OMG the crap gets worse

I've been trying the the community goals in one of the starter systems. That's STARTER systems. And it confirmed one thing - Oh I say! this game is utterly crap!

Here's a list of my issues with this "game":-

- So you fly around and try to pick targets that are low health. What that health is a noob can't actually tell because it lists hull strength as a percentage. 8% hull is meaningless without a number that 100% represents? 10 or 10,000? Your puney starter lasers do an unknown amount of damage in a 5 second burst or so. It says (not on the ships systems that I can find anywhere, but only in a ship yard market) that the DPS is about 6.2. 6.2 of what? Fish? So this is an unknown on top of an unknown. Why can't you be supplied with this most basic information? How can you know what target is worth engaging? It's moronic. "hidden stats" why why why?

- If you get attacked you can't avoid being shot and your shield and hull last about 5 seconds. Before I've been destroyed it what seem like a single shot from full shields and hull.

- What is the matter with balancing levels? Er, this is what they do in every other single computer game in existence and that has existed. It kinda gives someone a chance. It eases them into the game. Staged difficulty increases. Have some feeble targets for a noob to shoot at to begin with. It lets them think they can manage things and come back for more. Doing the opposite is going to make people go elsewhere. Don't they want as many players as possible participating in the game? This makes me want to go out and thrash my car hard, not come back for more.

- I had a mission where I had to destroy 4 ships. I manage to "kill steal" (kill stealing is the way to go? Really? Not to mention daft that you get the bounty. What about assisted kill bounties like many other games do?) 3 but the last one turned round and shot at me and I died in a couple of seconds. On magically resurrecting myself for a small CR charge I'm back (eh?) but the mission counter appears to have... you guessed it.. reset to 4 ships again. And when you're about to die, why does it says eject when you have no ejector seat/system? LMAO

- The combat is crap. Shoot and hit every time. You and they can't miss. Why bother moving? What use are flight controls? In what world is this supposed to be fun/skill?

What an utter crock of fail. It's like the devs have never seen a computer GAME before. It couldn't be implemented worse.
 
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You and they can't miss. Why bother moving?

might be a bit early for you, but there are some pilots basing the whole meta-game around evasive flying once in a while, for exampel this amazing guide of truesilver: https://forums.frontier.co.uk/showthread.php/341107-Truesilver-s-Top-Tips-No-3-Gimballed-Duelling ... he didn't even fit shields.

learning curve in combat is very steep. in the beginning, i didn't know whether i was flying forwards or backwards, and fitted a turreted beam acting as a laser point. later i made top 15% in a combat CG in an eagle and top 25% in a sidey, just to proof a point.

enjoy!
 
Sounds like you hit up a conflict zone...

Those are notoriously rough if you don't have a fully kitted out war ship with top shields and top hull reinforcements. You can and do get alpha striked very frequently if you aren't on the edges poaching kills. Even with a top tier ship, those are still sketchy to get in and out of without a rebuy.

My only advice is what I can attest to doing myself. Fly with your allied NPCs and shoot their targets and if you start getting plinked and notice your shields down to a single ring, pack up and supercruise the hell out of there. If you have the cash, fly with a missle bank and fire 1 off at a target under 20%. you'll usually get credit for the kill later on. USUALLY...
 
And now for my full answer...

I've been trying the the community goals in one of the starter systems. That's STARTER systems. And it confirmed one thing - Oh I say! this game is utterly crap!

Here's a list of my issues with this "game":-

- So you fly around and try to pick targets that are low health. What that health is a noob can't actually tell because it lists hull strength as a percentage. 8% hull is meaningless without a number that 100% represents? 10 or 10,000? Your puney starter lasers do an unknown amount of damage in a 5 second burst or so. It says (not on the ships systems that I can find anywhere, but only in a ship yard market) that the DPS is about 6.2. 6.2 of what? Fish? So this is an unknown on top of an unknown. Why can't you be supplied with this most basic information? How can you know what target is worth engaging? It's moronic. "hidden stats" why why why?

You could look at the hull numbers in the shipyard, bear in mind that it's only an indication as modifications can adjust the figures significantly. It's quite the opposite of moronic, in fact it is a far more realistic system to knowing exactly how much damage you need to do before something dies.

- If you get attacked you can't avoid being shot and your shield and hull last about 5 seconds. Before I've been destroyed it what seem like a single shot from full shields and hull.

You're in one of the smallest and weakest ships in the game, avoid (as in run away or BSR (Brave Sir Robin) as we like to call it) and engame only small weak ships, stick to sidewinders on their own who are harmless or mostly harmless.

