Ok this is seriously cruel.

There's no benefit in debating the value of the 3rd decimal, when the integers are orders of magnitude apart...

... but lets work the numbers:

The total damage output of a x5 PA (Eff/xx) FdL is 42,163 (Damage per Shot * Ammo).
With enough ammo for 6.33 minutes of continuous firing... if uninterrupted and sufficient Cap to fire as often as possible.

A Cutter with Reinf/Hi Cap Prismo & 6HD +1Res +1Therm Skill Boosts =
24,442Mj, with 50% Kinetic resist and 30% Thermal Resist

20% of the FdL's damage is kinetic 8432.6. Inc Cutter's resists (50% Kinetic) = 4,216.3
20% of damage is thermal, 8432.6. Inc resists (30% Thermal ) = 5,623.7
60% of the damage is 'absolute'... ignoring resistances... = 25,297.8

For a total potential damage to this cutter's shields of 35,137.8 @ 351.37 damage per Volley.

With an uninterrupted DPS spree, you've got enough ammo for 6.33 minutes
= 5,551 Damage per minute.

At that rate... uninterrupted, continuous firing, hitting every shot of every volley, for maximum damage from within the falloff range.. it takes this FdL 4 mintues 15 seconds to take the shields off this Cutter.

The Reinf/HiCap c8 Prismo + those x8 Skill Boosts regens @ 1% every 1:15
For an extra 830Mj, or 9 seconds to peel.... 2 more volleys, give or take.
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A slightly different/much simpler way to do this...

24442/351.37 = 70 Volleys.
A full volley can be fired every 4 seconds.
Giving 4.6 Minutes to peel the shields.
(The med PAs can fire every 3 seconds, making up for the discrepancy between firing as often as possible and firing only full volleys)
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If the Prismo regens at 1% per minute, that's an extra 1,250 Mj of shield to peel, or an extra 13 seconds.... not nothing, but not game changing. An extra volley or 3. Having said that, it's equivalent to the cooldown period, so pretty significant.

... Noob Cutter incoming

Noob Cutter: 8A Shield + x8 Skill Boosts =

6,128 Mj (It's not 10GJ, just 6GJ. I was previously reading the Effective Kinetic value. That's still x2 engineered Prismo FdL's worth of shields.)
w/40% Kin Res
w/-20% Thm Res

20% FdL Kin damage 8432.6. Inc Noob Cutter resists (40% Kinetic) = 5,059.6
20% FdL Thm damage 8432.6. Inc resists (-20% Thermal ) = 10,119.1
60% FdL Abs damage, = 25,297.8

Total Potential Damage vs Noob Cutter Shields = 40,475
/100 = 404.75 per Volley

6,128/404.75 = 15 Volleys
= 1 minute 30 seconds

... or, 'Enough time for the Noob Cutter to leave the instance 4 times over'.

These shields regen 1% every 10 seconds
Over 1:30 an extra 800Mj of shields.... like the previous build, an extra 2 Volleys or 8 Seconds, to peel these shields.

It bears repeating... You have to be actively trying to get ganked, in order to get ganked in this game.
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It's also worth noting that ranking Imps for the Cutter while pledged to Aisling Duval practically guarantees access to Prismos as soon as you need them so the Noob Cutter, really, would have 10.6GJ of shield.
 
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Noob Cutter: 8A Shield + x8 Skill Boosts =

6,128 Mj
w/40% Kin Res
w/-20% Thm Res

20% FdL Kin damage 8432.6. Inc Noob Cutter resists (40% Kinetic) = 5,059.6
20% FdL Thm damage 8432.6. Inc resists (-20% Thermal ) = 10,119.1
60% FdL Abs damage, = 25,297.8

Total Potential Damage vs Noob Cutter Shields = 40,475
/100 = 404.75 per Volley

6,128/404.75 = 15 Volleys
= 1 minute 30 seconds

... or, 'Enough time for the Noob Cutter to leave the instance 4 times over'.

It bears repeating... You have to be actively trying to get ganked, in order to get ganked in this game.
Thinking players build

6D Shield generator
No SBs
720t Cargo

PG/Solo

No worries

O7
 
It bears repeating... You have to be actively trying to get ganked, in order to get ganked in this game.
so citing the one ship that is truly ungankable unless you're drunk or a toddler is proof that there is no real ganking in this game?

A fully engineered Cutter is hardly a noob ship, and gankers rarely go after those uber-Cutters but rather for the easy kill of harmless Cobra IIIs, or beginner players like the OP who are just beginning to unlock engineers and probably don't have access to either the Cutter or shield engineering yet.

It's players like the OP, going their merry way to the beginner enginner systems and possibly have no knowledge yet of what is going to happen there that fall prey to ganking the most, not those already so far into the game that they have access to an engineered Cutter.

But nice strawman.
 
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I'ts not a fully engineered cutter.

