As a 100% VR user ive grown used to not looking at my HOTAS, I know what each button does and can reach them intuitively with out a second thought so I try to keep consistency of button action from Ship to SRV to Cmdr. Now outside of the FPS on foot I am reasonably ok with this approach, still not 100% but good enough to do simple collection missions and to explore planet surfaces.
That said I’ve pretty much given up hope of ever effectively fighting on foot. Like most I am an ageing gamer and pretty much grew up with computer games. For me games like Doom introduced us to keyboard FPS and taught straffing to the masses. Then the fighting genre such as PS1 Tekken gave us fast action but with muti key combos. Then Grand Theft Auto introduced us to multi format game play - On foot, cars, planes, helis, bikes etc all from a single control mechanisms which all felt rather natural and connected. These all fed in towards the Call of Duty FPS series of games where fast passed action shooting (many key actions) met fantastic graphics.
Now you have EDO a formidable VR space sim that has decided it wants to also add a COD worthy FPS. it’s not seamless like GTA, it’s 2 games in one that require - if your VR - two control mechanisms so for me right now I leave that side alone, I doubt frontier will fix it so I expect as some point I will just switch to pancake mode full time to just get on and do the FPS bit with an Xbox controller and keyboard.