ahead of the competition.

Fly safe
 
Some good things in 2.1 for sure but their feature, engineers, was a great idea implemented poorly and given the delay I am astounded by it.

YMMV
 
The game seems to have some pretty serious performance issues since the 2.1 updates. I was easily getting a locked 60fps on my high end 4k gaming rig, running Horizons 2.0 at 1080p. Since 2.1, I am seeing much more issues with fps drops, stutters, judder, and other performance related hiccups.

Don't know what they changed, but something did, and it wasn't anything in my settings. (ULTRA across the board, all identical settings to what I used in 2.0)

My overclocked 980ti is also running a few degrees hotter than it did on average in 2.0 as well, so that tells me right there that it is being forced to deal with some additional rendering issues. Could be the long running AA issues that as far as I know remain unaddressed.

And for me... The planetary textures looked 100% better in 2.0 than they do now. When I drop out of SC into glide mode now, the textures are very low res with hardly any detail. Even when I get down to landing altitude, the detail just isn't there now. But lousy frame rates are!

I never had anything but smooth as silk 60fps while on highly detailed planets in 2.0. Now I get low res crap and fps issues. :(
 
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Some good things in 2.1 for sure but their feature, engineers, was a great idea implemented poorly and given the delay I am astounded by it.

YMMV

I understand the sentiment.

I'm trying to make everyone aware that absorbing the full scope and impact of 2.1 is no easy task. I've been where many of you are, but plugged away until I could get a better "total picture" view of how everything worked and integrated into total environment.

It does take a lot of persistent game play to put it all together, but it is absolutely worth it. Most negativity is due to the difficulty in putting it all together, but I assure you, if you persist, you'll see that this is an incredible improvement to the variety and complexity of ED and does provide the depth and content that everyone was clamoring for.

It takes a LOT of effort, research, and persistence to put everything into context.

Guaranteed - if you persist, the rewarding game play is there.

The biggest problem FD has is that it is so much, so fast, that many will get discouraged. That is unfortunate.
 
this last update in the way it was implemented, is a waste of effort.

completely ruined what was already not good.
 
my only complaint is that it's just soooooooooooooo grindy. the mats need to be easier to obtain. Increase the drop rate of mats that are appropriate for the reputation level you're at. They need to open the valve a little more ... let the mods flow ...

I like the concepts, and I think the system is good overall. We definitely need off-ship storage, but if in the short term they can adjust drop rates, that would be immensely helpful and would soften some attitudes. There are other things that need to be done, like a rethink of the blueprint pinning system (why can't we look at and pin blueprints remotely? in fact, if we could look at blueprints via the engineers tab, regardless of our location, then the Pin system probably wouldn't be needed at all).

OK. I guess that was more than one complaint. But overall I think it's a good addition to the game, just needs tweaking.
 
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I understand the sentiment.

I'm trying to make everyone aware that absorbing the full scope and impact of 2.1 is no easy task. I've been where many of you are, but plugged away until I could get a better "total picture" view of how everything worked and integrated into total environment.

It does take a lot of persistent game play to put it all together, but it is absolutely worth it. Most negativity is due to the difficulty in putting it all together, but I assure you, if you persist, you'll see that this is an incredible improvement to the variety and complexity of ED and does provide the depth and content that everyone was clamoring for.

It takes a LOT of effort, research, and persistence to put everything into context.

Guaranteed - if you persist, the rewarding game play is there.

The biggest problem FD has is that it is so much, so fast, that many will get discouraged. That is unfortunate.

I know you didn't mean to be so condescending but "I get it" .. no, really I do - I get 2.1 and engineers is garbage.

Edit:
Expecting now you'll tell me I am playing it wrong, or not using my imagination right, or some equally contrived excuse ... you like it - great, I am pleased for you. I don't.
 
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For me, it wasn't through so much effort...

Basically, my python got spanked by an NPC FDL...i was shocked

Got the old girl out of storage, my Imperial Clipper and fit it up for combat...also noting some new maneuvers and patterns to try (to best use the Clippers pitch rate and boost)

I went searching for FDLs, pulled an Elite out of SC and proceeded with our dance. It was a long tough fight. We both lost shields multiple times and had been eating at hull. Then, I altered my pattern a bit and suddenly had an advantageous angle

POOF

I won! I'm wanted, now, but i won!! woo hoo

I literally got up out of my chair and stomped around the room beating my chest. "Take that you stinkin' FDL, take...THAT!"

It was at that moment that I realized something profound had happened for me in this game.

LOVE
 
I know you didn't mean to be so condescending but "I get it" .. no, really I do - I get 2.1 and engineers is garbage.

Edit:
Expecting now you'll tell me I am playing it wrong, or not using my imagination right, or some equally contrived excuse ... you like it - great, I am pleased for you. I don't.

This is what garbage looks like FYI.

https://www.google.com/search?q=gar...B#tbm=isch&q=nickelback&imgrc=uv3LNCFa0j6DrM:

https://www.google.com/search?q=gar...hVGSCYKHYDZA90Q_AUIBigB#imgrc=SEO2XOxFJgU1XM:
 
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I know you didn't mean to be so condescending but "I get it" .. no, really I do - I get 2.1 and engineers is garbage.

