For reference, my GPU is a radeon HD 7900 and my graphics settings are on Ultra (which I haven't changed from default).
Now, this is something I stumbled upon completely by accident. I was supercrozzing between stars in a binary system, about 150k ls. So to pass the time, I was randomly flipping to the external cam to see if my paint was visibly degrading. And I happened to notice that it didn't seem to matter how far I left the primary star behind me or how close I got to the secondary, the rear of my ship was still brightly illuminated and the front was in darkness. Until, at some point (not halfway, it's almost certainly based on the relative luminosities of the stars in question) suddenly I saw shadows swing across the interior of my cockpit. Checking the external cam, sure enough now the rear of the ship was shadowed and the front was lit up.
So I decided to do a little test. Finding a binary pair that was close - within a few tens of ls - I plopped my ship down in the middle of the two. Sure enough, despite both stars being close enough to take up a substantial percentage of the view, only one side of my ship was actually illuminated, and the other was dark.
Is this a facet of the lighting engine in the game? Only the brightest object relative to your current position casts any illumination? Or is it because my graphics card and/or drivers are... getting kinda old. (Side note - I do plan on upgrading at some point, but first I need to get a monitor capable of fully utilising it.) I don't know anything about game engine coding stuff, but I would've thought that a more gradual transition from one light source to the next would look better. Maybe it's too hard to do without melting my GPU, I really dunno.
I don't claim this to be a bug or anything like that. It's just something moderately interesting that I noticed and wondered if anyone had any insights.
Oh, and in case anyone is really curious, my paint was down to 54% when I got back to port and still only had a few small chips in it (default skin on an Orca).
Now, this is something I stumbled upon completely by accident. I was supercrozzing between stars in a binary system, about 150k ls. So to pass the time, I was randomly flipping to the external cam to see if my paint was visibly degrading. And I happened to notice that it didn't seem to matter how far I left the primary star behind me or how close I got to the secondary, the rear of my ship was still brightly illuminated and the front was in darkness. Until, at some point (not halfway, it's almost certainly based on the relative luminosities of the stars in question) suddenly I saw shadows swing across the interior of my cockpit. Checking the external cam, sure enough now the rear of the ship was shadowed and the front was lit up.
So I decided to do a little test. Finding a binary pair that was close - within a few tens of ls - I plopped my ship down in the middle of the two. Sure enough, despite both stars being close enough to take up a substantial percentage of the view, only one side of my ship was actually illuminated, and the other was dark.
Is this a facet of the lighting engine in the game? Only the brightest object relative to your current position casts any illumination? Or is it because my graphics card and/or drivers are... getting kinda old. (Side note - I do plan on upgrading at some point, but first I need to get a monitor capable of fully utilising it.) I don't know anything about game engine coding stuff, but I would've thought that a more gradual transition from one light source to the next would look better. Maybe it's too hard to do without melting my GPU, I really dunno.
I don't claim this to be a bug or anything like that. It's just something moderately interesting that I noticed and wondered if anyone had any insights.
Oh, and in case anyone is really curious, my paint was down to 54% when I got back to port and still only had a few small chips in it (default skin on an Orca).