Modes Open mode balancing proposal

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Whitelist this... block that...

Ta-daa!

I'm in SoloOpen mode, getting all the benefits without any of the risk!

Not something I would do, nor would I approve of - but we've seen time and time again that if there's a zero-risk route, a subsection of the playerbase will take it.

It can be worked around. Fdev cannot be shadowbanning for bad connection, but they can take away some in-game bonuses for that.
 
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No-no. Risk of being attacked at any time IS the PvP MMO expirience.

See, there you go again. What you are describing is not PvP, it is PaP where the A stands for against. Versus includes the concept of competition, but you don't want competition, you want live targets.

You are also trying to force people to conform to your vision of the game at the expense of their enjoyment to your benefit. As other people have said, your goals are nothing new, and your argument amounts to, I want to kill other players so Frontier should encourage them to be where I can.

The problem with this mindset is, while it satisfies your desires, doing so explicitly places NO value on the other player's time and enjoyment of the game, meaning that you are asking Frontier to discriminate in favor of your desire for live content.
 
See, there you go again. What you are describing is not PvP, it is PaP where the A stands for against. Versus includes the concept of competition, but you don't want competition, you want live targets.

You are also trying to force people to conform to your vision of the game at the expense of their enjoyment to your benefit. As other people have said, your goals are nothing new, and your argument amounts to, I want to kill other players so Frontier should encourage them to be where I can.

The problem with this mindset is, while it satisfies your desires, doing so explicitly places NO value on the other player's time and enjoyment of the game, meaning that you are asking Frontier to discriminate in favor of your desire for live content.

Competition has little to do with PvP in MMO. Power is about means, and is secondary to goals. In PvP MMOs, you being less leveled/geared drives you to get better gear.

And competitveness does not mean that participants do have the same goals. Trader have to escape, pirate... well PvP piracy is some kind of placeholder there, so his goal is to entertain himself and you in the process.

And with those changes, people who are able to overcome the odds will get more reward. There are no reasons to even try that at the moment.

I chose PvP servers each time in WoW for impoving my expirience by having constant risk of being attacked in the open. And PvP servers were always more popular there.

Although some in-game tools to determine whoever has a longest Cutter would not hurt. But that is another story.

And I stress again that I had never interdicted any non-wanted player without his permission.
 
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See, there you go again. What you are describing is not PvP, it is PaP where the A stands for against. Versus includes the concept of competition, but you don't want competition, you want live targets.

You are also trying to force people to conform to your vision of the game at the expense of their enjoyment to your benefit. As other people have said, your goals are nothing new, and your argument amounts to, I want to kill other players so Frontier should encourage them to be where I can.

The problem with this mindset is, while it satisfies your desires, doing so explicitly places NO value on the other player's time and enjoyment of the game, meaning that you are asking Frontier to discriminate in favor of your desire for live content.

+1

Well said

I play in Open because I choose to.

I respect everyone's right to choose however they want to play.

Currently FD policy agrees with that position. I don't see it changing just to appease a few vocal players who want to force others to "play it their way."

Moderators: Time to close yet?
 
And I stress again that I had never interdicted any non-wanted player without his permission.

And again you simply state your viewpoint and expect everyone else to get on board.

Many others simply accept the game they bought under the terms laid out by FD and choose how to play ED the way they want to.

Your continued insistence that FD should accommodate your narrow view of how everyone else should play ED is, quite simply, irrational.
 
And again you simply state your viewpoint and expect everyone else to get on board.

Many others simply accept the game they bought under the terms laid out by FD and choose how to play ED the way they want to.

Your continued insistence that FD should accommodate your narrow view of how everyone else should play ED is, quite simply, irrational.


Imagine if Open and Solo players went into casino together. PvP players played roulette, PvE ones just drank cocktails. And even if we spend the same amount of drinks, 100% of the time I will have the same or less money than you.

What does that mean? That this casino is rigged, and should be fixed.

