One shot destroys shields - For real this time

What the Fudge - For real this time (Please don't change to "One Shot Destroys Shields" pls mods)

A while ago I made a thread about how I came back from Sag A* and got torn up by a bugged NPC eagle with grade 5 weapons and barely escaped with my ship, narrowly avoiding a 18 mil re-buy.

Then when I'd gotten back into the swing of things, I found that the combat had changed and I needed to adapt.

And I did, I got more used to it, and I started to enjoy my Corvette again. I also set about getting engineer mods, because my only gripes about the Corvette, are the jump-range, and the fact that 2 Smalls and 2 Med that can shoot reliably at a target means combat takes longer vs smaller ships. Also I love the class 4 multicannons.

Okay background out of the way, I'll get to the meat of the thread.

I've been doing Engineering upgrades for a while now. Been trading and bounty hunting, and I got FSD upgrades for my Type-9, Anaconda, and Corvette, and various other Engineering upgrades, you know having a dabble.
I haven't got them all yet, and some days I just cannot be to lug my 16 LY Corvette to the dweller to do some laser upgrades. I'm taking it easy.

Today I noticed that I never got Grade 5 on my 'Vette FSD. So I went off near leesti to get some stuff, then went to Deciat, as you do. I drop into space around Garay to get 2 extra Datamined wake exceptions.

See a few players. One anaconda running from a python, decide to investigate before I scan wakes.

Then an FDL drops in asking where to find Specialised legacy firmware, so I have a chat with that pilot for a few minutes.
Then I leave the masslock zone to start scanning some wakes.

Suddenly my point defence starts going crazy.

Blip rapidly approaches, and I hear drumming on my shields. I have A rated shields, and I see a contact zip from being fuzzy, to being red, then to being fuzzy again. A hollow triangle. I quickly open my contacts menu and scan for reds, but it's busy and I can't see red straight away, so I try and wheel around to see what this guy is, what he's doing etc. etc.

Silent running DBX/DBS. "Allright" I think, when I was active in Felicia Winters, PVP players would always run from me when we were blockading, or caught an underminer, so I thought, yeah, it's been a while since I did PVP, this should be interesting, let's see what the fuss is about with these silent running builds.

And I was having fun. I was flying and FA-off and dragging my Corvette all across space just to try and light this guy up. And I was having fun.

That was until "Shield Generator Disrupted".

"Okay" I thought "The fight just got very interesting.


And it quickly dawned on me, my shields weren't even attempting to recharge. So I drifted over near to the station so I could try and see what was going on with my systems, and on the way there he got my chaff. I couldn't re-activate my systems. So I thought I'd land, and see what I can do.

Checked the station homepage. This guy got my shield generator and my chaff. And I was on 92% hull, he'd scarpered on 58% hull after I managed to get some good shots onto him, so he wasn't sticking around because of station security and the fact that I'd gotten some good shots on him, but I didn't chase because he'd taken my shields out with 1 shot, and taken my chaff out for another. I didn't want to be sitting there on the re-buy screen because he could snipe my modules faster than I could kill him. It made me wonder if he was just testing his build, he wasn't going too ham like I'd expect a pirate/griefer to.

But that repair cost. Usual battle damage of that scale used to be a 100k repair, now it's like 60k.. This repair is 840k......................

For 2 shots.

I get there needs to be something to counter shield builds, and I don't particularly care that he was SR, I had good sensors and was relishing the challenge until the disruption.

However it's a bit excessive don't you think? A hastily aimed shot that just hits my shield and completely disables/destroys the module in one shot. The one module that large ships count on the most.

I'd be fine if it was targetted bleed, and took some skill, but one shot, no more shields at all. Not even a recharge, just no more shields.

I'm currently still sitting in station trying to come to terms with what just happened.


I'm not a robigo/sothis runner. I earned my money by trading/exploring/BHing and undermining for Winters. I don't have 800 mil to spend on my corvette, but it's no slouch either..

Just when I'm finally coming to terms with the fact that my large ship which used to be very capable was not as capable, and then coming to love it even more when I got used to it. It just tears me up inside because I thought I was going to have to shelve my favourite ship before and just have a 325 mil hangar ornament.

Now I'm thinking "If it's that easy with a lone 5mil DBS to completely shut down a pretty much A rated Corvette sans armour and A PP, I guess I might have to have a 435 mil hangar ornament".


I'm not saying remove this capability completely, I'm all for counters, and outfitting to kill certain things.

