OK NPC Ramming OUT-OF-CONTROL At This Point, anybody home at FDev?

Deleted member 110222

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Uhhm. No, they shouldn't.

Why on earth not? A simple acknowledgement that they know it exists, anything... If you seriously think that a bug which can lead to ship destruction isn't worth bothering with... I question your understanding of the game.

Be careful, you could receive a tweet from her saying “git gud, it works as intended”.
already seen it...

She needs to git gud at QA lol.
 
Might I ask for clarification and on what basis you are making such authoritative statements about the NPC AI implementation?


That's an easy one to answer. Like many people have theorized on these forums over the years, EagleBoy is a Frontier developer. Posting "undercover" for the devs, he makes incognito posts defending Frontier every day in every single thread where they require defending. Sometimes he lets it slip that he knows so much more than the rest of us with details like how features are actually programmed and the intricasies of what is causing a bug, or even planned features for the future and why other less popular features are the way they are. I think he just forgets he is undercover from time to time, he should probably work on that a bit. :D
 
That's an easy one to answer. Like many people have theorized on these forums over the years, EagleBoy is a Frontier developer. Posting "undercover" for the devs, he makes incognito posts defending Frontier every day in every single thread where they require defending. Sometimes he lets it slip that he knows so much more than the rest of us with details like how features are actually programmed and the intricasies of what is causing a bug, or even planned features for the future and why other less popular features are the way they are. I think he just forgets he is undercover from time to time, he should probably work on that a bit. :D

The structure of his/her posts is odd, in the sense that they read like someone who is absolutely proficient in English with regards to both grammar and constructive composition, but is intentionally attempting to infuse posts with grammatical or constructive errors. It's odd because it feels caricatured, like someone has chosen an accent to personify and then written in that style like a cheap Bond villain.. :)
 
That's an easy one to answer. Like many people have theorized on these forums over the years, EagleBoy is a Frontier developer. Posting "undercover" for the devs, he makes incognito posts defending Frontier every day in every single thread where they require defending. Sometimes he lets it slip that he knows so much more than the rest of us with details like how features are actually programmed and the intricasies of what is causing a bug, or even planned features for the future and why other less popular features are the way they are. I think he just forgets he is undercover from time to time, he should probably work on that a bit. :D

As I have said in the past - I wish I was working at Frontier :D Despite all issues they seem to be making awesome things and creating really challenging stuff.

Yeah, I guess I will have to live with that, that I come out very strongly pro FD, despite criticizing them on many occasions.

Now, where's my White Knight t-shirt?
 

Deleted member 110222

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As I have said in the past - I wish I was working at Frontier :D Despite all issues they seem to be making awesome things and creating really challenging stuff.

Yeah, I guess I will have to live with that, that I come out very strongly pro FD, despite criticizing them on many occasions.

Now, where's my White Knight t-shirt?

Hey, I never called you a white Knight. But you can't seriously argue that this bug isn't borderline game breaking.
 
The structure of his/her posts is odd, in the sense that they read like someone who is absolutely proficient in English with regards to both grammar and constructive composition, but is intentionally attempting to infuse posts with grammatical or constructive errors. It's odd because it feels caricatured, like someone has chosen an accent to personify and then written in that style like a cheap Bond villain.. :)

Ha, it is quite precise observation about my English :D As it is quite easy to guess, English is not my mother tongue (I am from Eastern Europe), and with time I have sort of 'collected' lot of mannerisms from English speaking commanders and other people I am communicating online and real life.
 
Hey, I never called you a white Knight. But you can't seriously argue that this bug isn't borderline game breaking.

Why I can't? Yes, I have 'heard' system security doing dangerous fly bys after 2.4 and it is obviously a regression to mitigate/bug to fix.

However, as I am doing my own 'landing gear down when closing to station' approach, I have never collided with them.

It is even advised not to speed around station, although not for reasons this issue exist.

So we basically argue severity. Which is always a thing people disgree about. Even devs on team disagree on that.

So I think I can argue that it's not so severe issue, and you can have opposite point of view - and that's basically it.

I think you suspect that this might somehow impact FD decision to fix or not to fix issue - as far as I have seen they try not to fix issues where fix can have wild affecting consequences. But overall, I don't think they make decisions on what issues to fix on metrics gathered on this forum. It's a bug, if fix is applicable without wrecking rest of the game - I hope FD rolls it out soon.
 
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Deleted member 110222

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Why I can't? Yes, I have 'heard' system security doing dangerous fly bys after 2.4 and it is obviously a regression to mitigate/bug to fix.

