Open - brief but not as brief tale as the previous tale

So, every time you log into Open in a non-combat focused ship, as soon as anyone spots you, they and their chums try and blow you up. The onus on you is to do the Brave Sir Robin or go play the rebuy mini-game?

Verrrrrrry Interesting....

And people wonder why I dont play Open.

I have no problem with Piracy at all. But some people get their rocks off making life miserable for others. And Elite does nothing about this at all. So I wont be playing in Open until Murderers are actually punished.

If you murder a non wanted person in any system other than anarchy, the murderer should pay the rebuy of the victim, plus a fine, up to and including forfeiting of assets to pay the bill. I mean, its murder. In a simulated galaxy, that should be punished.
 
Hi

I have played in Open since the game's launch and although I have died hundreds of times to other Cmdr's and have spend over 1.6billion in rebuys, I have never however been griefed.
The only times I went into other modes was to exploit one of the game bugs for easy credits.

Recently, I decided to try the wing missions and built myself a shieldless D spec T9. ( Yes I have done everything that this actually appealed )
I flew this about for 2-3 weeks, avoiding player interactions and escaped any attempts by either NPC's or players from stopping me playing my own way.

Previously to this, I flew in a CG with a lightweight Clipper with the smallest achievable Biweave, full cargo racks and a God rolled Dirty Drive.
Many wings of emergent delivery specialists tried to deliver content to me and not one was successful.

During my engineering times, I had a lightweight Anaconda which I used to fly between Engineers and to carry the modules I wanted to upgrade. Not one rebuy, despite many attempts at giving me delicious content.

Open is a wonderful mode of interesting experiences and I thank FDEV for creating such diversity.

Powerpanic
The Voice of Griefing

You Point out the issue as being a git gud issue. Git gud at escaping. And that is totally true. The Problem is People totally loose their self control upon an interdiction, start pressing all keys and clicking everywhere where all they had to do is to notice the hollow square getting behind them, selecting another System, boosting towards the interdictor upon submitting to the interdiction and then high waking. It's a complicate procedure I admit, but for the sake of your enjoyment of open, learn it, Train it, and Keep cool when you Need it. You'll never be griefed again.
 
So you were chased in open and got away. Good for you? NPCs give chase too, so I'm not quite sure how having more ships chasing you magically makes the game more interesting and diverse.

What if you couldn't tell if a ship was a player or NPC, would you still feel the same? Is it just that you know that these are players chasing you that the game becomes so exciting? That's just weird to me if so. To me, a ship trying to kill me is a ship trying to kill me, it doesn't matter if it's AI or human, much like if a coyote chased me to my car when heading off to work in the morning, something is trying to kill me, I will respond accordingly. However, if I have a way to avoid the coyotes, it seems smart to go ahead and do that. Funny thing about coyotes too, they'll find something else to hunt instead of complaining that I wasn't there for them to eat.
 
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Powderpanic

Banned
So you were chased in open and got away. Good for you? NPCs give chase too, so I'm not quite sure how having more ships chasing you magically makes the game more interesting and diverse. What if you couldn't tell if a ship was a player or NPC, would you still feel the same? Is it just that you know that these are players chasing you that the game becomes so exciting? That's just weird to me if so. To me, a ship trying to kill me is a ship trying to kill me, it doesn't matter if it's AI or human, much like if a coyote chased me to my car when heading to work in the morning, something is trying to kill me, I will respond accordingly. However, if I have a way to avoid the coyotes, it seems smart to go ahead and do that. Funny thing about coyotes too, they'll find something else to hunt instead of complaining that I wasn't there for them to eat.

Let be honest. If you die to an NPC, you have real problems.

There is not an NPC, including ATR. That cannot be defeated by boosting in a straight line.

With players, they are unpredictable and potentially better than you. NPC's are not. ( ATR are hackers with station guns, so they get a special caveat. )

Whenever they make NPC's a challenge, this forum screams until they are nerfed.

Powderpanic
The Voice of Griefing
 
And people wonder why I dont play Open.

I have no problem with Piracy at all. But some people get their rocks off making life miserable for others. And Elite does nothing about this at all. So I wont be playing in Open until Murderers are actually punished.

If you murder a non wanted person in any system other than anarchy, the murderer should pay the rebuy of the victim, plus a fine, up to and including forfeiting of assets to pay the bill. I mean, its murder. In a simulated galaxy, that should be punished.

The insurance is added to the bounty of the attacker if the attacking ship is more expensive than the defender. If you go around murdering traders in your cutter your bounty will be enormous, and if you dont pay it you'll get those massively OP atr ships hounding you everywhere.
 
So you were chased in open and got away. Good for you? NPCs give chase too, so I'm not quite sure how having more ships chasing you magically makes the game more interesting and diverse.

