Open letter to Devs, Why I am now combat logging and what to do with this pirate.

Open letter to Devs, Why I am now combat logging and what to do with this pirate.

  • Let him go on his way, he is clean.

    Votes: 42 12.2%
  • He's a pirating scumbag and should be taught a lesson

    Votes: 102 29.6%
  • Wait for devs to fix stupid wanted status mechanic and then go after him

    Votes: 201 58.3%

  • Total voters
    345
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Snakebite

Banned
I think you are the one who is doing the wrong thing here.

Piracy is part of the game and you are purposely impacting the game to avoid consequences.

Go to Mobius or solo if you have a problem with piracy.

Did you actually even bother to read beyond the thread title before posting that ?
 
All the op had to say is it is too difficult for bounty hunters to find and hunt pirates as it is too easy for pirates to wipe their WANTED status. The rest is just a lengthy >YAWN< excuse for being a combat logger.

There is no excuse for logging. And no issue with the game is a good enough justification for logging. And as soon as you start allowing Commanders to justify logging without a word of outrage, you only encourage more players to log using the same justification. Loggers are the lowest craven scum in the Galaxy, and should be routinely named, shamed and banned from Open Play. But those who encourage the lumberjack scum in their abomination are worse still. The op should fall foul of a catastrophic freak server error that permanently wipes his account.
 
All the op had to say is it is too difficult for bounty hunters to find and hunt pirates as it is too easy for pirates to wipe their WANTED status. The rest is just a lengthy >YAWN< excuse for being a combat logger.

There is no excuse for logging. And no issue with the game is a good enough justification for logging. And as soon as you start allowing Commanders to justify logging without a word of outrage, you only encourage more players to log using the same justification. Loggers are the lowest craven scum in the Galaxy, and should be routinely named, shamed and banned from Open Play. But those who encourage the lumberjack scum in their abomination are worse still. The op should fall foul of a catastrophic freak server error that permanently wipes his account.

He probably doesn't play anymore, this post is from 7 months ago.
 
OLD THREAD ... of course ... but still relevant.
I have been killed many times by CLEAN Pirates.
I have fortunately ESCAPED a few times the SAME Clean Pirates.
I think one particular pirate called Frandito Bandito .. since he interdicts and tells you to drop your cargo all in Spanish.
I have later come back with my FDL to blast his Python to ashes but he was once again Clean.
How does this even work ? I accidentally shoot an NPC during a messy combat RES ... the same NPC eventually dies from other pirates and I get a 6K fine for murder.
ALL THE SYSTEM POLICE and a player start shooting me and I barely a escape alive. And I have to stay away from that system for an entire week.
How is it that I return to a place 1 day after this Frandito Bandito kills me and all my cargo and he is CLEAN ????

HOW ????


lol
 
Bounties are WAY too low. Getting a few thousand credits in bounty for killing someone, when a simple 1-jump mission can net you 100k or more? There needs to be a balance, or you might as well scrap the whole bounty thing.
 
A simple 48hr wait on a murder charge before you can pay off the bounty would make things a lot better.

Agreed. Until the game mechanic is revised, there is no real consequence for piracy/murder. I think this also makes pirating activity kinda lame for those who wish to undertake this profession - where's the challenge if you're a pirate?

The problem with a wanted flag for x hours/days, is that the flagged player will simply switch to solo play in the interim. It would be nicer if the flag timer was based on the alternate universe you choose to play in, i.e. if you have 48 hours with a bounty flag (from an incursion in OPEN play), then the time is linked to in-game time - meaning that you would have to complete 48 hours of game time (in OPEN) to remove the wanted status.

Surely this would motivate pirates to skulk around the anarchic systems - which would be consistent with the play-style, isn't that logical?

I'm not saying this is the answer - it's just an idea that would support the kind of game-play that I would prefer - and might be what the OP is looking for, I guess. None-the-less, as I've said many times prior - I'm a trader, and I like pirates. Without them, trading would be more of a mindless grind (than it already is). Piracy keeps me on edge - this is why I prefer playing in open.
 
i would honestly just get rid of solo and private group play i think it defies the whole point of the game and would only encourage player made factions and interactions, the game is called elite dangerous an open world mmo and yet am guessing more than half of the player base is in solo mode or private group.
 
i would honestly just get rid of solo and private group play i think it defies the whole point of the game and would only encourage player made factions and interactions, the game is called elite dangerous an open world mmo and yet am guessing more than half of the player base is in solo mode or private group.

Ran out of victims? ;)
 
i would honestly just get rid of solo and private group play i think it defies the whole point of the game

You'd be wrong in that assessment.

Groups are good for the folks that don't give a <censored> about PvP and don't want any part of it. Forcing them into a PvP environment won't do anything to make the game better, it will just chase them away from the game entirely, which is counterproductive when you want as many people buying your product as possible.

Solo is as close as anyone will get to the promised (and reneged on) single-player offline mode. Some folks just enjoy playing the game without having to deal with other people.

The whole 'point of the game' was for people to play the way they want, not the way you want them to play.
 
i would honestly just get rid of solo and private group play i think it defies the whole point of the game and would only encourage player made factions and interactions, the game is called elite dangerous an open world mmo and yet am guessing more than half of the player base is in solo mode or private group.
Threadnaught merge detected.

Forcing open won't fix anything, and it's been categorically stated that it won't happen.
 
All the op had to say is it is too difficult for bounty hunters to find and hunt pirates as it is too easy for pirates to wipe their WANTED status. The rest is just a lengthy >YAWN< excuse for being a combat logger.

There is no excuse for logging. And no issue with the game is a good enough justification for logging. And as soon as you start allowing Commanders to justify logging without a word of outrage, you only encourage more players to log using the same justification. Loggers are the lowest craven scum in the Galaxy, and should be routinely named, shamed and banned from Open Play. But those who encourage the lumberjack scum in their abomination are worse still. The op should fall foul of a catastrophic freak server error that permanently wipes his account.


6 month Necro thread !!!

This deserves:

1350744101590.jpg
 
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