On foot kill scavengers missions, strange change, not good

What’s going on with on foot missions, first I noticed change to “ restore power mission “ adding non wanted npc’s getting angry at you for just doing restore mission.
Now kill bad Scavengers mission has changed, used to be land exit ship and eliminate bad scavengers, no problem.
Now the scavengers are not wanted and Will shoot you on sight, and if you shoot first you get Wanted.

I used to sneak in and pick off a couple first especially the sharpshooter first, but not anymore.

Now I have to run around and have them shoot at me first, this takes the surprise element away completely.
You have to do this to every scavenger, this destroyers all the fun I used to have doing these missions.

It forces a certain way to complete the mission every time.
 
What’s going on with on foot missions, first I noticed change to “ restore power mission “ adding non wanted npc’s getting angry at you for just doing restore mission.
Now kill bad Scavengers mission has changed, used to be land exit ship and eliminate bad scavengers, no problem.
Now the scavengers are not wanted and Will shoot you on sight, and if you shoot first you get Wanted.

I used to sneak in and pick off a couple first especially the sharpshooter first, but not anymore.

Now I have to run around and have them shoot at me first, this takes the surprise element away completely.
You have to do this to every scavenger, this destroyers all the fun I used to have doing these missions.

It forces a certain way to complete the mission every time.

Yes, it's super annoying. What you can do is get a bit closer until the passive scan shows up their name. If that panel is green they are annoying innocent people, if it's red you can shoot them. The innocent people also don't seem to have any idea that the settlement is in a state of power-down and that you are there to power it up. If you turn off the atmo to put out fires, as you are contracted to do, they will come by and say "SOMEBODY IS TAMPERING HERE" and turn it on again.
 
What’s going on with on foot missions, first I noticed change to “ restore power mission “ adding non wanted npc’s getting angry at you for just doing restore mission.
Now kill bad Scavengers mission has changed, used to be land exit ship and eliminate bad scavengers, no problem.
Now the scavengers are not wanted and Will shoot you on sight, and if you shoot first you get Wanted.

I used to sneak in and pick off a couple first especially the sharpshooter first, but not anymore.

Now I have to run around and have them shoot at me first, this takes the surprise element away completely.
You have to do this to every scavenger, this destroyers all the fun I used to have doing these missions.

It forces a certain way to complete the mission every time.

The changes to on-foot kill scavenger missions definitely shift the gameplay balance—feels more frustrating than fun now. As a student, I get how sudden changes can throw off your rhythm. That’s why I sometimes rely on law essay writing help by paperap to stay on top of my work when things get unexpectedly difficult.
I feel you.
 
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If it’s any help, this doesn’t happen in non-Powerplay space, as those non-wanted personnel you’re referring to are interfering Powerplay busybodies. Since Powerplay 2, I’ve relocated to the Pleiades to get away from it all, and while the restore power and eliminate scavengers missions aren’t exactly common here, when you do get them there are none of those shenanigans you describe.
 
Good thing I happen to be long time done with any of oddy on-foot stuff (while its still worked somewhat).
Its not really suprising, that over time, without being properly updated, to have such things happeing.

This is what happens, when not-so-small entire gameplay branch, to be not really supported anymore, in favor of "new and exciting" gameplays loops. Of course, without proper beta testing, or even any testing at all, before relasing new things. Because "Product testing & feedback" position in Frontier, it does not exist.

But dont worry, maybe in next within few years, it might be fixed!
 
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Just keep buying Arx people
I definitely will since I do believe that ships department did and does awesome job with new ships, including somewhat controversial but a very unique Corsair.
we are DOOOOOMED
Me personally not doooooomed, just very, very annoyed. Restore missions were my favorite (and 1200 Merits for each also). Then became a little broken with introduction of non-aggressive PP agents: more time consuming, but still very doable. Then few weeks ago those became broken completely: everybody running forward and shooting like maniacs.
Sorry, but content that I really liked became somewhat sux. I'm not even touching (broken from the beginning) something like Covert Theft missions, but some sort of generalized impression about EDO is starting to form: platform: A++, community: A+, ships: A, pre-scripted (scenario) content: D--.
 
I definitely will since I do believe that ships department did and does awesome job with new ships, including somewhat controversial but a very unique Corsair.

Me personally not doooooomed, just very, very annoyed. Restore missions were my favorite (and 1200 Merits for each also). Then became a little broken with introduction of non-aggressive PP agents: more time consuming, but still very doable. Then few weeks ago those became broken completely: everybody running forward and shooting like maniacs.
Sorry, but content that I really liked became somewhat sux. I'm not even touching (broken from the beginning) something like Covert Theft missions, but some sort of generalized impression about EDO is starting to form: platform: A++, community: A+, ships: A, pre-scripted (scenario) content: D--.
ED has its fair share of bugs and some really poor design flaws. And yes, I am annoyed by some of them, too.

What I reacted on was the generic comment that the 'gameplay is completely broken' - which it isn't and the hyperbole that we players should buy ARX. This is either trolling or the poster really believes that. And if they really believe it, why are they playing ED? If a bug annoys me, I open a ticket. Sometimes it gets fixed.
 
Okay so I’ve just tested this again, this time inside Powerplay space (specifically a Jerome Archer control system). I took an eliminate scavengers mission and there were no Powerplay guards at the abandoned settlement, only scavs.

Perhaps the issue has been fixed, but what is more likely is that the guards didn’t show up for me because I’m not pledged to any power. I’d be interested to hear the recent experience of a Powerplay participant though.
 
