On foot grenades

I'm finding these things a bit tricky (and, to be honest, I don't tend to use them much). Firstly, I can't seem to throw them very accurately (which is probably why I never played cricket). Also, the NPC's in a CZ seem to be able to hit you with an EMP every single time.

And I've never tried a shield grenade.

Any thoughts?
 
Shield grenade is the easiest to use, that just sticks to where you throw it. The others take too much practice, and you're never around long enough to adjust to the G anyway. They really need a better aiming system.
Pretty much what I thought. A shame really, as they could've created a neat element to combat.
 
Shield grenades are OK but don't stop enemy grenades so... yeh, not sitting around in them for long anyway. AI doesn't tend to stay put for long so they're useful as a way to save yourself in a tough sitation (but then take way too long to deploy).

The other two types suffer the flaws of other distinct damage weaponry... by the time you've got it ready the target may already be dead or shields are coming back up (or lost their shields, depending on what grenade you want to use).

And, ultimately, they're way too fiddly to manage anyway (can't just throw one by a key, you have to select it first) and run out so fast it's pointless. If you could restock them like ammo, I would consider it.
 
I have the grenades on a 4 way hat per:

Lt - EMP
Up - Frag
Rt - Shield
Dn - Throw

That makes their use fairly easy but in a busy on foot high conflict zone with Elite NPCs they seem to slow down the progress versus moving and firing weapons without getting hit. Four NPCs dropping form a Vulture I've tried an EMP to take out their shields then weapons for the kills but it is not very effective. Same with NPCs at a control point then let the good guy NPCs take them out.

Frags on a low gravity planet love to bounce all over the place and shield requires the player to get into it after throwing. When a plasma sharpshooter NPC fires at the player it won't help much as taking cover is mandatory.

Overall they seem to be first strike weapons before the NPCs find the player then go to standard weapons for the fight. Of course the real problem may be that I'm not very good using them! :)

Have fun with all the toys.

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rootsrat

Volunteer Moderator
The location of the nades UI (on the weapon) is absolutely terrible, also considering how small the icons are and that you're in motion a lot of the time.

The aiming is rubbish. (But NPC's have built in aimbot for some reason).

It's the worst, the most useless and horribly implemented part of our armoury IMO. Requires massive rework.
 
As Hooplah said taking planet gravity into account is a major factor, but I don't seem to have a problem using them. That could be from years of attempting "trick nade" throws in Halo though, but that's what they feel like to me.
 
The location of the nades UI (on the weapon) is absolutely terrible, also considering how small the icons are and that you're in motion a lot of the time.

The aiming is rubbish. (But NPC's have built in aimbot for some reason).

It's the worst, the most useless and horribly implemented part of our armoury IMO. Requires massive rework.
Yeh the the UI element for all ammo is clunky. I get what they tried to do but it just falls short in a lot of scenarios and is just annoying. For grenades it's really tough to tell.

I feel as though they need to also allow them to have some form of self-gravitational pull (hand wave it by micro-thrusters, we've got magic shields grenades so it shouldn't matter) so they just fall in a predictable arc no matter what the gravity is. The only way they're useful at all is by throwing them into the ground or against something and you can't even cook them. It could be so much more fun if they reworked these.
 

rootsrat

Volunteer Moderator
Yeh the the UI element for all ammo is clunky. I get what they tried to do but it just falls short in a lot of scenarios and is just annoying. For grenades it's really tough to tell.

I feel as though they need to also allow them to have some form of self-gravitational pull (hand wave it by micro-thrusters, we've got magic shields grenades so it shouldn't matter) so they just fall in a predictable arc no matter what the gravity is. The only way they're useful at all is by throwing them into the ground or against something and you can't even cook them. It could be so much more fun if they reworked these.
They're useful inside buildings more, as it's more controllable, but still very rarely a situation arises, in my experience anyway (prefer stealth approach).
 
Replace the timed fuse with a proximity fuse: arm after a second or two in the "air" and then, upon a target entering the blast radius, as soon as the distance to that target starts increasing rather than decreasing, go boom! De-arm after coming to rest to prevent them from being used as mines. You'd still need to compensate for differences in gravity, but they'd be a lot more useful than the nigh impossible to aim grenades we have now. You'd still be able to bounce them off of walls, too, unlike with an impact fuse.

Or... replace the frag and EMP grenades with self-guided drones that travel in whatever direction you launched them in and, once a target enters its "activation range", have it home in and detonate. We've already got autonomous skimmer drones with the green light to use deadly force, so there is in-universe precedent for the technology.
 
if I had a hotkey for just "throw EMP" instead of having to press "select EMP" and "throw grenade" I'd probably use grenades more. As it is I have to faff around selecting them.

Also you can't see which grenade you have out unless you pull your weapon which is ??????

I mainly use them for killing the guys in the reactor room and other reliable "there's a shieldless dude around that corner and I can't be bothered walking in" moments. Using them outdoors is pointless.
 
if I had a hotkey for just "throw EMP" instead of having to press "select EMP" and "throw grenade" I'd probably use grenades more. As it is I have to faff around selecting them.

Also you can't see which grenade you have out unless you pull your weapon which is ??????

...
Yep, I can get behind this.
 
if I had a hotkey for just "throw EMP" instead of having to press "select EMP" and "throw grenade" I'd probably use grenades more. As it is I have to faff around selecting them.

...
Errmm:

8 - use frag

9 - use emp

0 - use shield

I thought those were default or do those just select which one gets used on pressing "X"? (So long since I did any of that.)
 
Errmm:

8 - use frag

9 - use emp

0 - use shield

I thought those were default or do those just select which one gets used on pressing "X"? (So long since I did any of that.)
Yes, but what everyone else is referring to are hot keys dedicated to throwing specific types. So you don't have to toggle to frag, then throw, toggle to emp, then throw, etc.

Because I tend to forget which toggle is which in the heat of combat, I'm almost always throwing frags. Occasionally, I do throw an EMP. I have never used a shield.
 
Perhaps they could replace grenades with limpets. You know, like hatchbreakets. They clamp on to the NPC * and then explode.

* not players though **

** yes, it's "unfair" ***

*** but it might be a fun tool

:D
 
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