One by one trade is broken / OP, and needs to be fixed

You've been with the Pirates for at least 5 years, a veteran and participant in many skirmishes... you know every pixel... do you believe in it yourself? :sneaky:
For much many years, indeed... but the amount isn't that insane, the total amount is high because of constant commitment every cycle, with a combination of activities resulting in maximizing merit production. 💪
 

@Purrfect the issue you've linked has expired. Can you create a new ticket please?
I will do this soon. I don't want to do it near the end the cycle when the movements are somewhat believable. I need to be able to show something to FDev that is clearly wrong. I have no proof other than unbelievable numbers. The other problem that I face is this cycle has very small reinforcement and very small undermining as everyone is building their own systems, so it might be harder to show. I don't want FDev jumping at shadows. I want them to fix 1x1 trade, so that players are incentivized to play the game and to have fun whilst doing so. Nothing more, nothing less.
 
I will do this soon. I don't want to do it near the end the cycle when the movements are somewhat believable...
Is it necessary to show movement in powerplay?

The original issues shows how many merits are received (not impact on power play):
Sell 1 Commodity, gain 4 Merits
Sell 2 Commodities, gain 8 Merits
Sell 3 Commodities, gain 12 Merits
Sell 4 Commodities, gain 12 Merits as well
Sell 10 Commodities, gain 20 Merits

This should be fairly reproducible with a few screenshots?
 
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