Old unwanted engineered modules. (Take them to the new scrapyard)

Faced with the daunting prospect of replacing all my outdated engineered fsd drives (amongst other unwanted weapons and modules).

Would it make sense to add another option? Other than to just sell our unwanted modules..?
But allow us also to scrap them at engineers ! In the hope to reclaim some of those precious materials we worked so hard for? (Over many years)


Flimley
 
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Faced with the daunting prospect of replacing all my outdated engineered fsd drives (amongst other unwanted weapons and modules).

Would it make sense to add another option? Other than to just sell our unwanted modules..., But, allow us to scrap them at engineers in the hope to reclaim some of those precious materials we worked so hard for? (Over many years)


Flimley
Doubtful, it's been put forward a couple of times but I don't see any movement there.
 
Doubtful, it's been put forward a couple of times but I don't see any movement there.
It would sure help with excess data on frontiers behalf.
Let alone all the ships i have in storage used as ex module storage holders. Could dispense with all of that stuff.

Flimley
 
Yeah whenever this new engineering update gets implemented I'd say the option to salvage them for 50% of the premium and not so premium materials would be ideal. Especially since now FDev have basically just paperweighted their entire line of E-A FSD (non-SCO) drives.

Fortunately, we don't have large A-class SCOs in Colonia so I don't have to worry about the heart break in selling 7A G5 FSDs. I already deleted all of my worthless (non-Salvation) Guardian modules and weapons taking up space, since those are now obsolete too without additional grind mechanics to "treat" them... And you can't even do that with the power plants, distributors or hull modules. Not sure what they're going to do about the assets just taking up space in the outfitting menus. They should just disable the ability to buy non-SCO drives, since there are no perks to using them anymore... And disable the ability to buy non anti-field Guardian modules.

They could even simultaneously migrate their Guardian unlock system to their newer and more beloved "per module" system they've been forcing on us, like with the pre-engineered FSDs and Salvation modules, since everyone knows that's the system they favor above all else. In fact? Just get rid of the outfitting stores and just make everything require something like 25x micro-weave cooling hoses, 25x datamined wake exceptions, 15x Selenium...etc.

Like good ol Rage Against The Machine says, "Grinding in the name of..." Or...something like that.

In either case, they have to do something about the now redundant modules they are single-handedly obseleting. It's just there...taking up space.
 
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i have a feeling that with the coming material reward and storage changes there will be more engineering as well, now that regular fsd are pretty much obsolete.
maybe we will get to double engineer our old modules at some point while they introduce new ships and modules to support the new game mechanic to the game.

people still have ancient modules with stats impossible to attain with the current system so it would be nice if the whole playerbase could obsolete these with new engineering, maybe bring a shred of balance back into pvp as well.
i really regret not payin attention to the rerolling procces back then because i lost a power distributor that was terrible in most aspect but had more weapon charge than i can get now
 
In either case, they have to do something about the now redundant modules they are single-handedly obseleting. It's just there...taking up space.
Mine are not obsolete - the P2 has excellent handling under SCO, other ships not quite so much.
For a fraction of a LY difference in general, I'll be keeping my FSDs conventional in most of my fleet, they all work very well for their intended purpose.
I'd guess that the next 3 ships on offer will be SCO native, if they are attractive enough, I think I'd rather just scrap unloved ships once useful modules have been extracted.
 

Robert Maynard

Volunteer Moderator
While the game obviously "knows" the level of engineering of each module, I don't expect that it recorded how many rolls were made at each grade (although I would be delighted to be wrong) to be able to calculate some proportion of materials / data to be recovered on scrapping. The price of any experimental effect is known though.

That said, I really like the idea of some recovered materials / data from scrapping the engineering on modules.
 
Doubtful, it's been put forward a couple of times but I don't see any movement there.
shortening supercruise has been put forward a couple times and nothing happened too, right? :p
While the game obviously "knows" the level of engineering of each module, I don't expect that it recorded how many rolls were made at each grade (although I would be delighted to be wrong) to be able to calculate some proportion of materials / data to be recovered on scrapping. The price of any experimental effect is known though.
it doesnt have to be a 100% refund. getting back mats for 1 g5 roll (coming of course with the lower grade mats for all the lower grade rolls) for a g5 engineered module would be perfectly fine with me, regardless of how many mats did i spend on the g5.

the first g5 roll essentialy completes the g4 and having mats to complete g4 for a recycled g5 module would be more than enough for me. i might settle even for a g3.
to be honest anything would be nice to not feel like sco dropped a hot steaming pile of chocolate goodness on all the previous fsds. and im only replacing a couple of them...

Or, let our mighty engineers disassemble an engineered module to upgrade another?
Vanilla SCO FSD + G5 FSD becomes G5 (not 100% maybe?) SCO, for example.
thats actually not a half bad idea
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This is a good idea actually, not just because players want to be lazy, but because it makes sense as a plausible gameplay mechanic. Let the scrapping return a random selection of the materials that went into making it, in random amounts between, say, 25% to 50%.

Another variation I thought of earlier was an aftermarket for engineered modules. In the current wave of people exchanging their FSD this might be less helpful, but generally, why not.
 

rootsrat

Volunteer Moderator
Faced with the daunting prospect of replacing all my outdated engineered fsd drives (amongst other unwanted weapons and modules).

Would it make sense to add another option? Other than to just sell our unwanted modules..?
But allow us also to scrap them at engineers ! In the hope to reclaim some of those precious materials we worked so hard for? (Over many years)


Flimley
That's one of the best ideas I've seen here in a long time.
Saying that, we can't even replace mods on weapons and armours so... yeah. 😅
But it's a great idea and I'd love to see it implemented.
 
Yes, this absolutely. The way SCO has been introduced completely throws away the past efforts to engy these drives. This is irresponsible and disregards game design convention, which is to always make a path from what someone has to the new thing.
This would be as simple as adding SCO as a second experimental feature. I'd run over to Farside Base in a minute to add SCO to my existing FSDs.

By comparison, here's what it would cost for me to engy up 6 SCO FSDs to replace the current ones in my fleet.
48 Atypical Disrupted Wake Echoes
30 Chemical Processors
18 Strange Wake Solutions
24 Chemical Distillery
30 Eccentric Hyperspace Trajectories
30 Arsenic
30 Chemical Manipulators
30 Datamined Wake Exceptions
18 Galvanising Alloys
This is at least 20 hours of grind. Not gamePLAY, just fully wasted time, because I already did this for my current drives.
Not happening. There's like 10 other decent space games, and I own three of them already.
Please rethink this, FD! Just do what other game companies do in the same situation, and everything be fine.
 
Personally I would love to be able to recoup some of the materials used for upgrades.

I am not going to be caught by the upgrade FSD jobs though. It mnakes no sense for me to replace all of my already engineered drives for the new SCO variants, which would then need to be engineered. I have one (SCO) on the python MkII, and I picked up one for the bottle roicket Imperial Courier, but that is going to be it.
 
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