- What is the matter with balancing levels? Er, this is what they do in every other single computer game in existence and that has existed. It kinda gives someone a chance. It eases them into the game. Staged difficulty increases. Have some feeble targets for a noob to shoot at to begin with. It lets them think they can manage things and come back for more. Doing the opposite is going to make people go elsewhere. Don't they want as many players as possible participating in the game? This makes me want to go out and thrash my car hard, not come back for more.

It does balance things, you wont see anywhere near as many high skill ships as somebody with an Elite ranking, that doesn't mean you can engage whatever you like and expect to win. This is not your normal cookie cutter MMO.

- I had a mission where I had to destroy 4 ships. I manage to "kill steal" (kill stealing is the way to go? Really? Not to mention daft that you get the bounty. What about assisted kill bounties like many other games do?) 3 but the last one turned round and shot at me and I died in a couple of seconds. On magically resurrecting myself for a small CR charge I'm back (eh?) but the mission counter appears to have... you guessed it.. reset to 4 ships again. And when you're about to die, why does it says eject when you have no ejector seat/system? LMAO

Bad choice of mission, I'd put money on it actually being recommended for a skill level above your current ranking. You didn't magically resurrect, you ejected in an escape pod, just because the game doesn't waste your time flying it back to a station doesn't mean it doesn't exist. If you are going to do combat missions maybe get somebody to wing up with, you'll both share the bounties and have a far easier time until you find your feet with the combat.

- The combat is crap. Shoot and hit every time. You and they can't miss. Why bother moving? What use are flight controls? In what world is this supposed to be fun/skill?

Uhm... you are incorrect on all points here, sorry to say it is an absolute lack of skill at fault.

What an utter crock of fail. It's like the devs have never seen a computer GAME before. It couldn't be implemented worse.

I can't do this therefore it must be crap, roger!
 
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Oh and I forgot to mention, hanging around waiting to kill steal, is like every other aspect of the game I seen so far, boring.
 
Oh and I forgot to mention, hanging around waiting to kill steal, is like every other aspect of the game I seen so far, boring.


This may not be the game for you, you might want to try something easier, and it's not Kill stealing, its helping System Authorities, Sorry there is no Easymode button for this game, there is a learning curve, you have to put some hours in to learn the ropes.
 
You're in one of the smallest and weakest ships in the game, avoid (as in run away or BSR (Brave Sir Robin) as we like to call it) and engame only small weak ships, stick to sidewinders on their own who are harmless or mostly harmless.

I'm totally using that BSR, can we get coconuts for the dashboard?

As for the OP - this game doesn't hand-hold. You will get beaten down learning combat (especially in a Sidewinder), it's a big ol' ocean out there and you're either going to sink or swim depending on your ability to adapt.
 
I've been trying the the community goals in one of the starter systems. That's STARTER systems. And it confirmed one thing - OMFG this game is utterly crap!

Here's a list of my issues with this "game":-

- So you fly around and try to pick targets that are low health. What that health is a noob can't actually tell because it lists hull strength as a percentage. 8% hull is meaningless without a number that 100% represents? 10 or 10,000? Your puney starter lasers do an unknown amount of damage in a 5 second burst or so. It says (not on the ships systems that I can find anywhere, but only in a ship yard market) that the DPS is about 6.2. 6.2 of what? Fish? So this is an unknown on top of an unknown. Why can't you be supplied with this most basic information? How can you know what target is worth engaging? It's moronic. "hidden stats" why why why?

- If you get attacked you can't avoid being shot and your shield and hull last about 5 seconds. Before I've been destroyed it what seem like a single shot from full shields and hull.

- What is the matter with balancing levels? Er, this is what they do in every other single computer game in existence and that has existed. It kinda gives someone a chance. It eases them into the game. Staged difficulty increases. Have some feeble targets for a noob to shoot at to begin with. It lets them think they can manage things and come back for more. Doing the opposite is going to make people go elsewhere. Don't they want as many players as possible participating in the game? This makes me want to go out and thrash my car hard, not come back for more.

- I had a mission where I had to destroy 4 ships. I manage to "kill steal" (kill stealing is the way to go? Really? Not to mention daft that you get the bounty. What about assisted kill bounties like many other games do?) 3 but the last one turned round and shot at me and I died in a couple of seconds. On magically resurrecting myself for a small CR charge I'm back (eh?) but the mission counter appears to have... you guessed it.. reset to 4 ships again. And when you're about to die, why does it says eject when you have no ejector seat/system? LMAO

- The combat is crap. Shoot and hit every time. You and they can't miss. Why bother moving? What use are flight controls? In what world is this supposed to be fun/skill?

