Nope, sorry. Only 3 choices.
My apologies. I wasn't aware you were an employee of Frontier Developments, because how else would you be able to make such authoritative claims?
Regarding the FPS, please take a look back at the forum complaints as well as FDev's own comments on trying to deal with improving framerates. Don't try to ignore the truth now!
I see a handful of the overall player base has some framerate issues, but show me a 3D games engine that
doesn't. With an infinite number of hardware configurations out there, it is almost impossible to guarantee performance on all of them. All PS4 players, all XBox players, and most PC players have no issues. Frontier are actively working to improve framerate issues for those that have them, and each patch improves performance further.
Would you rather they focused their efforts on fixing framerate issues, or on adding support for more light sources?
And which multi-player Cobra-engineered game is this you speak of with foliage, dense town and such? PC is not multiplayer. Can't use that as any type of reference here.
Why?
Do you have credentials as a "3D games developer" whatever that means? An does one need this to be able to see FPS impact when using only one light source? Interesting.
Well, I'm not the one claiming to speak with any authority about Frontier's technical ability and decision making. But since you asked: I've been working in software development for nearly 20 years, with 15 of those years as a developer. I spent years modelling real world systems in C, C++, C#, and Java.
I also have a BSc in Computer Science, and 1 year's degree of Astrophysics. I have also done a small amount of 3D graphics modelling in my spare time.
So, while I don't have 3D graphics development experience (and remember, I never claimed I did), I do know how difficult it is to model something in software that looks simple at first glance. I know that accurately modelling lighting is one of the most CPU intensive processes you can do. I know that Cobra can handle multiple light sources (look at EdzUp and Max Factor's posts further up the page), but Frontier have chosen to hold off developing it for stars for now.
I know how often software developers and businesses are forced to make difficult decisions when faced with doing something 'properly' that will take a long time (too long in some cases), or provide something adequate for now while the complex solution is put on the backlog and incrementally worked on over time.
You have to accept that this is the development model Frontier have gone for - deliver soon and build on over time, rather than keep everyone waiting indefinitely until they can deliver perfection.
You also should take a look at your own posting history - you may have valid points, but they're lost among the relentless negativity.