Online play but no PvP

FromHell has been a vocal proponent of a certain type of game and is pretty sure that it isn't going to be what he wants. I am at the other end of the spectrum (like the OP in actual fact) and I am sure I am not getting what I want, I had my hissy fit a while back but FromHell is still working out his frustrations I suspect. He surfaces every now and then.

Anyway I'd just let it wash over you - he (FromHell) can make some very well reasoned points as well. But they are all on a theme.

good job everyone on calling me out "when" or "how" I post and ignoring the argumens which stand since day 1 since the announcement of the dreaded grouping concept.

They introduced path of least resistance mode, knowing that this is a serious problem in game designs. I will use it, every trader will use it, being PvP enabled is meaningless and unrewarding and a useless risk to take. There is no risk vs. reward model for being PvP enabled, therefore, useless. I'll switch to play this as a single player game until I get bored of shooting at scripted non human NPCs and move on. They ignored the fact the majority wants PvAll. There is no player conflict driven aspect, nothing to own, defend, build or fight over. This is what will keep the online aspect from becoming popular. It is a borked multiplayer mode which is neither fish nor meat. This is my analysis and opinion.

perceived hostility that goes with it, and which is exemplified by From Hell's post..

oh my. can someone please add a couple more single player modes where the weapon loadouts of NPC ship are removed too? Some can't take that perceived aggressive hostility, some people might want to fly around just enjoying the view not being forced to have *gasp* COMBAT.
Add another mode, better two, single player pacifist offline and single player pacifist online.
 
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There is no risk vs. reward model for being PvP enabled, therefore, useless.

How do you know? Maybe we'll get more cargo drops from real players? The game isn't even out yet and people are judging how it'll work - seem bizarre to me.
 
...SNIP!... It is a borked multiplayer mode which is neither fish nor meat. This is my analysis and opinion.

You may not like it, and it may well be your analysis and opinion, but just because you don't like it and you think it's "borked", doesn't mean it actually is "borked", nor does it make your opinion a fact.
 
In the USA the average IQ has dropped 15 points in the last decade alone

You should really question whoever told you that. The average IQ score is by definition 100 - that's just how they calibrate the system. Politicians often trot out quotes about population-wide IQ scores, and it's almost always them tricking you or someone else tricking them.

Sorry for going off-topic. If it's any help, this is my least ranty rant about measured intelligence.
 
How do you know? Maybe we'll get more cargo drops from real players? .

you think anyone with cargo will fly in All mode? hahah..

nope, not me. As soon as I have anything of value on board, bye bye I'll use the built in private group cheat
 
good job everyone on calling me out "when" or "how" I post and ignoring the argumens which stand since day 1 one of the dreaded grouping concept.

They introduced path of least resistance mode, knowing that this is a serious problem in game designs. I will use it, every trader will use it, being PvP enabled is meaningless and urewarding and a useless risk to take. There is no risk vs. reward model for being PvP enabled, therefore, useless. I'll switch to play this as a single player game until I get bored of shooting at scripted non human NPCs and move on. They ignored the fact the majority wants PvAll. There is no player conflict driven aspect, nothing to own, defend, build or fight over. This is what will keep the online aspect from becoming popular. It is a borked multiplayer mode which is neither fish nor meat. This is my analysis and opinion.

And yet our of 170 forum members an overwhelming majority intend to play in the All Players Group. How representative that turns out to be post-launch is anyone's guess, but I reckon most people will give it a go.

I do think that some people will be disappointed that it's not an Eve-alike type game, but I also think that many will be relieved that it isn't. There are a lot more reasons to play with other people than conflict, but many MMOs tend to put conflict ahead of everything else because it's an easy and cheap way to bring dynamism to their otherwise static worlds.

ED will have a self-developing dynamic world so it doesn't need player conflict as a primary driver (though there will still be player conflicts), and the way the world is set up opens up new opportunities and reasons for players to play together. A lot of those reasons have never had chance to develop in other games because the conflict angle has been so all-consuming, so I think that there's going to be a lot of emergent gameplay coming out ED once it gets rolling.