But 1 shot = no shields at all for a large ship that completely relies on shields and it's firepower.

I think that's just a bit too much of a kick in the teeth for those in larger ships to be perfectly honest.


I await people's input, and I understand that small ships need to have a place, but I hope you can see it from my side, how it's basically shutting out the larger ships from playing, and enforcing any sort of meta a bit too much.
 
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That one shot was likely 2 double torpedo salvos. 4 torps total, or, the full payload of two medium torpedo pylons. Torpedoes are extremely slow, and have a very large minimum arming distance. If you can evade 1 of those torpedoes (possibly 2), then the attack is basically worthless. As long as you don't get caught trying to joust against the torpedo, you should be run from the torpedo long enough to either kill it with point defense, or evade it with ECM. They're that slow.
 
Yea it could've very well been torpedoes. Or he might've had that engineering upgrade that allows a percentage of shots to go through shields. With that he would've been able to work on damaging your modules before your shields even went down. To you it would've appeared like he took out your module in one shot when it really took multiple.
 
That one shot was likely 2 double torpedo salvos. 4 torps total, or, the full payload of two medium torpedo pylons. Torpedoes are extremely slow, and have a very large minimum arming distance. If you can evade 1 of those torpedoes (possibly 2), then the attack is basically worthless. As long as you don't get caught trying to joust against the torpedo, you should be run from the torpedo long enough to either kill it with point defense, or evade it with ECM. They're that slow.

I got point defence instead of shield boosters because I noticed NPCs were tending towards missile racks, and they've served me well. But if they were torpedoes that explains when they could only get one before they hit my shields. Then again because he was SR and flitting about it was very close range. Also I only have Dirty Drives 3 on my 'vette so it's not exactly the fastest. It all happened so quickly and it was a complete surprise I don;t really know what to make of it, but now that you mention it I do remember seeing groups of 2 balls of fire darting towards me.

Yea it could've very well been torpedoes. Or he might've had that engineering upgrade that allows a percentage of shots to go through shields. With that he would've been able to work on damaging your modules before your shields even went down. To you it would've appeared like he took out your module in one shot when it really took multiple.


I think I'm going to go with torpedoes with some sort of upgrade. I tried to use rail guns ages back on an ASP explorer doing undermining, and although my flying has got better I don't think it would be good enough to reliably hit the small square at boost speed, because he was flitting about.

I definitely saw rocket projectiles, and among various sounds there may have been railguns, but like I said to the other dude it all happened so quickly and the air was full of small arms, chaff and missile streaks that it didn't really register on me until I had some time to go over it in the hangar. You know how it is, you go on autopilot and operate off muscle memory, and take in a lot of stuff that you only fully process when you go back over it.

But still, it was a bit too quick and thanks to manoeuvring and closing speeds I don't think he would've been able to get a clean shot for an instant snipe with rails.
It was definitely missile/torpedo hits. But the thing is they didn't seem to drain any shields, and whilst I was frantically checking over modules I didn't notice any degradation really.
It all happened super sudden.

Although now that you say it, I did take 3 good hits from the missile weapons. But at the same time of each two fired my point defence would always get one just before impact. I have a DBX and to be honest I don't think I'd have enough torpedoes to kill anything if that dude fired a good 6 at me and only managed to get me down to 92% hull and completely knocking out my generator in the process.

Which leads me to believe he must've had something up his sleeve to finish me off, or he wasn't expecting that I was even running point defence, and that and his 58% hull to my 92% made him give up and re-think his build.

Either way it's very intriguing.

It gave me an excuse to re-boot/repair, which I love the sequence of, but only did once before when testing what it actually did, and after that my shields came back to life.
On the other hand it did leave me with a bit of a sour taste that my shields could be stripped so easily, and also that I have close to a 1 mil re-buy, which even for me with 3 large ships, should be nothing because I must have huge sums of money right?
But no, I worked hard for the money and that 840k repair from 4 shots that took little skill, that's basically a good 2 hours worth of bounty hunting with the repair and 400k profits.

To conclude I'm still leaning more towards sour grapes than towards seeing the benefit of such things.
 
What's the laser mod that causes things to malfunction even if shields are up? That could have shut down shields allowing the next      to take out the modules.

still this is all besides the point. Big ships have become more and more vulnerable to small ships With every patch. All in the name of FDEV's misguided (imo) balance.

Grind for six months to get your cutter. Have it taken out by a DBX costing literally 1% of the cutter.
 