The fact that not everyone play casino doesn't mean that it is not a scam and should not be fixed.
And we can add to that that I have to spend more money on drinks (better modules).
Statement that ED is not a casino is just invalid.
The fact that roulette is optional is invalid as well.
And while you can play casino knowing that it is rigged, it kills most of the fun about it.

And exactly that makes open a place which is full of people who either do not know about that it is rigged or people which have nothing to lose. Exact situation we are having now.

And winrates shoud be added, and balanced in a way which will not bring people who hate gambling to it, but will satisfy people which do like gambling.


What is illogical here?

And your "everyone" are PvE or casual PvE players. My everyone are pvp players.

And I know difference in PvP in mmo and in e-sportive games.
I am still at top 100 dotabuff on some heroes, and I had "finished" a couple patches of PvP and PvE on WoW. Not to mention Lineage. And other reasons to be proud of myself... kill me.

Competitiveness is different in MMO and session esports. And it barely mixes.
By the way, "levelling play field" in wow brought arenas to all-time low by a large margin.
 
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And your "everyone" are PvE or casual PvE players. My everyone are pvp players.

No

"Everyone" means any and all players

Out of that group, you may get some agreement, but it would be irrational to expect all

Your suggestions if implemented by FD would affect all players - but I'm quite sure you will disagree with that as you seem only focused on one group of players as if there are no players who switch modes whenever they so choose.

By your repeated expression of your "cred" earned from other games, you simply re-enforce the erroneous notion that your views are more valid and important than those of other players.
 
No

"Everyone" means any and all players

Out of that group, you may get some agreement, but it would be irrational to expect all

Your suggestions if implemented by FD would affect all players - but I'm quite sure you will disagree with that as you seem only focused on one group of players as if there are no players who switch modes whenever they so choose.

By your repeated expression of your "cred" earned from other games, you simply re-enforce the erroneous notion that your views are more valid and important than those of other players.

What we have on those forums are people which have a win-win and lose-lose mode choice.
Other one have lose-win and win lose.

Of course opportunity cost is still a cost. But other party have some in their choice and other have none whatsoever. There is no balance at the moment.
Both choices of mode to play should have some, and those opportunity costs as equal as possible. So it would come down to personal preference alone.
 
No-no. Risk of being attacked at any time IS the PvP MMO expirience. PvE is that nothing can harm you unless you had concented for that.

I have standing proposition for ship impounds as a punishment for PvP crimes. It is inside focused feedback on CnP archives.
I can shoot rebuys of uningeneered ships from a multicannon for all I care. Possibility of losing my ship for 12 hours is the only thing which would make me reconsider griefing anyone. Not that I had ever done that.

But ATM, Open mode consist only of newbies, griefiers which murder them, and people which are PvPing each other and ganking griefers. It needs revitalising.

When you understand that you are playing poker with wages against nothing while staying in the Open mode, you cannot go back.
This is just your own opinion. Which is only a part of and your own interpretation; of the facts.

Next you will be stating that you speak for everyone.
 
...So it would come down to personal preference alone.

It does come down to personal preference

We are all free to choose which mode we wish to play in

If you wish to interpret that as choosing your risk level, I would not disagree.

However, if I understand correctly, you are suggesting that your choice to play at a higher risk level should be rewarded as per your guidelines, this is where I disagree. Players all payed for the game with a clearly defined understanding that all modes were going to be treated equally.

Additionally, you are overlooking OBVIOUS advantages in Open play for higher income opportunities via tactical trading dividends, wings bounty hunting, wing missions, etc.

Ultimately, as always, the argument is just another plea from an Open player to force other players into Open mode so that you can have more live targets.

This argument has been rejected by FD repeatedly.
 
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Players all EVERYONE payed for the game with a clearly defined understanding that all modes were going to be treated equally.
Additionally, you are overlooking OBVIOUS WHICH ARE IMPOSSIBLE IN THE PG OR WHATEVER advantages in Open play for higher income opportunities via tactical trading dividends, wings bounty hunting, wing missions, etc.
.