However, as I am doing my own 'landing gear down when closing to station' approach, I have never collided with them.

It is even advised not to speed around station, although not for reasons this issue exist.

So we basically argue severity. Which is always a thing people disgree about. Even devs on team disagree on that.

So I think I can argue that it is not so sever bug, and you can have opposite point of view - and that's basically it.

I think you suspect that this might somehow impact FD decision to fix or not to fix issue - as far as I have seen they try not to fix issues where fix can have wild affecting consequences.

So, "It does not happen to me. Can't be that bad." Am I right? Because that's how it sounds to me.

I was never affected by the falling skimmers. Didn't mean it wasn't a serious and game-breaking bug.
 
So, "It does not happen to me. Can't be that bad." Am I right? Because that's how it sounds to me.

I was never affected by the falling skimmers. Didn't mean it wasn't a serious and he-breaking bug.

All info I have gathered that collisions happen only when you are speeding. Difference is that you can't avoid falling skimmers. You can avoid collision with too curious system security ship going under 100 m/s.

I don't argue that it is something they don't have to fix. They have to. I don't think it is severe issue.
 

Deleted member 110222

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I'm aware how personally I'm taking this, but I just can't remember the last time I could operate my vessel in the knowledge that there isn't a bug out there trying to kill me at random when I'm simply trying to land.
 
Interestingly, while I was RES farming, I got rammed about five times per visit, except when I had to go back early for repairs from ram damage. I only use a Sidewinder. Now, I'm doing illegal passenger missions so I always fly into and out of the station much faster than the speed limit and I haven't been rammed once. Maybe if you're being rammed too much, ignore the speed limit and go as fast as you can, like me.
 
All info I have gathered that collisions happen only when you are speeding. Difference is that you can't avoid falling skimmers. You can avoid collision with too curious system security ship going under 100 m/s.

I don't argue that it is something they don't have to fix. They have to. I don't think it is severe issue.

Then your info is horribly incorrect.
 

Deleted member 110222

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All info I have gathered that collisions happen only when you are speeding. Difference is that you can't avoid falling skimmers. You can avoid collision with too curious system security ship going under 100 m/s.

I don't argue that it is something they don't have to fix. They have to. I don't think it is severe issue.

As I've already stated, I do fly under the limit to avoid trolls. The point is there was a time these near misses and collisions didn't happen at all. Then they started. Then they got fixed. Now they're back. Why hasn't Frontier fixed them again? Sorry, but I am really frustrated by this.

Then your info is horribly incorrect.

This.
 
As I've already stated, I do fly under the limit to avoid trolls. The point is there was a time these near misses and collisions didn't happen at all. Then they started. Then they got fixed. Now they're back. Why hasn't Frontier fixed them again? Sorry, but I am really frustrated by this.

Because obviously it is different issue. Bug appears to be same, but that's how complex software is. And AI code is anything but simple.

Yes, you can try to strap CI on it - and very expensive software projects do - but it eats up dev time.

I hope SJA figure out non-intrusive fix and we will get it soon.
 

Deleted member 110222

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Because obviously it is different issue. Bug appears to be same, but that's how complex software is. And AI code is anything but simple.

Yes, you can try to strap CI on it - and very expensive software projects do - but it eats up dev time.

They could at least tell us why it can't be fixed right now. It does not take £100k's worth of resources for someone to type a few words into the forum news section.
 
They could at least tell us why it can't be fixed right now. It does not take £100k's worth of resources for someone to type a few words into the forum news section.

SJA communicated quite a lot on these forums for some time.

Didn't turn out very well.

I wish FD could return to those days, but I guess too much bridges burnt. And CM are essentially there to shield devs from toxicity.
 
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This is not an issue of just speeding. I get hit every dang day, usually when "leaving" a station, I'll have anywhere from 1 to 6 different system cop ships start scanning me and then come flying at me at 400ms+ and hit me. Ive been hit going as slow as 60ms. One day last week I got hit by 4 different ships in a 45 second span. I've also been hit twice by the same system cop.

This issue was not here until 2.4 dropped, and it needs refixed.

Another thing that needs fixed is getting bombarded with authority scans, after a successful scan, 4 other cop ships should not be doing more scans.
 
Somehow I doubt that because I have played 2.4 quite a lot and read lot of posts about this issue.

What's incorrect about it?

You stated these NPC collisions only happen when you are breaking the speed limit. That is factually wrong. I myself never break the 100m/s limit at stations and I've been rammed twice, with several other close calls. And I've not even been in the bubble that much since 2.4.
 
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