Its a totally unengineered Cutter... hence the 'Noob' moniker.
Just a standard 8A shield and some skill boosters.
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This exercise was:
1- a response to StormFury's gankbait post
2- a repsonse to Neilski's questions about the detail within that initial response.

Nothing in here suggests new players dont struggle with the mechanics of the game. It would be astounding if they didn't.
What it is, is a demonstration that this game isn't and needn't be the strugglebus it's often portrayed as.

It might be worth passing on if you see someone who is struggling... "you know, you might consider rnanking Imps and getting a Cutter.... they're basically unkillable for next to no effort..."
 
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There's no benefit in debating the value of the 3rd decimal, when the integers are orders of magnitude apart...
Not sure what you mean by this, when the difference between your estimate (6 minutes 21 s) and my guess (4ish minutes) was in the most significant figure :)
But thanks for detailing your calculations - you arrived at a total duration for shield-stripping which makes more sense to me.
I'd also argue that it's not at all insane to think that every shot would land, when your target is a Cutter, especially if it's being flown by the proverbial noob :p
 
Of course its with 4 pips...
I think you underestimate how many newish pilots have no idea that PIPs have a great influence on your shield strength.

This whole line of arguing around the Cutter to prove the point that ganking isn't an issue is completely dishonest. A Cutter isn't a ship a newbie flies to unlock their engineers to begin with, those players hardly have the knowledge what to do and how to do it in the case of a gank, nor do they have the cool yet to do it when it counts. You can't discard that with "lol Cutter ungankable, so git gud".
 
Not sure what you mean by this, when the difference between your estimate (6 minutes 21 s) and my guess (4ish minutes) was in the most significant figure :)
But thanks for detailing your calculations - you arrived at a total duration for shield-stripping which makes more sense to me.
I'd also argue that it's not at all insane to think that every shot would land, when your target is a Cutter, especially if it's being flown by the proverbial noob :p
My 'estimate' is EDSY's 'time until ammo depleted'

I obviously hadn't at that point run the numbers so wasn't in a position to proivde the 3rd decimal precision, but the broader point... the poster's Cutter was effectively unkiillable for the given context... still stands and probably on an even firmer footing than before.

And even the Noob Cutter can survive long enough to escape an extended cooldown.
And can even escape after a short cooldown with just default PIPs.
 
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So a noob player having just about earned enough for a small long range jumping ship can go out into the black, earn a billion credits doing exibio, return, buy a cutter, equip it with the best defences and then go and engineer it, and have a ship and skills to avoid getting sent to the rebuy screen.

I think not. Especially after you have to rank up to buy the cutter, and spend time (and credits when sent to the rebuy screen) learning to avoid interdictions, escape and reach the destination.
 
So a noob player having just about earned enough for a small long range jumping ship can go out into the black, earn a billion credits doing exibio, return, buy a cutter, equip it with the best defences and then go and engineer it, and have a ship and skills to avoid getting sent to the rebuy screen.

I think not. Especially after you have to rank up to buy the cutter, and spend time (and credits when sent to the rebuy screen) learning to avoid interdictions, escape and reach the destination.
the 'Noob Cutter' is fitted with nothing but standard modules
 
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Did you too miss the part where the 'Noob Cutter' is fitted with nothing but standard modules?
Ah, I am getting confused. The initial ship that was destroyed was the T6. There was then a lot of discussion about various ships and their survivability. The cutter was then brought into the conversation with the suggestion that with little or no engineering and the right modules etc, it could survive and I thought that it was being suggested that the noob CMDR should use this ship. It was called a noob ship, which to me indicated that it was being flown by a noob. This seemed odd to ne, as a noob would not be in a position to be able to own a cutter. Apologies. Keeping track of every post can be challenging.

For the the record, I fly a cutter with the minimum shield or none, no weapons, optimised for cargo. I know that I am unlikely to survive an attack by another CMDR.
 
The example of plasma accelerator FDL may give a sub-optimal result against the best shields in the game. Any of e.g. flechette, reverberating cascade, feedback cascade, phasing (this worked well against a heavily shielded cutter when I tried the CG phasing multicannons), incendiary rounds, cytoscrambler could give a different conclusion for an unwary Cutter pilot
 
The example of plasma accelerator FDL may give a sub-optimal result against the best shields in the game. Any of e.g. flechette, reverberating cascade, feedback cascade, phasing (this worked well against a heavily shielded cutter when I tried the CG phasing multicannons), incendiary rounds, cytoscrambler could give a different conclusion for an unwary Cutter pilot
For sure. I didnt min-max a Noob Cutter special... I just ran the numbers on a bog standard, out in the wilds, x5 PA FdL. I'm sure the effective DPS can be increased significantly, especially if starting with a ship with more DPS potential.

But I do see quite a few x5 PA FdL's while I'm travelling around and I cant say that I've noticed anyone flying around in a ship built specifically to gank Cutters with unengineered modules. Seems a bit niche.
 
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