What's the laser mod that causes things to malfunction even if shields are up? That could have shut down shields allowing the next to take out the modules.

still this is all besides the point. Big ships have become more and more vulnerable to small ships With every patch. All in the name of FDEV's misguided (imo) balance.

Grind for six months to get your cutter. Have it taken out by a DBX costing literally 1% of the cutter.


Well there's an engineer mod for that, I don't know exactly what it's called something cascade or whatever.

But there's a Felicia winters laser that has a chance to do it, only it's a small fixed hardpoint only, and it's a small chance. And it requires you to be ranked about lvl 3 with felicia winters for about 3 weeks.


I don't mind being taken out by small ships. Sure I'll be annoyed at the re-buy, but if it's a swarm of them and they kite and use tactics, then yeah I can't be too mad.
But one single ship is what bothers me.

I mean I have an FDL, but I still have to pick my fights.

An Elite anaconda with 2 deadly pythons?

I could pull that off barely in my corvette, but in my FDL I'm leaving that the hell alone.

And that's what it should be imo.
 
My apologies for the repair costs.

You are indeed correct, I am neither a pirate or a griefer (quite the opposite in fact).

Again, you are correct. I was in fact testing out a very specific build, hence the reason I left once your shield was gone, chaff was gone and drives nearly out (one missle away from being totally disabled and requiring repair/reboot).

To clear up the confusion: You were hit by several drag munition missiles to ensure your speed and manoeuvrability would be minimised, followed up by three reverberating cascade torpedoes - the fourth torpedo was not required.

Your modules, specifically your drives were then selectively targeted with missiles. They were the primary target as disabling them would have allowed me to finish you off pretty much at will. As I mentioned, they were only one missle shot away from being at 0% which was enough for me to consider the test a success and leave.

The ship I was using was a fairly cheap DBS. Many a commander have been surprised by a similar build, even pre engineers when I used to hunt wanted commanders in HIP 10716.
 
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My apologies for the repair costs.

You are indeed correct, I am neither a pirate or a griefer (quite the opposite in fact).

Again, you are correct. I was in fact testing out a very specific build, hence the reason I left once your shield was gone, chaff was gone and drives nearly out (one missle away from being totally disabled and requiring repair/reboot).

To clear up the confusion: You were hit by several drag munition missiles to ensure your speed and manoeuvrability would be minimised, followed up by three reverberating cascade torpedoes - the fourth torpedo was not required.

Your modules, specifically your drives were then selectively targeted with missiles. They were the primary target as disabling them would have allowed me to finish you off pretty much at will. As I mentioned, they were only one missle shot away from being at 0% which was enough for me to consider the test a success and leave.

The ship I was using was a fairly cheap DBS. Many a commander have been surprised by a similar build, even pre engineers when I used to hunt wanted commanders in HIP 10716.


Well better you picked me instead of the dudes I warned later. Couple of pythons and a newbie Cobra.

Wouldn't want him getting splatted and throwing away the game when he just started to get into it.

Although that's probably exactly why you did it. I was the meanest, highest combat ranked sucker in that area, who happened to be in his prize ship.

That being said, I'd rather you'd do it to Corvettes that are "Mostly Harmless".

They're the Sothis/Ceos/Robigo runners who don't know anything about combat and don't even try until they have an 800mil 'Vette.
They're also especially good as targets because they have armour and A rated prismatics and all that junk. I just had A rated apart from Powerplant, and I was running without armour.

Truth be told I've been focusing more on FSD range because 13LY was killing me, although now I might have to not go for higher capacity shields, but give up a lot of mass to get all of my stuff shielded.
I really hope the build doesn't take off anyway, it seems to me like it's a little too good.
 
Well better you picked me instead of the dudes I warned later. Couple of pythons and a newbie Cobra.

Wouldn't want him getting splatted and throwing away the game when he just started to get into it.

Although that's probably exactly why you did it. I was the meanest, highest combat ranked sucker in that area, who happened to be in his prize ship.

That being said, I'd rather you'd do it to Corvettes that are "Mostly Harmless".

They're the Sothis/Ceos/Robigo runners who don't know anything about combat and don't even try until they have an 800mil 'Vette.
They're also especially good as targets because they have armour and A rated prismatics and all that junk. I just had A rated apart from Powerplant, and I was running without armour.

