OMG!!! help me as I want to break this game

I've copied and pasted one of my previous responses to a similar question. And as you've already completed all of the tutorials I won't recommend doing that.

1. As most have already stated, Welcome to Elite Dangerous..

2. Watch all training videos on Elite Dangerous YouTube channel

3. You'll hear the term 'bubble' mentioned. This refers to the main region of inhabited space in the galaxy, in which resides the Federation, Empire etc. There are small pockets of inhabited space outside of that, though.

4. The term 'honk' or 'honking' will pop up. This refers to scanning a system with a discovery scanner, allowing you to see what planets or other objects are within a given system.

5. Don't be in a rush to buy another ship. The basic Sidewinder vessel you start off with is free to replace. It is the only vessel that is free to replace.

6. In case you aren't already aware, when docking you need to be facing the control tower on the pad.

7. Map all controls so they're easier to use.

8. Carryout extensive practice on the following: Docking, engaging supercruise (in-system flight at superluminal speeds), jumping between systems, plotting routes, planetary landings.

9. Get to know what every instrument and panel and icon in your cockpit does and means.

10. You can play the game in Open, which means you'll encounter real players if any are in that system.

11. If playing in Open, a hollow rectangle on your radar means it's a real player. A hollow triangle is a real player with weapons deployed. Solid triangles and rectangles are AI ships, with weapons deployed and stowed respectively.

12. People play Elite Dangerous for different reasons. Some play for combat, some for trade, others for exploration. Some even do a bit of everything. Some players relish the opportunity of blowing you up if in Open. Some even role play as pirates, space truckers etc.

13. Be patient. Enjoy your humble beginnings and work your way up.

14. Don't run out of fuel. If you do, get in touch with the Fuel Rats.

15. When plotting a route you can plot as far as 20,000 light years. Any dotted lines mean you'll have no fuel for that portion of the journey.

16. That's where fuel scoops come in. They allow you to graze a sun's corona to gather fuel when a station or surface-based facility in unavailable.

17. All of the information featured within the galactic and system maps is relevant, depending on what you want to do. it can list whether or not you can scoop from a given star, what resources can be found in a system or on a planet, or in an asteroid belt. You can also mine and refine pretty much everything out there. Mining also pays.

18. o7 in the chat is the symbol for a salute, often a friendly gesture between commanders (players).

19. Exploring can earn you money. Scanning systems with your discovery scanner and surface scanner creates system data, which can be sold. the further your travel and the more you scan, the more you earn. I've done a trip of 400 light years before, earning just shy of 1 million Credits. Longer trips can earn more, or simply making more jumps can do the same, but you need to honk (scan) each system.

20. Remember to sort your weapons/equipment controls.

21. There are aliens out there, called Thargoids. Make sure you are prepared if you plan to engage them.

22. It's called Elite Dangerous for a reason. Be prepared.

There's also a comprehensive guide to all mission types here
 
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Elite Dangerous doesn't have a steep learning curve! Please, stop saying that! If you've flown flight/space simulators then this isn't any harder to pickup. Eve Online, DCS and Space Engineers are some that have a steep learning curve, not Elite Dangerous.

What it does have is a poorly designed starter zone(s) and tutorials. The tutorials shouldn't be outside of the game in the opening menu. They should be in-game for the new player to go seamlessly from learning to their new virtual space life. And to boot, the tutorials only covers a few of the many mechanics of the game. The only reason this game would be considered having a steep learning curve is because of the poor implementation of the tutorials, starter zone and the inaccessibility of in-game information, not that's it's a hard game to learn to play.
I agree the tutorials aren’t helpful. Which is exactly why the game has a steep learning curve. It applies to more than just controls. Why it Is hard to learn some of this stuff is irrelevant.
 
Ok, just for clarification:

Was it a mission like these two:

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Then you should read the two sentences in the mission description after the exclamation points:
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In this case:
- you will need a SRV (which in turns requires your ship to be equipped with a vehicle bay), since the regulators are somewhere down on a planet's surface. Some very good pilots in small ships can do this without the SRV, but you'd need to be very good at that. I'm not.
- in order to find the place where you should start looking, you will either need to scan that target system's navigation beacon (no further equipment needed) or honk the system with a discovery scanner (which you would have to have equipped on your ship).
 
First off let me welcome you to Elite Dangerous. One of the best looking games on Xbox.

As the OP said, seriously, dont panic. Use the tutorial missions to map your controls to how it works for you. This game does NOT hold your hand. It takes time to learn the flight mechanics. But lucky its extremely repetitive . So take your time, learn your flight controls, then go raise hell in the Milky Way!

God Speed Commander and welcome aboard!
 
thank you all for the help here, I think I'm going to put it aside for now and pick back up this weekend as the 5+ hours of just trying to do 1 thing has got me really fed up right now.

I will never do anything without asking first until I get the hang of it as I see the HUGE learning curve is very bigly!!!!
Reading the forums and watching YouTube was what got me through the learning curve and into the game.

Once there, and this I will guarantee, you are always going to be learning, but fun it will be. Into the game for 2 years now and have not done everything yet; learned a lot about myself, i.e., almost know what my play style is now, but not positive. Own one of all the ships, been to all the engineers, Elite Trade and Explorer. Just made Deadly and love BH with the Krait, but also love trading with my Cutter (own 2) in Maia making 100M on one run (4.4B in the bank) flying mostly in Open.

So the path to success is: learn to fly, then do some trade mission to make some CR so you buy a ship with more cargo space, then learn how to avoid interdictions and/or escape when you can't (watch you tube on evading interdictions), so you can make enough money to buy a Vulture and learn how to fight and survive doing Bounty Hunting, so you can buy a big enough ship really do some trading and passenger missions or whatever you really like to do.

I found trading and passenger missions (made elite explorer doing Passenger missions and Road 2 Riches exploration) were easier for me than combat for cash. Now I default to trading when I get tired of doing combat. But the real fun for me is building ships, then playing with them to get them into their perfect role/mission set. Weapons for combat are not the only fun, mining with the correct balance of equipment to cargo, and smuggling balancing the run cool but fast with enough cargo space can also be fun. Have not started the Alien hunt yet but once I'm Elite Combat, that will be the first next goal I set.

The learning curve to get into the game seems steep but once your over the first hump you'll look back and laugh. Great game, great people and more fun today than it has ever been. Just got my Wheel Stand Pro for Warthog to mount my Xbox One x HOTAS and Pedals so I can fly from my favorite chair next to my 32" BenQ 4K gaming monitor until I can replace it with a 55" 4K Samsung TV (guaranteed not experience burn in). Good luck, o7 Cmdr, fly safe and be dangerous.
 
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