Dear Frontier Developments Team,
I hope this letter finds you well. My name is John, and I am an avid player of EDO. I want to start by expressing my deep appreciation for the hard work you've poured into the development of this incredible game. The immersion, attention to detail, and freedom it offers are truly astonishing, and in my view, it stands as one of the most authentic space simulation experiences available.
I wish to share a suggestion with you that I believe could benefit both the player community and Frontier Developments. While "Elite Dangerous" is already vast and rich in content, there's always room to expand and enhance. One effective way to do this would be to release a new paid DLC introducing new features and functions to the game.
Additionally, I'd like to outline a few specific ideas that, in my opinion, would further enrich the "Elite Dangerous" experience:
- Planetary Construction and Development: The ability to construct bases, industries, or spaceports on planets would be a monumental step towards gameplay customization and expansion. This would enable players to have a direct impact on the game world and introduce a new layer of depth to space exploration and colonization.
this leap frogs over the ability of players to cause npcs to build new bases and expand out. Beyond hand-placed instances.
I think any such feature, due to the nature of how populations and such are implemented in systems, would have to be initiated by npcs and only potentially directed by players. Sort of like how powerplay expands only this would involve unpopulated systems or new outposts in a populated system.
Having players own settlements and such brings it too far away from fdev's vision (in so much as they have one) where the player is an insignificant bystander.
- NPC Crew with Specific Roles: Introducing NPCs that can be recruited as crew members for our ships would be a stellar addition. These characters could possess various skills and roles, ranging from engineers and weapon specialists to negotiators and diplomats, adding fresh dynamics and strategies to missions and combat scenarios.
NPC crew should have been implemented from day 1 of wings. So, yes, this is something that should happen either in a paid expansion or part of odyssey's updates. Their reasons for excluding it are short sighted and weak. Get rid of the buffs provided to ships when they have multi-crew when it comes to power distribution while they're at it.
- Pilot Cockpit Customization: Being able to alter the colors and styles of our pilot cockpit without resorting to mods would be a welcome feature. The cockpit, after all, is the space we most frequently gaze upon during our adventures, and personalizing it would truly enhance the immersion.
HUD customization i always thought should have an identity tied to the manufacturer of the ships. And the reason why all of ours looks identical is because fdev didn't have the money to create unique ones for each manufacturer. Colors i wouldn't mind being user selectable ..but i think the layout and look and feel should be unique to each manufacturer and it would offer another facet of distinction beyond min-max'd ship attributes to differentiate ships in the game.
- New Ships, Weapons, and Equipment Modules: It's always thrilling to have new tools and assets at our disposal. Adding new ships, weapons, and equipment modules would diversify tactical options and breathe new life into the game for both veterans and newcomers.
new ships are definitely something the game needs. I always preferred less module customization available to players (for the core and hardpoint modules) ...allowing fdev to create a near infinite variety of variants that can be assigned to various factions and only purchasable thru those factions. And if the ship skin mechanic could be extended, via procedural generation, even the look of those variants can be different. This would drive players to interact more with what it means for a faction to be a faction. They wouldn't be just pointless variations of names that players can totally ignore because they dont matter really.
But beyond that i still want my flyable - customizable - craftable - dredger that sits at a size that's maybe 1/3 the size of the carrier and acts as the ultimate end-game activity. Buliding your own dredger would involve a lot of steps that take you all around the game's various roles and have you visiting a number of different systems with specialized new shipyard stations to craft and ship the large pieces to special dredger factories. Each dredger would be visually unique because it's a combination of user defined subsections and procedural generated ship kit. it's not a station that is persistent that other players can dock in, only the owner can dock and it only accepts the current ship. It's destroyable and can destroy others. It can be setup to salvage ship parts or strip-mine roid fields or munch on thargoids. all maintenance and repairs have to be crafted. If a dredger is destroyed you can have the parts insured, but you would have to re-assemble it a dredger factory and lose any engineering mods done to the components.
Dredgers would be incapable of dogfighting. Instead they would rely on fighter squads and brute force, using it's maw as it's primary weapon and bulk as it's defense. However they would be supplied with several hardpoints that can be populated by the owner and potentially manned by npc or human crew. The owner can of course also undock and let npc crew pilot the dredger while they use their ship.
This would be like a player capship. And it would involve new game play loops separate from what you do currently in the game. I could see that being a paid expansion.
In closing this thought, I wish to emphasize that, as a dedicated "Elite Dangerous" player and customer, I would gladly pay $50 for a DLC that incorporates these enrichments into the game universe.
Not only would this provide an opportunity for fresh and renewed gameplay, but it would also serve as an additional revenue stream that could be reinvested into the ongoing development and creation of more high-quality content.
In conclusion, I want to thank you once again for your dedication and effort in making "Elite Dangerous" a unique experience. I eagerly look forward to seeing where the future of the game will take us and will continue to support your initiatives with excitement.
Warm regards and wishing you much success in all your future endeavors.
Sincerely,
Endealon.
I'm sure there are a lot of players who would have happily subscribed to elite for the past 8 years if the issue was funding the features that seemingly weren't getting done in the game. At the same time, we see a bunch of investment in something that seemingly got no user input (odyssey, and earlier cqc). I dont know why fdev does what they do or doesn't do what they dont do. But it doesn't seem to be related to not being aware they can charge money to fund it. There's certainly player interest in more updates to this game...but perhaps we're massively overestimating that interest if fdev doesn't seem to share that view of a slam dunk profitable expansion. or maybe they're not interested in hiring the kind of people they'd need to in order to make that expansion a quality one and as a company they are moving in a different direction ...limiting what can be done with elite going forward.
keep hope alive though.... imagining "what if's" is basically what elite dangerous has survived on since fdev abandoned finishing powerplay.