There's no benefit in debating the value of the 3rd decimal, when the integers are orders of magnitude apart...
... but lets work the numbers:
The total damage output of a x5 PA (Eff/xx) FdL is 42,163 (Damage per Shot * Ammo).
With enough ammo for 6.33 minutes of continuous firing... if uninterrupted and sufficient Cap to fire as often as possible.
A Cutter with Reinf/Hi Cap Prismo & 6HD +1Res +1Therm Skill Boosts =
24,442Mj, with 50% Kinetic resist and 30% Thermal Resist
20% of the FdL's damage is kinetic 8432.6. Inc Cutter's resists (50% Kinetic) = 4,216.3
20% of damage is thermal, 8432.6. Inc resists (30% Thermal ) = 5,623.7
60% of the damage is 'absolute'... ignoring resistances... = 25,297.8
For a total potential damage to this cutter's shields of 35,137.8 @ 351.37 damage per Volley.
With an uninterrupted DPS spree, you've got enough ammo for 6.33 minutes
= 5,551 Damage per minute.
At that rate... uninterrupted, continuous firing, hitting every shot of every volley, for maximum damage from within the falloff range.. it takes this FdL 4 mintues 15 seconds to take the shields off this Cutter.
The Reinf/HiCap c8 Prismo + those x8 Skill Boosts regens @ 1% every 1:15
For an extra 830Mj, or 9 seconds to peel.... 2 more volleys, give or take.
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A slightly different/much simpler way to do this...
24442/351.37 = 70 Volleys.
A full volley can be fired every 4 seconds.
Giving 4.6 Minutes to peel the shields.
(The med PAs can fire every 3 seconds, making up for the discrepancy between firing as often as possible and firing only full volleys)
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If the Prismo regens at 1% per minute, that's an extra 1,250 Mj of shield to peel, or an extra 13 seconds.... not nothing, but not game changing. An extra volley or 3. Having said that, it's equivalent to the cooldown period, so pretty significant.
... Noob Cutter incoming
Noob Cutter: 8A Shield + x8 Skill Boosts =
6,128 Mj (It's not 10GJ, just 6GJ. I was previously reading the Effective Kinetic value. That's still x2 engineered Prismo FdL's worth of shields.)
w/40% Kin Res
w/-20% Thm Res
20% FdL Kin damage 8432.6. Inc Noob Cutter resists (40% Kinetic) = 5,059.6
20% FdL Thm damage 8432.6. Inc resists (-20% Thermal ) = 10,119.1
60% FdL Abs damage, = 25,297.8
Total Potential Damage vs Noob Cutter Shields = 40,475
/100 = 404.75 per Volley
6,128/404.75 = 15 Volleys
= 1 minute 30 seconds
... or, 'Enough time for the Noob Cutter to leave the instance 4 times over'.
These shields regen 1% every 10 seconds
Over 1:30 an extra 800Mj of shields.... like the previous build, an extra 2 Volleys or 8 Seconds, to peel these shields.
It bears repeating... You have to be actively trying to get ganked, in order to get ganked in this game.
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It's also worth noting that ranking Imps for the Cutter while pledged to Aisling Duval practically guarantees access to Prismos as soon as you need them so the Noob Cutter, really, would have 10.6GJ of shield.
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