Truth be told I've been focusing more on FSD range because 13LY was killing me, although now I might have to not go for higher capacity shields, but give up a lot of mass to get all of my stuff shielded.
I really hope the build doesn't take off anyway, it seems to me like it's a little too good.

Be wary of torpedoes. If you see that your target has the launchers, and you're in a big ship, it's important to know when to leave. You should be able to outrun them and let your point defense take them out.
 
I don't think phasing sequence shots can damage anything but hull. This was definitely a torpedo attack. Frankly, I don't see any reason why torpedoes should be nearly immune to point defense, but then I don't see why they should plod along like a grannie without her walker either. Slow acceleration and a wide turn radius should be the only effects of their greater mass if you ask me. It's unfortunate that you can do so much damage to someones wallet by targeting their shield generator. I think it might be the most expensive module to repair, and they dropped a device in game that bypasses all protection to damage it.

You might as well get whatever shields you wanted to begin with because there is no way to increase their integrity other than getting a B rated generator.
 
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Well better you picked me instead of the dudes I warned later. Couple of pythons and a newbie Cobra.

Wouldn't want him getting splatted and throwing away the game when he just started to get into it.

Although that's probably exactly why you did it. I was the meanest, highest combat ranked sucker in that area, who happened to be in his prize ship.

That being said, I'd rather you'd do it to Corvettes that are "Mostly Harmless".

They're the Sothis/Ceos/Robigo runners who don't know anything about combat and don't even try until they have an 800mil 'Vette.
They're also especially good as targets because they have armour and A rated prismatics and all that junk. I just had A rated apart from Powerplant, and I was running without armour.

Truth be told I've been focusing more on FSD range because 13LY was killing me, although now I might have to not go for higher capacity shields, but give up a lot of mass to get all of my stuff shielded.
I really hope the build doesn't take off anyway, it seems to me like it's a little too good.

To be fair, after the torpedoes have been fired, he's left with a small missile launcher (the drag munitions) which likely won't have enough ammo to kill your hull, and a single small weapon with which to snipe modules. 1 small weapon.
 
A while ago I made a thread about how I came back from Sag A* and got torn up by a bugged NPC eagle with grade 5 weapons and barely escaped with my ship, narrowly avoiding a 18 mil re-buy.... Yadda Yadda Yadda

Ok, not to be a jerk. I mean this from the bottom of my black lil' heart. After being out in the black, while everyone in the bubble was running around doing the "Elite: Dangerous; Scavenger Hunt 2016", I had the same issue. Then I moved to a pve player group. I know it's a ish thing to say, but player groups and solo WHILE you are getting the upgrades isn't a bad thing. Some people (the jerks around the engineers... who, by the by, have heavy mods on their ships) just like to cause havok. These are they same who hang around LHS 3447 (the starting system) only to blow up newbs in their Sideys. "Welcome to the game, [enter sophomoric insult here]"
 
I wonder if the Screening Shell experimental effect on Frag Cannons is a good counter to torpedoes.
I tested screening shells against torpedoes with a friend. My FAS with quad frags, 2 pacifiers and two gimballed frags lvl1 double shot, and i was going in reverse. If you manage to detect torpedoes, you are face to face with enemy and shoot fast and somehow precise (remember frags are not rails), i manage to kill the all 4 torpedoes. All you need to do is to shoot in the general direction of the enemy ship and most of the time with a little luck you manage to shot down the torpedoes.
Now this was a training fight and i won't expect a real fight to be like this, but if you manage to get some distance (if the other guy fly a slower ship of course), turn back with FA off, i think it's possible. The only problem it's the ammo, double shot really eats your ammo pretty fast.
 
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All credit to the guys who've ground out these mod's and worked on the build but nothing and I mean nothing depresses me more about this game (or indeed any game) than these one shot kills.

Essentially it seems like an exploit to me, albeit a "soft" exploit but still there is a strong whiff of basic unfairness that allows this to happen. So I just wish FD could actually get the balance right on combat for once.

Where is the combat skill in this, so the attacker ran a a whole bunch of missions to grind this kit? Darn it I spent whole days in game learning the silent running rail gun FDL thing and then it got nerfed. I've trade ground bazllions in credits yet I can't buy a single mod?

pfft.
 
This thread is truly beautiful, Cascade Torps, Frag counter screening, the return of bombers and fighters to the meta. The only thing that would make this better is if cred transfers where in and Ascendo refunded Cybindis. Cybindis, get this guy on you're team, sounds like he owes you one.