Edit:
Expecting now you'll tell me I am playing it wrong, or not using my imagination right, or some equally contrived excuse ... you like it - great, I am pleased for you. I don't.


I apologize if you feel I was being condescending. That was not my intention.

I am merely trying to point out that it takes many difficult hours of game play to fully understand the complete picture that this upgrade constitutes. No matter how long anyone has played ED or how bright anyone may be, it's just something that takes a ton of time to absorb and appreciate.

I'm merely suggesting that the persistence hurrdle to get to that point is daunting and may not be for everyone, but it is doable and, for me at least, the reward is more than worth it.

I meant no offense in any of my comments.
 
I am merely trying to point out that it takes many difficult hours of game play to fully understand the complete picture that this upgrade constitutes. No matter how long anyone has played ED or how bright anyone may be, it's just something that takes a ton of time to absorb and appreciate.

herein lies the problem though.

People don't want to spend 40+ hours grinding away to get the laser they want (and may never get for a long time), people want to spend 40+ hours USING that shiny new laser.

They introduced new content and then locked it all away behind a time consuming lottery grind wall. Not everyone has the time/patience to grind out all the necessary components just so they can take ONE crack at getting the mod they want.

People want to be rewarded for the time they put into this game, and if Elite won't respect the players time, then they will just move on to a game that will.
 
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Great to read that you are getting great satisfaction out of 2.1 GJ51. Refreshing to read after all the unhappy threads flying about these days.

Would you mind elaborating a little more on what it is that you see in the game that has come together so well now? Do you mean engineers has connected all the gameplay elements or theres more reason to do things or is it something else?
 
herein lies the problem though.

People don't want to spend 40+ hours grinding away to get the laser they want (and may never get for a long time), people want to spend 40+ hours USING that shiny new laser.

They introduced new content and then locked it all away behind a time consuming lottery grind wall. Not everyone has the time/patience to grind out all the necessary components just so they can take ONE crack at getting the mod they want.

People want to be rewarded for the time they put into this game, and if Elite won't respect the players time, then they will just move on to a game that will.

Not disagreeing.

But it's hard to have cake and eat it to.

Depth and content don't last very long if everybody gets it all in an hour or two.

It is a dilemma, and one that concerns me. Many will not be interested in investing the time and effort needed to feel that this is worthwhile.
 
I'm merely suggesting that the persistence hurdle to get to that point is daunting and may not be for everyone, but it is doable

I applaud your success and that you have arrived in a state of renewed enjoyment, truly.

But here's the thing. Many have applied countless hours, persistence and loyal focus pre 2.1 to achieve enough CRs to enjoy the powers that higher powered ships and mods offer to suddenly and I mean suddenly wake up to 2.1 NPCs with mods that make all the efforts of that loyal focus ....total complete Trash.

Yes, they removed them sorta BUT....Im sure the point is not totally lost here right? Many are thinking that, like me and you who are also evolving and responding to the differences in NPC strategies etc that after engaging another long daunting set of hurdles to accomplish a return to power; what and when new and improved game changing overhauls will this Dev crew present to make this return to power....completely Irrelevent again?

And great, the dedicated, loyal and highly schooled and trained ED player base at this time is having fun dancin a jig responding to the interdiction challenges and NPC powers and im one of them who has gained from pivoting perceptions and strategies. But l, like you Im sure, dont want to wake up one day after the board at FD meets and read the very well articulated announcement that ED has had to ......and we thank you all for your loyal support.

FD is a business and businesses cannot afford to chase money/players of any level and inclination away and that is what this 2.1 has and is doing to players who have less tenacity and ED blood running through their veins.

The forum is quieting down with rage quite probably becuase unllke us, they just went ..Cya.

Consider; 2.1 launches and instead of insane resistances and barriers to enjoying these new eng powers we gain them with all forms of joyous in game actions.
The Ai was tweeked to have NPCs actually shoot at us and wake out when the kitchen gets hot---but FD knows, that the player base will soon grow restless with this ease level having these mods ..then...suddenly, a few NPC ships arrive on the proverbial Horizon with mods and catch a couple of CMDrs by surprise...the forum goes nuts...(positively though) thus quelling the player restlessness related to easy killings of non modded NPCs...

Players have had a chance to experience the mods and develop some stratgies that made pre 2.1 ships loadouts and the eng mods grow together naturally. The adaptions and evolving in game would still occur once NPC mods start sniping CMDRs with these pretty mods yet without chasing non throughbred ED fans away with RNG and NPC overkill.

But anyways it now is what it is..and i guess we'll see.
 
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Not disagreeing.

But it's hard to have cake and eat it to.

Depth and content don't last very long if everybody gets it all in an hour or two.

It is a dilemma, and one that concerns me. Many will not be interested in investing the time and effort needed to feel that this is worthwhile.

Agreed

But there are other ways that this can be approached, without layering on RNG super thick.

Ultimately it's the excessive use of RNG that is the issue. It doesn't add anything to the gameplay, all it does is make things more tedious by artificially increasing the time it takes to accomplish anything.

When a game needs to rely on RNG gimmicks to keep you playing, instead of keeping you playing due to its own merit, then that is a bad sign.
 
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