Thing is, it's now beyond obvious that Apple aren't going to improve their OpenGL without a very good reason to do so. FDev have to move to Metal (I refuse to believe it's not up to it) or halt development of the Mac platform. It's not funny any more. I appreciate that it's a lot of work, but they've already done so recently for the PS4 (I doubt Sony are using DirectX) so it's completely doable. The only remaining question is whether it's financially a good decision, and only FDev can answer that.
But Mac users have been left twisting in the wind for too long now. It's time FDev stated their intentions.
Positive spin to all this is that moving to Metal 2 (if it is possible, in theory it is, but I haven't heard FD devs stating anything about Metal 2 capabilities - and I guess they won't, considering it might seen as official stance about Mac version) will enable Horizons and beyond.
So if FD decides to do Metal 2 port, it will allow them not only ditch DirectX 10 and OpenGL 4.1, but also move forward and offer Horizons to Mac players (which is most likely very desired).
Also if they do engine enablement for Metal 2, structure wise it is not that far behind Vulkan. There's certainly interesting possibilities.