Robert Maynard
Volunteer Moderator
In the most recent Frontier accounts that mention sales of the game it was in the region of 4M copies. During the Epic Games promotion c.8M copies were given away free (with Frontier presumably being paid by Epic for doing so). That's the 12M. Number of copies sold would be the theoretical maximum of active users, if all game owners were still with us. It bears no resemblance to active users - and Frontier don't report those numbers, noting that often quoted Steam Chart numbers only apply to those who play the game through Steam - which means that many of active players owning one of the c.4M paid copies aren't included and none of the active players owning one of the c.8M Epic Games copies are either.What's the math behind that? Because I’m pretty sure the number of copies sold for GTA V / GTA Online doesn’t exactly match the number of active users either.
It's not at all difficult for Frontier to assess engagement - as they have the in-game analytics and know how many players are playing at any given time and for how long over a period of interest. Player groups like to big-up their impact on the game, of course - but they were not the only players engaged in AX combat, nor the only group to do so.It’s difficult to estimate engagement without something like a 'Solo Hauling Initiative' to track those players, but I’d argue that while those 1,200 players in AXI have a noticeable impact on galaxy evolution, 1,000,000 solo haulers could suddenly disappear without anyone, Frontier included, really noticing.
I strongly suspect that Frontier would notice the sudden disappearance of 1M players from the game - as those players are as likely to buy cosmetics or paid-access ships as any player. That some in the PvP community may neither notice or care is not really relevant in this case.
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