RCT 3 PC Okay 3d grid done...what about Darkness within structures?

The problem I think is this adds more complexity than you'd think.

By making a room dark, you have to make everything light thats not in the room, which takes more CPU time than just having everything light.

I'd like to see this - and I think we will eventually - but it didn't surprise me at the time even that RCT3 didn't have this.

A sequel is likely to have much better lighting, especially with the newer graphics cards.
 
Pumper's walls.

Okay lets think a moment.

Ah, I got it :rolleyes:

There is this dude, what's his name....errr, hmmm, ahh, oh, its Pumper now called Jcat, a very cool dude indeed! And this dude created these dark dark, ah, pitch black walls. In fact he did something that Atari shoul;d have had Frontier do right from the start, after all, what's it worth having all the dark ride stuff when you don't get darkness within dark rides?

So lets say that every scenery piece has a dark side and than on the outside the regular texture. With me so far. Where there's a way there is a will. David and his team aren't dumb people, in fact David is quite shrewed :eek: so why can't a 3D game that has tracked rides, particularly dark rides feature this :confused: Just what I thought. Perhaps David can also have them make animated scenery pieces that glow in the dark too. That would definitely be very cool.

David a not to you. Check out the river ride at the NuPike in Long Beach California. They had an animated Monkey Band. Pretty cool.
 
it's not the same, the inside of the building is still light.

But Yes frontier could have included this from the start.

I think we will see this feature in RCT4.

Theres no way it'll be added to RCT3.
 
2005 said:
I think we will see this feature in RCT4.

Not me. I won't be buying anymore Atari/Infograme products no matters how many bells and whistles or whatever it is. It can be the greatest thing in the world but when it comes to that bunch, count me out.

I have many other things to do with my life and that isn't one of them.
 
Thrillville is by a better company and person, namingly David Braben and Frontier. I don't mind buying their future products and even contributing ideas to help them make it much better. In fact I don't know if David would like to confirm this, but I honestly think had frontier had more control on rct3, we would have had a much better product.

I won't abandon rct3,2 or 1 though. I will continue to patronize those products but I will not be getting involved with rct4 especially if its from atari/infogrames, however if another publisher gets involved or cs gets his rights back in court and publishes it himself I would consider supporting it than.

By the way, these forums are for rct3 and Thrillville, not rct4 ;)
 
Yes yes yes.....

Ride the new Thrillville coasters and hurl :eek: through the air at high speed, with the peeps. What a marvelous expression riding banked turns on a non-Atari product!
 
sebar said:
Ride the new Thrillville coasters and hurl :eek: through the air at high speed, with the peeps. What a marvelous expression riding banked turns on a non-Atari product!

Why are you so in love with Thrillville, it look's awful. The last thing we need is a cartoonish coaster simulation, people want to make realistic parks, not ones in outer space.
 
Live_The_Thrill said:
Why are you so in love with Thrillville, it look's awful. The last thing we need is a cartoonish coaster simulation, people want to make realistic parks, not ones in outer space.

:) So you've interviewed a fairly extensive cross section and have decided that you're more aware of the demographic that Frontier should be aiming for? Cool do you hire yourself out? You could save companies lots of money with your well informed insight! :p

Sarcasm aside, there are a large number of consumers out there that have made the 'cartoonish' style game popular - i.e. The Sims - and if there is anything you should learn it is to identify successes and failures within the industry and emulate the successes.

Very rarely has there been a significant success in making a 'pure simulation', in fact the only one that really leaps to mind is Microsoft's Flight Sim series and that has been developed into one of the longest running ongoing series starting in 1982 and since introducing 12 different iterations.

Simply put - you don't have to like it because there are enough people out there that do.
 
Live_The_Thrill said:
Why are you so in love with Thrillville, it look's awful. The last thing we need is a cartoonish coaster simulation, people want to make realistic parks, not ones in outer space.

Okay, so you are telling me that RCT3 and its two expansions that you love aren't?

It seems to me that Thrillville looks exactly like RCT3, and yeah those graphics are fine for me. But Thrillville may well be better. Lets consider this. David Braben is cut loose to listen to what "WE" in the community think would make this better. After all, lets admit it, that we (most of us) only want to see a better product. So with David listening and realizing that taking care of the customer's needs is in his company's best interest ;), Thrillville for the PC may well go way beyond the bounds of RCT3. In fact I think that Frontier's new 3D theme park game for the pc will blow away what we have seen before. So yeah I have great confidence that David is listening and watching and yeah I love the thought of a Thrillville for the PC giving us not only everything we have had in the RCT3 platform, but go well beyond that. So yes I do love Thrillville for the PC.

As for posting a TVPC topic response here, well, err, hmmm, I guess since its Frontier's forums why attack the host, rather than to stand up and show my encouragement for their efforts, knowing that more future ;) Braben Shots will be forthcoming. Its better :eek: than nothing!
 
Well I really hope that that their TGG for PC is from the RCT family not the Thrillville.

RCT is a far better game than Thrillville for Pc, Thrillville might be OK for consoles but I think a PC version is going to struggle to compete even with RCT3.

They need to make a game designed for Pc - not a console conversion, which is essentially what TV PC is.
 
2005 said:
Well I really hope that that their TGG for PC is from the RCT family not the Thrillville.

RCT is a far better game than Thrillville for Pc, Thrillville might be OK for consoles but I think a PC version is going to struggle to compete even with RCT3.

They need to make a game designed for Pc - not a console conversion, which is essentially what TV PC is.

Ooops! I think its the other way around. Thrillville for the console was developed off RCT3 with mods. Thus, Thrillville for the PC would essentially have many of the traits of RCT3, since thats where Thrillville's roots are at.

That being said. My bet is that David converts RCT3 to Thrillville for the PC, and greatly enhances the RCT3 base that exists for his programmers. That being added, we can expect the same game as RCT3, but with many more additions than RCT3 had.

Ah, there....now I feel brabened....ooops I meant better :)
 
I think your missing the point.

Thrillville might well use the same engine as RCT3, but it is essentially a simplified or dumbed down version for console users.

If Thrillville was converted back to the PC, it would be identical essentially to the console versions. The fact it uses RCT3 technology is irelevent. It would be a basic version of RCT3 - a console game, not a true PC game.

Assuming they make and release Thrillville Pc, they could though take the RCT3 technology after that and release their own game that was RCT4 in spirit if not name.

There is a huge difference in the game design between console and PC games and Thrillville Pc just will not appeal to the fans in any form. It'll be lucky to appeal even to younger users.

Thrillville will hopefully be successful on consoles to fund the next game, although I personally think Thrillville PC is a waste of time because PC users tend not to buy games in that genre. Thats what consoles are for.
 
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