What an utter crock of fail. It's like the devs have never seen a computer GAME before. It couldn't be implemented worse.

Well before you come to the forums to say how "you" do not like the game why not ask the questions first?

1) What is hull percentage? What is it relevant to?
Answer:- Check this web site, it may help you. https://coriolis.edcd.io/

2)Why isn't this more like a COD in space?
Answer:- Because it is a space simulator and not a game.

3) Do levels in the game mean anything?
Answer:- No, other than the pilot ranking for AI. It is all down to your own piloting skills.

4) Why are tough ships in a starter system?
Answer:- There is no such thing as a starter system. All systems have a security rating the higher the rating usually the lower the pilot ranking is for the AI pirates.

5) Why does my shields crumple under fire so easily?
Answer:- Because you stated you don't move when in a fight. Also pip management for system, engines, weapons. Simple moving these about makes the world of difference.

6)Why does my ship say "Eject" when I am about to blow up?
Answer:- I really don't know that one myself. I think it is a place holder when we was going to get ironman mode but it never appeared.

Just for your information:-
I have been playing Elite Dangerous on the PC since early alpha and bought it for the PS4. I am still in the Sidewinder and doing the same community goal as you, been destroyed just the once and earned over 2 million credits in bounty so far. So I know it is possible to get to the 50% mark on the CG which is where I am at now. I even killed another player who was in a Viper MKIV today, the reason was because they had a bounty on their heads.

Also you're not flying smart, you are picking targets far tougher than you can handle on your own. Go to a low res extraction point if you want to duke it out. Or go to a High Res site and wait for the npc police to start the fight. Then wait for the shields to fail on the target and then shoot.

I will often initiate the fight on solo targets and then dodge and jink around the asteroids till the npc police show up to help me. Use chaff get upgrades and fly smart.
 
And now for my full answer...



You could look at the hull numbers in the shipyard, bear in mind that it's only an indication as modifications can adjust the figures significantly. It's quite the opposite of moronic, in fact it is a far more realistic system to knowing exactly how much damage you need to do before something dies.



You're in one of the smallest and weakest ships in the game, avoid (as in run away or BSR (Brave Sir Robin) as we like to call it) and engame only small weak ships, stick to sidewinders on their own who are harmless or mostly harmless.



It does balance things, you wont see anywhere near as many high skill ships as somebody with an Elite ranking, that doesn't mean you can engage whatever you like and expect to win. This is not your normal cookie cutter MMO.



Bad choice of mission, I'd put money on it actually being recommended for a skill level above your current ranking. You didn't magically resurrect, you ejected in an escape pod, just because the game doesn't waste your time flying it back to a station doesn't mean it doesn't exist. If you are going to do combat missions maybe get somebody to wing up with, you'll both share the bounties and have a far easier time until you find your feet with the combat.



Uhm... you are incorrect on all points here, sorry to say it is an absolute lack of skill at fault.



I can't do this therefore it must be crap, roger!

Pretty much spot on here in your response Mr Grimes, it's really not difficult to figure the game out. And the OP comments about combat being crap?! sounds like it's not actually the game that is crap ;) [haha]
 
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Wow This game really is not for you. Just because its a bad fit and you don't get it does not make it crap.
Get you money back and move on.
 
I've been trying the the community goals in one of the starter systems. That's STARTER systems. And it confirmed one thing - OMFG this game is utterly crap!

Here's a list of my issues with this "game":-

- So you fly around and try to pick targets that are low health. What that health is a noob can't actually tell because it lists hull strength as a percentage. 8% hull is meaningless without a number that 100% represents? 10 or 10,000? Your puney starter lasers do an unknown amount of damage in a 5 second burst or so. It says (not on the ships systems that I can find anywhere, but only in a ship yard market) that the DPS is about 6.2. 6.2 of what? Fish? So this is an unknown on top of an unknown. Why can't you be supplied with this most basic information? How can you know what target is worth engaging? It's moronic. "hidden stats" why why why?

- If you get attacked you can't avoid being shot and your shield and hull last about 5 seconds. Before I've been destroyed it what seem like a single shot from full shields and hull.

