Old 'fixed' bugs continue to re-appear

If anyone wants to disagree, please do it by saying which step you disagree with. :)
The step involving messing with two infinite series (which 0.999... and 9.999... are). This is one of the arguments those disputing sum(1, 2, 3, ... inf) = -1/12 use.
 
The step involving messing with two infinite series (which 0.999... and 9.999... are). This is one of the arguments those disputing sum(1, 2, 3, ... inf) = -1/12 use.
Let's break that step down then.

We have: 10x - x = 9.999... - 0.999...

So 10x - x = 9 + 0.999... - 0.999...

Now, whatever value you think 0.999... has, if you subtract it from itself you must get zero.

Therefore 10x - x = 9

No infinite series are involved; this is just a consequence of subtracting a number from itself.
 
Oh, really now? Sure, if only bandaids are applied to bugs, then the bugs will reemerge, for sure. But no software is too large or complicated or even too cluttered to fix. Doesn't mean it will be affordable to do so, of course. However, "with enough eyes, all bugs are shallow" - Linus Torvalds.
Heh, I like your attitude and I share your opinion (I use Arch btw, just sayin').
However, I've also been here since day 1 back in 2014 (and the forums soon after).
I've seen how FDev developed from a competent software developer to a trainee programm that has more the falir of a DIY project than a structured and well organized one.
When there was a very annoying bug, FDev would fix it within 24 hours. Today, we can be happy if they fix it at all, let alone acknowledge it exists.
This is because most of the original team has been moved to other projects or left the company, taking their know-how with them.
And since you have quoted Linus, I believe you are familair with the different wordls of well documented open source software, ... and basically everything else.
Having worked myself on various projects with what-do-I-know how many generations of coders have been working on that already with very little to confusing or straight forward no documentation, the latest generation of FDev coders might experience the same problem.
Which brings us to your last point: might not be affordable.

And this is what I wanted to say. I don't believe it's worth fixing the bugs anymore. As in affordable.
If it would be me, I'd kill content development for Elite entirely and focus on balancing issues, network improvements and bug fixing that are easy to fix. Just don't touch Elite anymore as FDev breaks it further and further each time they do. No matter what they do to the game at this point, it's bad. Whatever they plan to do in the future will most likely be worse. This trend has been ongoing since the end of Horizons with the exception of fleet carriers.
The best they could do is to remove content from the game such as multicrew that is just straight forward a joke. Barely works, noone really uses it and doesn't offer any meaningful gamepaly anyways.
CQC would be the next step, despite it working okay-ish but the interest from the community is very low.

Strip the game from old dead weights so it becomes easier to maintain.
 
No infinite series are involved; this is just a consequence of subtracting a number from itself.
Not true. The infinite series of 10^(-i) where i ranges from 1 (or 0) to infinity.
And you keep repeating the same "proof" over and over, and more importantly, seem to have completely missed that I explicitly stated that I accept "1 = 0.999...", but not unconditionally: context matters, even if that context covers the vast majority of cases, exceptions still exist.
 
Not true. The infinite series of 10^(-i) where i ranges from 1 (or 0) to infinity.
And you keep repeating the same "proof" over and over, and more importantly, seem to have completely missed that I explicitly stated that I accept "1 = 0.999...", but not unconditionally: context matters, even if that context covers the vast majority of cases, exceptions still exist.
You have a funny idea of maths. In maths, if something is proved, it's true.
 
I'll be more explicit: where is the proof that for x = 0.999..., 10x = 9 + 0.999...? This is what I mean by messing with two infinite series.
With decimals, when multiplying by 10 you just move all the digits to the left. I hope you're not going to say this doesn't always work.
 
With decimals, when multiplying by 10 you just move all the digits to the left. I hope you're not going to say this doesn't always work.
It never works. You do not move the digits to the left, but the decimal point to the right.

Now, consider this:
x = 0.999... Let's say this is 1-e where e is some very small number (0, infinitesimal, real, doesn't matter right now)
10x = 10(1-e) -> 10 - 10e
9+x = 9 + (1-e) = 10 - e
Therefore 10x = 9+x -> 9.999... iff e = 0
Thus, your "proof" does not prove 0.999... = 1, but rather requires 0.999... = 1, meaning it is not a valid proof because it uses circular logic.
(iff = if and only if)
 
It never works. You do not move the digits to the left, but the decimal point to the right.

Now, consider this:
x = 0.999... Let's say this is 1-e where e is some very small number (0, infinitesimal, real, doesn't matter right now)
10x = 10(1-e) -> 10 - 10e
9+x = 9 + (1-e) = 10 - e
Therefore 10x = 9+x -> 9.999... iff e = 0
Thus, your "proof" does not prove 0.999... = 1, but rather requires 0.999... = 1, meaning it is not a valid proof because it uses circular logic.
(iff = if and only if)
All this is true and your conclusion is correct: 1=0.999... iff e=0.

It just so happens that there's another chain of reasoning that proves that e does equal 0, so we can remove the condition about e.

I think we've reached agreement. :)
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Since we last spoke the lingering black screen happened twice more. In both cases all I did after disembarking was to run to the terminal, cash in the mission, get away from the terminal and exit the game. In neither case did I visit any of the stores/services in the station.

Just as a curiosity, two more "crashes" happened - once I tried to exit the terminal and found myself falling "down" through the floor of the station. The second was me getting "glued" to the terminal. I think I pressed ESC instead of exiting, resumed the game but there was no way to get away from the terminal. Exited to the main menue, solved.

Eeeeyah, it was literally only yesterday evening we were chatting on dev side about these black screen linger things. SO hard to repro in house at the moment but we're continuing to try! Honestly, no matter how vague or silly I'm literally hanging off any of these "I was doing this before it did it" posts from you all right now. Massively appreciate you continuing to help!
 
Eeeeyah, it was literally only yesterday evening we were chatting on dev side about these black screen linger things. SO hard to repro in house at the moment but we're continuing to try! Honestly, no matter how vague or silly I'm literally hanging off any of these "I was doing this before it did it" posts from you all right now. Massively appreciate you continuing to help!
I have had them just by logging on, leaving it a minute, then logging off again (just to get a fresh journal posted)

When it's slow (rather than hung), have noticed it's waiting to clear the ram of my spud like graphics card which can take a minute or two.

The 2 may of course be utterly unrelated.
 
All because I made an offhanded comment about context mattering :/ (not sure whether to apologize or bow)
Oh, I see your mistake. When you want to point out that something really matters, you mustn't forget to blow the matter-horn, as is tradition.

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