Which is irrelevant since the wining condition does not depend on what those npc are trying.
They could slow you down if they're too hard, but not prevent you from doing PP
And if they make NPC that hard they could literally prevent you to do PP, people will simply stop doing PP
In a hypothetical PP NPCs killed 50% of your runs, you'd have to do 50% more work or forced to change your tactics because other powers are trying to disrupt your power at the same time. They are there as opposition, not window dressing.
Time is vital in PP, and the less you have the harder you have to work since the material you shift is infinite.
With nothing pushing back powers can easily predict and support larger empires because everything is 100% efficient.
If you design a game which makes this type of play the only way - then yes. I did play 6000h of Dota2, 5vs5 team PVP
But Elite is not that game - and PVP in ED is something that is actually completely optional, even in Powerplay
The only mode where PVP is mandatory is CQC
And as I keep on pointing out- because NPCs don't add the variability and opposition to make PP interesting, players do. NPCs lack the persistence, variability as well as consistency given PPs scope is literally the entire bubble split into explicit territories.
Sandro is long gone from ED, his ideas were not seen acceptable by the management back then
So what he said 6 years ago had no meaning for the game we played in the last 6 years.
Well his comments are valid since he's talking about FDs views about the current design which has not changed. And bear in mind
every proposal for PP has had Open or some modification of the status quo. Thats flash topic 1, 2, a subsequent plan discussed on the PP / leader dev discord, and now V2.