Ok this is seriously cruel.

Escorts don't work in this game because gank ships are built for hit & run attacks (strong but slow regen shields & nasty alpha damage). The ganker will just focus fire on the trade ship and wake out before the escorts can do enough damage to him. All it takes is less than a minute and the ganker wins.

Imo, the only way escorts can work is they all use healing beams on their client until he can wake out. This is assuming that interdicting a wing drops the whole wing together in the instance. If it doesn't, then even 10 healing beams are useless.

If you've got an A-Rated shield in your biggest Optional slot, with a few Shield Boosters then you can leave an instnace you've been dragged into, in 15 seconds.

If you've got a wing escort, who are actually escorting you and not sightseeing somewhere else in the system, they'll drop into your instance at the same time as you. And whilst you're leaving in 15 seconds, your attacker is there for at least 40... with your escort.
 
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You could always just go pay the offended faction off, and everything would be fine. IF just makes it so you don't have to dance all around and find the systems you've transgressed in, it's one stop shopping for the pay off. Do you really see engaging game play in a parade of bribes after a busy evening?

I've payed off parking tickets from another state with my credit card and cell phone. It shouldn't be much harder to do in the future, even a dystopian future in space.
I'm not talking about fines. I think fines should be easy to pay off. In fact, the fact that right now whether a fine appears or not seems to be random requiring relogs and praying to the gods is a ridiculous situation that should be fixed. Also seems to me the rules for paying a fine have become ridiculously complicated where it was much easier before. All of this adds up to a horrendous experience for new players making basic mistakes.

Becoming a "Hero of a Power" by committing parking infractions and littering would be the extent of gameplay I expect now, of course that would all occur in a player's head via roleplay 'cos that's all that's available now.
 
Would I find value in being the Enemy of the Empire and Hero of the Federation and it doesn't just go away because I hit the IF in the next 2 minutes? You bet. Would it also be complicating if they ran a CG I really wanted to do in Empire space?
That’s interesting because you basically just described my situation. Not to suggest that I’m a hero by any stretch of the imagination, but my rank with the Federation is “admiral” (I know it’s just an honorary title), but the Empire has bestowed upon me the distinguished title of “serf” (which is probably a sincere judgement on their part and I think is the second lowest rank). I’m consistently “allied” with the Federation at between 90 and 100 percent, whereas the entire Empire now has me at “unfriendly” - minus 51% (in red on my status screen). This is from choosing my virtual friends and enemies carefully since beginning my current game save in late 3300/2014 (the ‘Gamma’ reset prior to official launch), and no visit to an IF we’ll help me there. But you’re right, the recent Dhan CG was off limits to me because participating would have been assisting the Empire, and we can’t very well have that now, can we.
 
I think consequences add a lot to games like this and am hesitant to support anything that degrades consequence even further. Increasing lack of consequence, both ability to suffer and inflict it, is a major reason for my reduced engagement with the game, because consequence is a major source of agency and a communal setting like this feels empty and senseless, to me, without that agency tug of war. A metaplot that is functionally on rails and increasingly erratic and marginalized BGS effects are a poor analog for more consequential interactions.

That said, the game doesn't treat data consistently and tying it to ships stopped making sense the moment they ended the pretense that FTL communication was some sort of scarce resource. I don't think random exploration data should be worth as much as it is, either in terms of credits or influence, but I do think it should be able to be sold from one's ship, remotely, at essentially any distance, to any arbitrary destination...unless they want to roll back the FTL comms stuff.

While data is a valuable PP/BGS commodity it makes sense to have to hand it in personally... having to run a gauntlet for credits, merits, influence and reputation, is consistent with that.

It would be handy to have an option for 'unaligned' CMDRs to upload data remotely via the Pilot's Federation... no cash, merits or inf, just your name on the discovery... but I wonder at the effects of providing yet more ways for players to sidestep the game's mechanics.
 
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That’s interesting because you basically just described my situation. Not to suggest that I’m a hero by any stretch of the imagination, but my rank with the Federation is “admiral” (I know it’s just an honorary title), but the Empire has bestowed upon me the distinguished title of “serf” (which is probably a sincere judgement on their part and I think is the second lowest rank). I’m consistently “allied” with the Federation at between 90 and 100 percent, whereas the entire Empire now has me at “unfriendly” - minus 51% (in red on my status screen). This is from choosing my virtual friends and enemies carefully since beginning my current game save in late 3300/2014 (the ‘Gamma’ reset prior to official launch), and no visit to an IF we’ll help me there. But you’re right, the recent Dhan CG was off limits to me because participating would have been assisting the Empire, and we can’t very well have that now, can we.
As an enemy of the Empire, you could have assisted the Pirates, no?

