As the staff path exists, the one-way path may exist in a new tab. Direction ? from start point to end point with the mouse draw the path.Yes, it's every unfortunate that guest flow in paths and clogging of paths is one of the main challenge in this game. But we have almost no tools to direct the guest traffic, besides making the paths wider.
We need vista points to pull guest to locations (I hope this can be done with the educators) and one way paths. Having the option to set a recommended tour through the zoo, like many real zoos do, would be nice.
To me, that would be the best option. Something very familiar in RL zoos.Having the option to set a recommended tour through the zoo, like many real zoos do, would be nice.
I don't mind other options as well. The general idea is to guide your visitors in your zoo. Like the route/map in RL zoos, they want you to take this route so you can enjoy everything they have to offer. Which is not a bad idea for a zoo game as well.It doesn't has to be either vista points/ tour or one-way paths. They are different tools for different purposes
Hello, thank you for your suggestion! I've spoken to the team about this - we have no plans to add in one-way paths. Please continue to share your suggestions with us, and we'll keep looking at what's possible![]()
I think it's great you took the time to reply to this. I hope that this decision is re-considered in the future.Hello, thank you for your suggestion! I've spoken to the team about this - we have no plans to add in one-way paths. Please continue to share your suggestions with us, and we'll keep looking at what's possible![]()
I thought that too which is why I was thinking an archway (or gate as you said) could work. Preferably something invisible so that it doesn't impact on the other scenery in your zoo. Something like a sign might have too big a radius and make it difficult but I figured they are already used to influence guest behaviour.Would be super useful but I think actual 1-way paths might be difficult to implement with the guests’ path funding (although I’m just guessing). An alternative might be a 1-way gate or something, although that might have same issues - hard to know without really knowing how guest path finding is implemented in the code.