From all the design notes I've read it seems that this is what Frontier are aiming for, and if they pull it off it'll make all the conflict-driven multiplayer games seem primitive by comparison. Or maybe the uber-competitive guilds and corps will land here it make it about conflict anyway. No-one really knows.

All we do know is that Frontier are trying something very different in a genre of games that has been stagnant for far too long, and I'm excited to see what happens.
 
you think anyone with cargo will fly in All mode? hahah..

nope, not me. As soon as I have anything of value on board, bye bye I'll use the built in private group cheat

What if they make NPCs harder than the average PC? Which, of course, they can do. Where do you go then?
 
Having been an original player on the BBC the year it came out I’ve always wanted MP big style. To me your only going to get a watered down far to easy game in SP mode, but hay if it floats your boat.

Your status on MP is the big one for me, I’d take no notice personally of my status in SP with an Ai environment that will not hold a candle up to the skill needed in MP. Don’t get me wrong SP could be interesting just exploring and trading knowing the harshness of the Human V Human is off. More relaxing but less rewarding in my view.

The whole MP thing is what made me back the game in the first place and to hear that there will basically be an online SP option was a bit surprising, but what the heck.

I will be one of those who start at the edge of space and head out to peek what lies beyond (I know, more space), so my "status", if rank is meant, will probably be pretty harmless for a while. Might try a bit more aggressive campaign later.

Mind you, seeing the alpha vids really surprised me. Looks damn good and probably lags like a **** in my dated rig.
 
You should really question whoever told you that. The average IQ score is by definition 100 - that's just how they calibrate the system. Politicians often trot out quotes about population-wide IQ scores, and it's almost always them tricking you or someone else tricking them.

Sorry for going off-topic. If it's any help, this is my least ranty rant about measured intelligence.

I'll give you +1 Rep for your response; I think you are right. But I feel I must point out that in the USA, things aren't far off from the movie IDIOCRACY where only the stupid people are breeding :D
 
you think anyone with cargo will fly in All mode? hahah..

nope, not me. As soon as I have anything of value on board, bye bye I'll use the built in private group cheat

And the NPC's will tear you a new one and take your precious cargo from your cold, dead hands... Private does not equal safe. :rolleyes: In fact, it is likely to turn out that you are more likely to get attacked by NPCs than PCs as everyone is subject to the law and NPCs have the requirement to make gameplay more interesting while not having to worry about being real people trying to continue playing the game...
 
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I spent the entirety of my gaming in the 80s in single player. No way am I going back if I have the option to play with other people, both for pve and pvp. If I want to do something single player I'll just read a book.

I can't wait to share the universe with other people.
 
What if they make NPCs harder than the average PC? Which, of course, they can do. Where do you go then?

Why is it that it is just assumed that people who don't like PvP are "afraid" of other players?

So what if NPCs are harder. It's the BEHAVIOUR of people that turns other people off, not the skill or difficulty. The general behaviour being hinted at by the responses from those who want PvP, does nothing significant to change the concerns of non-PvPers. It's generally "get with the program, PvP is where it's at" (and my favourite - "You don't know how to play Multiplayer!") and I think that's almost bordering on arrogance.

I can be happily blown up by other people if there is a reason for it - I'm on a mission to protect something, he is on a mission to destroy the same thing. If in the process we need to fight each other, so be it. Or, if I'm a trader, and you're a pirate, and you tell me - "Drop your cargo or I'll fire" and if I decide NOT to drop my cargo and we fight, that is a reason for PvP.

Yet, I don't like PvP in general and I don't go looking for it.

EDIT - There is an example in Evochron Mercenary (open PvP online) which I believe is very relevant to my point. There is a player who doesn't like PvP. He tries to avoid it. Yet, when some new PKers (new in the sense that they're new to the server) came online and targetted him, he just blew them away in seconds. Then he jumped out and went to another quiet corner to continue doing his thing, but he was grumbling about being interrupted by "useless idiots". Taunts from those new guys to get him to come out elicited no response - he was chatting with me via pvt msging.
 
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