General OPEN DISCUSSION: Government Type supportive Powerplay characters for Powerplay 2.x and beyond

PREFACE
I want to express that this suggestion thread is open first and foremost. The idea behind this is to ensure that the entire Elite Dangerous community can contribute their own suggestions. Reason? If Frontier Developments ever needs to look for a basket with suggestions, here they could find such a basket.


INTRODUCTION
Powerplay 2.0 is coming up and around the corner. Whilst it is important to acknowledge that the work done thus far is a step in the right direction, there are still opportunities for improvements as the 2.0 version of Powerplay comes towards the community. One of them in my personal opinion, is that at the moment, the amount of powers (11) cater to pretty much all government types (except Anarchy) but that their alignments can somewhat be difficult to understand.

Let's take a prime example with Princess Aisling Duval being favorable for factions with a communism government type, whereas that is hard to understand as communism opposes the system the Princess belongs to: A royal house; aristocracy. It would make sense if Aisling was an exiled princess that has rejected the Imperial authorities and is now fighting as a renegade heroine of liberation and freedom, but, she is not.

MY THOUGHTS
Thus, in my own personal conviction, I believe that Frontier Developments should gather their design team and subsequently brainstorm (also with the community here on the forums) about which various forms of characters could be possible per government type. And to be clear, that does not have to mean 50 new characters from the get-go. It has to remain practical from a development and maintenance point of view. But to at least brainstorm about the possibility of, for example, a character that champions the interests of the Communist government type, and, for example Theocracy and Anarchy too, would be a good start.

Following that, deeper analysis could be conducted on variants within the government types much like how Arissa and Denton Patreus share a lot of commonalities in terms of their favorable government types, yet provide different ethos to follow on their individual level as well as their role within society, allowing Imperial players to at least have some degree of choice there. In my opinion, that option of choice should be broadened to include all 11 basic types of government. And from there, upon brainstorming with the community and the designers as well as the technical engineers for the implementation options, further inroads could be considered.

YOUR THOUGHTS
I am inviting the community to leave in the comments their own ideas. Let's discuss this in an open but respective manner. Thank you. (And let us hope FDev may one day read and chip in on this one)
 
Back
Top Bottom