I really hope the build doesn't take off anyway, it seems to me like it's a little too good.

As Ascendo pointed out the build is very specialist, designed to gank big ships. It's a bomber. If you had a buddy in a fighter build which included single anti stealth laser (or just used all hitscan fixed weapons) that Diamond Back would have soon been wreaked. The torps can't catch fighters even with the help of drag missiles. It's a paper scissors rock scenario and until 2.2 you won't have access to scissors by yourself (ship launched fighters). For now be wary I guess or find a friend (boy if only people didn't hate the idea of small cred transfers you could even hire me as a escort).

still this is all besides the point. Big ships have become more and more vulnerable to small ships With every patch. All in the name of FDEV's misguided (imo) balance.

Grind for six months to get your cutter. Have it taken out by a DBX costing literally 1% of the cutter.

Firstly, it was a DBS. Secondly it's cute that you think grinding for six months gives you the right to ignore most enemies you will face.

I hope to have a big cutter one day, and I hope that it will be in a game state where I can take pride in owning it. Because right now owning a cutter is easy, it just takes time.

I hope for a day when people do not take pride in buying the biggest ship but instead take pride in the skill required keep it.
 
All credit to the guys who've ground out these mod's and worked on the build but nothing and I mean nothing depresses me more about this game (or indeed any game) than these one shot kills.

Essentially it seems like an exploit to me, albeit a "soft" exploit but still there is a strong whiff of basic unfairness that allows this to happen. So I just wish FD could actually get the balance right on combat for once.

Where is the combat skill in this, so the attacker ran a a whole bunch of missions to grind this kit? Darn it I spent whole days in game learning the silent running rail gun FDL thing and then it got nerfed. I've trade ground bazllions in credits yet I can't buy a single mod?

pfft.

Firstly not a one shot kill, read the report, after 3 torps (not one) and a bunch of missiles dude was still on 92% health. Dead in the water for now but it sounds like Ascendo had almost ran out of missiles. Without Ascendo having team mates to finish the kill Cybindis could have used an AFM to get back online or just you know... turrets (actually do fire at will turrets still hit silent targets? they used to)

Secondly have you used torpedoes, like seriously used torpedoes... they are a NIGHTMARE to use. Huge skill req. Last time I tried I KILLED MYSELF, not even joking, launched them, the target charged at me in a arc, I engaged him thinking the torps had already hit or wiffed, THEN BAM, got hit up the ass by my own torps. Teaches me for not paying more attention to my scanner. Point is, they're slow as hell, they turn as slowly as they move and apparently they have a minimum arming time so you can't even point blank them onto the target.

But I do agree that some of these mods need to just be outright buy able. Hell torps should have Cascade by default, actually gives them a use. Then a health Fighter beats Bomber beat Frigate beats Fighter meta might emerge rather than the Frigate wins meta that is now.
 
A while ago I made a thread about how I came back from Sag A* and got torn up by a bugged NPC eagle with grade 5 weapons and barely escaped with my ship, narrowly avoiding a 18 mil re-buy.

Then when I'd gotten back into the swing of things, I found that the combat had changed and I needed to adapt.

And I did, I got more used to it, and I started to enjoy my Corvette again. I also set about getting engineer mods, because my only gripes about the Corvette, are the jump-range, and the fact that 2 Smalls and 2 Med that can shoot reliably at a target means combat takes longer vs smaller ships. Also I love the class 4 multicannons.

Okay background out of the way, I'll get to the meat of the thread.

I've been doing Engineering upgrades for a while now. Been trading and bounty hunting, and I got FSD upgrades for my Type-9, Anaconda, and Corvette, and various other Engineering upgrades, you know having a dabble.
I haven't got them all yet, and some days I just cannot be to lug my 16 LY Corvette to the dweller to do some laser upgrades. I'm taking it easy.

Today I noticed that I never got Grade 5 on my 'Vette FSD. So I went off near leesti to get some stuff, then went to Deciat, as you do. I drop into space around Garay to get 2 extra Datamined wake exceptions.

See a few players. One anaconda running from a python, decide to investigate before I scan wakes.

Then an FDL drops in asking where to find Specialised legacy firmware, so I have a chat with that pilot for a few minutes.
Then I leave the masslock zone to start scanning some wakes.

Suddenly my point defence starts going crazy.