What if you couldn't tell if a ship was a player or NPC, would you still feel the same? Is it just that you know that these are players chasing you that the game becomes so exciting? That's just weird to me if so. To me, a ship trying to kill me is a ship trying to kill me, it doesn't matter if it's AI or human, much like if a coyote chased me to my car when heading off to work in the morning, something is trying to kill me, I will respond accordingly. However, if I have a way to avoid the coyotes, it seems smart to go ahead and do that. Funny thing about coyotes too, they'll find something else to hunt instead of complaining that I wasn't there for them to eat.

I'd love not to be able to tell the difference, but the difference between cmdr and npcs is enormous. Its why I play Open: you can be semi-comatose with a shieldless t9 in an anarchy CG system in solo and you're still essentially invulnerable. I like at least some kind of challenge, and others provide that.
 
Let be honest. If you die to an NPC, you have real problems.

There is not an NPC, including ATR. That cannot be defeated by boosting in a straight line.

With players, they are unpredictable and potentially better than you. NPC's are not. ( ATR are hackers with station guns, so they get a special caveat. )

Whenever they make NPC's a challenge, this forum screams until they are nerfed.

Powderpanic
The Voice of Griefing

It sounds like that there isn't a challenge left for you in open either, so where's the benefit?
 
I'd love not to be able to tell the difference, but the difference between cmdr and npcs is enormous. Its why I play Open: you can be semi-comatose with a shieldless t9 in an anarchy CG system in solo and you're still essentially invulnerable. I like at least some kind of challenge, and others provide that.

Well, this point is coming from the side of being passive and running away. Once you've become good enough at that, the challenge is gone. If you are on the side of wanting to fight, then sure, I can see how there'd be more challenge there since as Powderpanic mentions, FDev simply isn't allowed to make the AI good enough to be an equal challenge. Either way, once you have confidence in PvP, it really isn't as interesting and diverse as some would think. It either becomes something you simply do or something that just gets in your way, one is fun, the other isn't.
 
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Well, this point is coming from the side of being passive and running away. Once you've become good enough at that, the challenge is gone. If you are on the side of wanting to fight, then sure, I can see how there'd be more challenge there since as Powderpanic mentions, FDev simply isn't allowed to make the AI good enough to be an equal challenge. Either way, once you have confidence in PvP, it really isn't as interesting and diverse as some would think. It either becomes something you simply do or something that just gets in your way, one is fun, the other isn't.

The difference is not that you need great skills or some such, true, actually fleeing is easy. But you need to be attentive, which you never need to be in solo/mobius. To me, not needing to be attentive means my brain switches off and I get bored. But I can get why some would enjoy a more relaxed environment too. :)
 
The difference is not that you need great skills or some such, true, actually fleeing is easy. But you need to be attentive, which you never need to be in solo/mobius. To me, not needing to be attentive means my brain switches off and I get bored. But I can get why some would enjoy a more relaxed environment too. :)

Sure. It just depends on how you look at it, the part that you are finding fun, is something of an annoyance to me as I'm grinding to the next rank, ship, engineered modules. Something that plagues me in any open world PvP environment, you're bothering me while I'm doing something, not making the game fun for me. Now, if the game was built from the ground up for that type of environment, with rewards systems based on it (I keep saying I like pure PvP games, organized team based even more), I might be more willing to engage that side, it becomes a means to an end rather than an obstacle I need to either navigate or destroy in order to continue the PvE grind. NPCs actually cover the obstacle angle well enough, even if they aren't currently some insurmountable challenge.

Indeed, Elite has since the beginning been a bit more of a relaxing experience for me, as most space games tend to be once I get over the learning curve. Stifling the progression that is unattached to PvP in the first place is jarring and boring to me.
 
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Sure. It just depends on how you look at it, the part that you are finding fun, is something of an annoyance to me as I'm grinding to the next rank, ship, engineered modules. Something that plagues me in any open world PvP environment, you're bothering me while I'm doing something, not making the game fun for me. Now, if the game was built from the ground up for that type of environment, with rewards systems based on it (I keep saying I like pure PvP games, organized team based even more), I might be more willing to engage that side, it becomes a means to an end rather than an obstacle I need to either navigate or destroy in order to continue the PvE grind. NPCs actually cover the obstacle angle well enough, even if they aren't currently some insurmountable challenge.

Well, I dont grind so that could play a role too. I generally just bumble around, doing whatever strikes me at the moment, so I welcome the added risk. But thats why we have different modes.
 
So you were chased in open and got away. Good for you? NPCs give chase too, so I'm not quite sure how having more ships chasing you magically makes the game more interesting and diverse.

What if you couldn't tell if a ship was a player or NPC, would you still feel the same? Is it just that you know that these are players chasing you that the game becomes so exciting? That's just weird to me if so. To me, a ship trying to kill me is a ship trying to kill me, it doesn't matter if it's AI or human, much like if a coyote chased me to my car when heading off to work in the morning, something is trying to kill me, I will respond accordingly. However, if I have a way to avoid the coyotes, it seems smart to go ahead and do that. Funny thing about coyotes too, they'll find something else to hunt instead of complaining that I wasn't there for them to eat.

Well said, i am a big advocate of dropping the hollow square. It makes no sense. Would love to see it removed.
 
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