And it was posted by no less Fdev employee first. Then shut down by resistance of PvE players and their maternal instinct... I do not know.

Please, get down with everyone at Hotel California to discuss idea of Open bonus itself. I do not want this thread to be closed for spam of bull.
 
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You keep mentioning WoW and you keep being told this is NOT WoW in response. Of course you just keep ignoring this statement, along with any opinion that differs from your own on the subject; of demanding F.D. provide a means of you gaining more victims in open.

..and while I am here. Do us a favour and show us the the proof that you can take any NPC in any ship; with any small pad ship you care to fly. Or, stop claiming that there is 'Zero Risk' in private or solo modes of play.
 
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You keep mentioning WoW and you keep being told this is NOT WoW in response. Of course you just keep ignoring this statement, along with any opinion that differs from your own on the subject; of demanding F.D. provide a means of you gaining more victims in open.

..and while I am here. Do us a favour and show us the the proof that you can take any NPC in any ship; with any small pad ship you care to fly. Or, stop claiming that there is 'Zero Risk' in private or solo modes of play.

Yeah. There is no spoon, I got that.
Reread OP. Everything is there.
 
If you* voluntarily force yourself to log into open only, that's on you. Your choice in doing so is not an argument to demand FD create special circumstances for you. The other modes are still there for when you don't want risk.
*You meaning anyone, not pointing fingers.
 
If you* voluntarily force yourself to log into open only, that's on you. Your choice in doing so is not an argument to demand FD create special circumstances for you. The other modes are still there for when you don't want risk.
*You meaning anyone, not pointing fingers.

And I think that there are special circumstances. For PvE players.

They can just disable interdictions on players. Then it would be clear.
Otherwise, this is just heavily PvE favored game.
 
Yeah. There is no spoon, I got that.
Reread OP. Everything is there.

I did and I responded to it. Just to remind you, it is quoted below; not that I expect you to like it any more now; than you did the last time I wrote it.

Fragment of an official statement; made by JFK:

"and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept".

Made more than 20 years before the 1st Elite game and has more in common with open play, that anything dreamed up by the 'It's not fair and I want' brigade; we have here today.

A forum is about the discussion of different points of view, or opinions. You seem to think that they are just a place to dictate your own set of demands.
 
I did and I responded to it. Just to remind you, it is quoted below; not that I expect you to like it any more now; than you did the last time I wrote it.



A forum is about the discussion of different points of view, or opinions. You seem to think that they are just a place to dictate your own set of demands.

I had replied to that out-of-place quote. Moreover, I want that quote to be appliable to ED.

No doubt, this will bring more players to the Open. But only those which have necessary skills to manage their risks, and not everyone. For the rest, I am totaly OK with open PvE mode as well.
Players have differently coded weapons and ships unlike NPC ones. This should be doable.

ATM, there is no parity in benefits/risks between game modes. And that is a fact. This should be changed, even if PvE players will get some opportunity cost which would bother their minds a little.
 
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Fragment of an official statement; made by JFK:

"and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept".

Made more than 20 years before the 1st Elite game and has more in common with open play, that anything dreamed up by the 'It's not fair and I want' brigade; we have here today.

I had replied to that out-of-place quote. Moreover, I want that quote to be appliable to ED.

No doubt, this will bring more players to the Open. But only those which have necessary skills to manage their risks, and not everyone. For the rest, I am totaly OK with open PvE mode as well.
Players have differently coded weapons and ships unlike NPC ones. This should be doable.

ATM, there is no parity in benefits/risks between game modes. And that is a fact. This should be changed, even if PvE players will get some opportunity cost which would bother their minds a little.
Why? What is the motive for requiring this proposed change?

As to the JFK quote: We choose open for the challenge; not the bonuses.
 
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