I certainly did.
 
If you've got an A-Rated shield in your biggest Optional slot, with a few Shield Boosters then you can leave an instnace you've been dragged into, in 15 seconds.

If you've got a wing escort, who are actually escorting you and not sightseeing somewhere else in the system, they'll drop into your instance at the same time as you. And whilst you're leaving in 15 seconds, your attacker is there for at least 40... with your escort.

The problem with escorts is it’s dull work most of the time.

I know many space truckers and they enjoy hauling because it’s relaxing, slow gameplay.

You’ll know better than me, but my experience with PvP focused combat pilots is they want constant stimulation from their gameplay. - there’s a reason we call it the Hotel California, bored PvP players demanding Open Only because they don’t have enough victims people to engage with, rebuffed by those who enjoy Solo mode.

The two ways of playing, hauling and PvP, are not really compatible.

I’ve tried being an escort over in Star Citizen, and it’s dull even for someone who doesn’t mind a bit of hauling. And over there there’s more you can do when you get them to their destination, here you just have to hang out at the station while they get their next load.
 
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The problem with escorts is it’s dull work most of the time.

I know many space truckers and they enjoy hauling because it’s relaxing, slow gameplay.

You’ll know better than me, but my experience with PvP focused combat pilots is the want constant stimulation from their gameplay. - there’s a reason we call it the Hotel California, bored PvP players demanding Open Only because they don’t have enough victims people to engage with, rebuffed by those who enjoy Solo mode.

The two ways of playing, hauling and PvP, are not really compatible.

I’ve tried being an escort over in Star Citizen, and it’s dull even for someone who doesn’t mind a bit of hauling. And over there there’s more you can do when you get them to their destination, here you just have to hang out at the station while they get their next load.

You're asserting permanence to a tempoorary role. 'Escort' isn't a job, or need not be. It's just something you're doing right this minute to assist one of your squad mates to get their engineer unlocks/deliver PP Goods/sell their Explo data... whatever.

Having someone to call up as an esocrt is just a benefit of engaging with other players, rather than shutting them all out.
 
On the topic of C/P & the pointless explosions of helpless CMDRs...

Screenshot (1492).png
Screenshot (1494).png
Screenshot (1495).png


... there's no such thing.
 
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You're asserting permanence to a tempoorary role. 'Escort' isn't a job, or need not be. It's just something you're doing right this minute to assist one of your squad mates to get their engineer unlocks/deliver PP Goods/sell their Explo data... whatever.

Having someone to call up as an esocrt is just a benefit of engaging with other players, rather than shutting them all out.

As a one off, people are happy to come to your aid.

But I’ve been playing MMOs since before broadband, and constant requests for assistance grates on even the most newbie oriented players.

Unlocking engineers in Solo mode is just easier. You don’t have to worry about gankers or pulling your pals away from what they’re doing. 🤷‍♂️
 
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That's what i thought, must take some skill against a known PvP ship like the Mk3 especially being flown by an mostly harmless commander not engaged in PP.
Seals and clubbing come to mind.

O7

As he’s getting merits, they’re pledged to a power. That makes them a legitimate target.

I genuinely think there’s a big difference between taking out a power target and taking out someone unlocking an engineer.

As for Mostly Harmless, my alt was soloing Cyclopes at Mostly Harmless… 🤷‍♂️
 
That's what i thought, must take some skill against a known PvP ship like the Mk3 especially being flown by an mostly harmless commander not engaged in PP.
Seals and clubbing come to mind.

O7

Of course it doesnt take a lot of skill... ?!?

Why would anyone in a Meta-FdL interdicting a Harmless Mk3, expect a RockyIV/Thunderdome experience?
I fear this game has levels you are missing entirely.

o7
 
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Ok, just trying to understand how things work. So if I understand interdiction of a player separates them from their travel partner. I’ve never travelled with another player so I don’t know how it works.
It's not defined. Everybody may get there, but may not if they will different instance.
And ganker will just focus fire on you and escape.
This is the trick for PVE missions too, like collect xxx guarded by super strong pirates - just install all for shield / speed, go start collecting and escape without fight.
 
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