Blip rapidly approaches, and I hear drumming on my shields. I have A rated shields, and I see a contact zip from being fuzzy, to being red, then to being fuzzy again. A hollow triangle. I quickly open my contacts menu and scan for reds, but it's busy and I can't see red straight away, so I try and wheel around to see what this guy is, what he's doing etc. etc.

Silent running DBX/DBS. "Allright" I think, when I was active in Felicia Winters, PVP players would always run from me when we were blockading, or caught an underminer, so I thought, yeah, it's been a while since I did PVP, this should be interesting, let's see what the fuss is about with these silent running builds.

And I was having fun. I was flying and FA-off and dragging my Corvette all across space just to try and light this guy up. And I was having fun.

That was until "Shield Generator Disrupted".

"Okay" I thought "The fight just got very interesting.


And it quickly dawned on me, my shields weren't even attempting to recharge. So I drifted over near to the station so I could try and see what was going on with my systems, and on the way there he got my chaff. I couldn't re-activate my systems. So I thought I'd land, and see what I can do.

Checked the station homepage. This guy got my shield generator and my chaff. And I was on 92% hull, he'd scarpered on 58% hull after I managed to get some good shots onto him, so he wasn't sticking around because of station security and the fact that I'd gotten some good shots on him, but I didn't chase because he'd taken my shields out with 1 shot, and taken my chaff out for another. I didn't want to be sitting there on the re-buy screen because he could snipe my modules faster than I could kill him. It made me wonder if he was just testing his build, he wasn't going too ham like I'd expect a pirate/griefer to.

But that repair cost. Usual battle damage of that scale used to be a 100k repair, now it's like 60k.. This repair is 840k......................

For 2 shots.

I get there needs to be something to counter shield builds, and I don't particularly care that he was SR, I had good sensors and was relishing the challenge until the disruption.

However it's a bit excessive don't you think? A hastily aimed shot that just hits my shield and completely disables/destroys the module in one shot. The one module that large ships count on the most.

I'd be fine if it was targetted bleed, and took some skill, but one shot, no more shields at all. Not even a recharge, just no more shields.

I'm currently still sitting in station trying to come to terms with what just happened.


I'm not a robigo/sothis runner. I earned my money by trading/exploring/BHing and undermining for Winters. I don't have 800 mil to spend on my corvette, but it's no slouch either..

Just when I'm finally coming to terms with the fact that my large ship which used to be very capable was not as capable, and then coming to love it even more when I got used to it. It just tears me up inside because I thought I was going to have to shelve my favourite ship before and just have a 325 mil hangar ornament.

Now I'm thinking "If it's that easy with a lone 5mil DBS to completely shut down a pretty much A rated Corvette sans armour and A PP, I guess I might have to have a 435 mil hangar ornament".


I'm not saying remove this capability completely, I'm all for counters, and outfitting to kill certain things.

But 1 shot = no shields at all for a large ship that completely relies on shields and it's firepower.

I think that's just a bit too much of a kick in the teeth for those in larger ships to be perfectly honest.


I await people's input, and I understand that small ships need to have a place, but I hope you can see it from my side, how it's basically shutting out the larger ships from playing, and enforcing any sort of meta a bit too much.
video proof please or it didnt happen and if it did you sat still long enough for a salvo of slow torpedoes to hit you nuff said

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This thread is truly beautiful, Cascade Torps, Frag counter screening, the return of bombers and fighters to the meta. The only thing that would make this better is if cred transfers where in and Ascendo refunded Cybindis. Cybindis, get this guy on you're team, sounds like he owes you one.



As Ascendo pointed out the build is very specialist, designed to gank big ships. It's a bomber. If you had a buddy in a fighter build which included single anti stealth laser (or just used all hitscan fixed weapons) that Diamond Back would have soon been wreaked. The torps can't catch fighters even with the help of drag missiles. It's a paper scissors rock scenario and until 2.2 you won't have access to scissors by yourself (ship launched fighters). For now be wary I guess or find a friend (boy if only people didn't hate the idea of small cred transfers you could even hire me as a escort).



Firstly, it was a DBS. Secondly it's cute that you think grinding for six months gives you the right to ignore most enemies you will face.

I hope to have a big cutter one day, and I hope that it will be in a game state where I can take pride in owning it. Because right now owning a cutter is easy, it just takes time.

I hope for a day when people do not take pride in buying the biggest ship but instead take pride in the skill required keep it.
all players with no skill say that untill they own the cutter then lose it( thinking they can just ignore the rest of the ships of whatever size ) toot sweet and then yap about it on this forum
 
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