- What is the matter with balancing levels? Er, this is what they do in every other single computer game in existence and that has existed. It kinda gives someone a chance. It eases them into the game. Staged difficulty increases. Have some feeble targets for a noob to shoot at to begin with. It lets them think they can manage things and come back for more. Doing the opposite is going to make people go elsewhere. Don't they want as many players as possible participating in the game? This makes me want to go out and thrash my car hard, not come back for more.

- I had a mission where I had to destroy 4 ships. I manage to "kill steal" (kill stealing is the way to go? Really? Not to mention daft that you get the bounty. What about assisted kill bounties like many other games do?) 3 but the last one turned round and shot at me and I died in a couple of seconds. On magically resurrecting myself for a small CR charge I'm back (eh?) but the mission counter appears to have... you guessed it.. reset to 4 ships again. And when you're about to die, why does it says eject when you have no ejector seat/system? LMAO

- The combat is crap. Shoot and hit every time. You and they can't miss. Why bother moving? What use are flight controls? In what world is this supposed to be fun/skill?

What an utter crock of fail. It's like the devs have never seen a computer GAME before. It couldn't be implemented worse.

Hey Chris Roberts, that's not cool. Go back to direct Space Townman. Thaaanks.
 
And now for my full answer...



You could look at the hull numbers in the shipyard, bear in mind that it's only an indication as modifications can adjust the figures significantly. It's quite the opposite of moronic, in fact it is a far more realistic system to knowing exactly how much damage you need to do before something dies.

Er, and what is wrong with a ship database on board your ship?! You have to dock to find out a ship's specs? What an [unrealistic] joke!

You're in one of the smallest and weakest ships in the game, avoid (as in run away or BSR (Brave Sir Robin) as we like to call it) and engame only small weak ships, stick to sidewinders on their own who are harmless or mostly harmless.

What about the CGs?


It does balance things, you wont see anywhere near as many high skill ships as somebody with an Elite ranking, that doesn't mean you can engage whatever you like and expect to win. This is not your normal cookie cutter MMO.

Who expects to win? I expect to be treated like a noob.


Bad choice of mission, I'd put money on it actually being recommended for a skill level above your current ranking. You didn't magically resurrect, you ejected in an escape pod, just because the game doesn't waste your time flying it back to a station doesn't mean it doesn't exist. If you are going to do combat missions maybe get somebody to wing up with, you'll both share the bounties and have a far easier time until you find your feet with the combat.



Uhm... you are incorrect on all points here, sorry to say it is an absolute lack of skill at fault.

Nope, I picked a Harmless mission. Plus attempting to follow the community goals are recommended on here for noobs (for which it doesn't appear to have registered any kills - not on the 100% bottom tier yet) but I'm now halfway through the % for not being Harmless anymore. Why does one stat get registered and another doesn't?

You mis-understand my overall point - Everyone starts out with no skill. They must be eased into a game. To not bother doing this is extremely poor design and lazy programming.

Just to add, tried again, stole 2 kills, then the game crashed for the 3rd time today. I keep reporting it to PSN with the title "Elite Dangerous is ". Maybe they'll notice repeated crash reports with the same title and remove ED from the PSN store until the devs can do a proper job and stop stealing people's money?

This really is a terrible experience on every level I can imagine and I so wanted it to be the reverse. :(
 
6)Why does my ship say "Eject" when I am about to blow up?
Answer:- I really don't know that one myself. I think it is a place holder when we was going to get ironman mode but it never appeared.

Get into your escape pod.
That's also how you (Not you, OP, but also all of us) "magically reappear".

Although at this point I'm almost certain OP is a sock puppet.
 
User error for sure, so having died numerous times kill stealing you try the same thing again expecting different results?

If you had read even a few reviews for the game before purchase you would be very well aware that there is little to no hand holding in this game, user error again.

What about the CG's? Pick easier targets and learn how to fight, use the combat training as I suggested already. What ships exactly have you been trying to kill, ship and pilot rank please.
 
It's also worth mentioning, that your kills (stolen or otherwise) won't count toward the CG if you die before you turn them in at the station (via contacts menu). As you've noticed though, those kills will still count toward your combat rank.
 
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No offence dude but that's the roll you've chosen to do, going out straight away and getting your gun on. Dude all I'm doing is halling freight and building up cash to get a sick war chariot I haven't even put wepons on my Dimondback Explorer mate. That's the beauty of Elite you can do what you want to do. If you want colossal space battles build up to it dude (or grab COD Infinite Warfare the space battles are excellent rest of the game...meh) dont give up on it yet, take your licks and get out into the black.
 
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