Okay so I’ve just tested this again, this time inside Powerplay space (specifically a Jerome Archer control system). I took an eliminate scavengers mission and there were no Powerplay guards at the abandoned settlement, only scavs.

Perhaps the issue has been fixed, but what is more likely is that the guards didn’t show up for me because I’m not pledged to any power. I’d be interested to hear the recent experience of a Powerplay participant though.
Haven't done these in a while... But likely the just show up randomly...
 
Okay so I’ve just tested this again, this time inside Powerplay space (specifically a Jerome Archer control system). I took an eliminate scavengers mission and there were no Powerplay guards at the abandoned settlement, only scavs.

Perhaps the issue has been fixed, but what is more likely is that the guards didn’t show up for me because I’m not pledged to any power. I’d be interested to hear the recent experience of a Powerplay participant though.

They showed up for me and I'm not pledged either. But in my experience it's quite rare, I've seen it twice and I've probably done ~30 of those missions.
 
I did my first (and most probably last) batch of 10 restore/reactivate missions yesterday.
I was also surprised to get a bounty when killing scavengers...and that the scavenger counter did not systematically decreased when I killed one...and that sometimes they would open fire at each other then back at me...
...that's when I realized that I was not even sure what I was shooting at in the first place, since I did not scan my targets before sniping them, eh eh ;-)

Anyway, flying running with a bounty is no big deal, just had to visit Interstellar Factor on my way back...
 
I did my first (and most probably last) batch of 10 restore/reactivate missions yesterday.
I was also surprised to get a bounty when killing scavengers...and that the scavenger counter did not systematically decreased when I killed one...and that sometimes they would open fire at each other then back at me...
...that's when I realized that I was not even sure what I was shooting at in the first place, since I did not scan my targets before sniping them, eh eh ;-)

Anyway, flying running with a bounty is no big deal, just had to visit Interstellar Factor on my way back...
its kind of a hassle to find a interstellar Factor that is not affiliated with the faction that gave you the mission in the first place.
then go out of your way to get cleared for a simple mission, it takes up valuable time.
you shouldn't have to go through this hassle just to get to get ride of some bad guys 5that are trying to kill you.
 
its kind of a hassle to find a interstellar Factor that is not affiliated with the faction that gave you the mission in the first place.
then go out of your way to get cleared for a simple mission, it takes up valuable time.
you shouldn't have to go through this hassle just to get to get ride of some bad guys 5that are trying to kill you.
I agree, but E : D stands for "Elite : Deal with it", right? ;)

The system Chang Kuo Lao is great for:
  • LOTS of restore/reactivate missions
  • Currently 8 settlements with anarchy government (See https://inara.cz/elite/starsystem-stations/10507)
  • Interstellar Factor is present at the main station anarchy Moon Dock, to clear bounty issued in the corporate settlements

BTW, Moon Dock is an outpost, so no shipyard there. Fly there with your operation ship (and not with your paper-thin cab ship, like I did!)
 
The innocent people also don't seem to have any idea that the settlement is in a state of power-down and that you are there to power it up. If you turn off the atmo to put out fires, as you are contracted to do, they will come by and say "SOMEBODY IS TAMPERING HERE" and turn it on again.
I just pretend that they are survivors, who got traumatized when their settlement got raided, and fellows murdered. They clearly have lost their sense of reality and need you to put them out of their misery.
They will thank you eventually when they respawn somewhere in the game :)
 
I just pretend that they are survivors, who got traumatized when their settlement got raided, and fellows murdered. They clearly have lost their sense of reality and need you to put them out of their misery.
They will thank you eventually when they respawn somewhere in the game :)
:LOL:
 
If a bug annoys me, I open a ticket. Sometimes it gets fixed.
I used to do this, before they implemented the current ticket system (debuted around the time of Odyssey, I think). Tickets can expire if they aren't upvoted enough, devs rarely comment on them, etc. It took them at least 1.5 years to fix the rotational correction bug AFTER players documented the workaround. I'm nowhere near as salty as the person you replied to, but I'm not going to waste my time submitting tickets into such a crappy ticket system.

They showed up for me and I'm not pledged either. But in my experience it's quite rare, I've seen it twice and I've probably done ~30 of those missions.

I also did around 30 missions in the last week. About half of those had scavengers at them and most of those had a few to a ALL the scavengers being green to me. In most of those cases, it didn't matter as I was restoring the power to anarchy settlements. However, one mission the anarchy faction had me do in another system wasn't an anarchy settlement, shot a green guy there, and got a bounty. I had to shoot a second one, and then I had notoriety 1. Really?!

As for it being related to PP 2.0... just great. That's the reason why I did these (after turning in the first batch). If you do it in the same system you got the mission from, it's 1800 merits per pop. I kept getting missions to fix six different settlement in the same system... over and over. I earned a lot of merits, got in to top 10%, and got 50 million for the week (plus all the care packages).

I'd being doing more tonight, but the game is INCREDIBLY slow right now (forever to get to login screen and then forever to login). I wasn't going to risk all the transitions while doing missions. I guess the servers are hosed because everyone is jumping their fleet carriers out of Dhan (I just flew down there, left my carrier in place). sigh It would be nice if they fixed that bug, and the scavenger bug, and the studder bug - the last two came with PP 2.0 and studder got worse with colonization. But hey, let's focus all our efforts on fixing that grindy, new beta feature. Whatever...
 
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