Open-Only in PP2.0?

Did you consider forming a wing to protect a convoy from attack?
Both. Wing to protect and wing to attack. Would be even better if number of players (or missing human players) in wings could be balanced by adding NPCs of corresponding level(s).

P.S. many, many years ago in CS (Counter Strike, not famous SC) if human teams are unbalanced we were simply adding some Bots to balance.
 
You don't have to only kill other people, that is not the sole purpose of open mode, you are supposed to be going after the NPC's too, the original intent of the game was to go only for the NPC's
Just to clarify: in my case killing NPCs is simply boring as a purpose. It was always clear that ED not possible without some Combat activities thus I have Stellar Pmk2 engineered mostly to G5, so gained Expert pretty quick (with 0 "insurance claims") but just to unlock Petra Olmanova. Beyond that I personally do not see much sense fu flying around killing NPCs or Human Players while having Galaxy that full of wonders.
 

Robert Maynard

Volunteer Moderator
This has very little to do with the post you are quoting: which was that (particularly in this forum) PvE players seem to enjoy the game 'just fine', but only after as much challenge or requirement to pay attention to/engage with the game as a player has been removed from an element as possible.
As the game has no difficulty slider, the general challenge posed by it necessarily need take into account players of all different skill levels undertaking the different roles that teh game offers. Not every player is seeking the same level of challenge from the game - noting that much of the challenge in this game is opt-in rather than generally applied.
 
Just to clarify: in my case killing NPCs is simply boring as a purpose. It was always clear that ED not possible without some Combat activities thus I have Stellar Pmk2 engineered mostly to G5, so gained Expert pretty quick (with 0 "insurance claims") but just to unlock Petra Olmanova. Beyond that I personally do not see much sense fu flying around killing NPCs or Human Players while having Galaxy that full of wonders.
I have no notion as to what the word boring means, I don't get bored and find a great deal of fun in adopting the tasks given in game and engineering ships for those tasks, and honestly when you do do that, fighting the NPC's real is a lot of fun. It is tedious when you are not immersing in some other aspect of the game rather making their destruction the entire goal. I do that kind of fighting, only against NPC's only whilst fine tuning engineering balances.

Can I ask, are you fighting the NPC's only in your massively combat focused ship? If so, then to my mind and with all due respect, you've not really figured out any fun ways to play. I bet you don't use that python for exploration either, so if you do get what I mean, you've had to engineer a ship for exploration if that is your thing.

Being expert is, I think, being able to fight the NPC's whilst achieving some other task, rather than looking for human players to kill because it's less boring.

I also enjoy PvP, but it really has to be well balanced for it to be any fun.
 
As the game has no difficulty slider, the general challenge posed by it necessarily need take into account players of all different skill levels undertaking the different roles that teh game offers. Not every player is seeking the same level of challenge from the game - noting that much of the challenge in this game is opt-in rather than generally applied.
... and that mentality is what lead to AFK turretboats and shieldless haulers being the meta for BGS/PP1.0 gameplay, which in my mind, is a bad outcome.
 

Robert Maynard

Volunteer Moderator
... and that mentality is what lead to AFK turretboats and shieldless haulers being the meta for BGS/PP1.0 gameplay, which in my mind, is a bad outcome.
AFK turretboats should receive "special attention" from NPCs as they are a pox on the game.

Shieldless haulers are something of a meme - not sure how many players actually choose to haul with no shields, regardless of activity.
 
I have no notion as to what the word boring means, I don't get bored and find a great deal of fun in adopting the tasks given in game and engineering ships for those tasks, and honestly when you do do that, fighting the NPC's real is a lot of fun. It is tedious when you are not immersing in some other aspect of the game rather making their destruction the entire goal. I do that kind of fighting, only against NPC's only whilst fine tuning engineering balances.
Perhaps that is one of main advantages of to be a human that we not necessary have to like or find boring what other humans do, right.
Can I ask, are you fighting the NPC's only in your massively combat focused ship? If so, then to my mind and with all due respect, you've not really figured out any fun ways to play. I bet you don't use that python for exploration either, so if you do get what I mean, you've had to engineer a ship for exploration if that is your thing.
Sure you do! And yes, I'm that much boring person and playing all wrong: I fight NPC's in Pmk2 (Phantom before), haul and mine in T-8, exploring (now) in Mandalay. Everything except Stellar T-8 are engineered inside out. Also I do believe that NPCs in game are to involve and entertain me, so we fighting when I want, not when they do so. When I want to fight them (for whatever reason) I'll take my Pmk2 and go to appropriate place to find some decent opponents there.
Is it right or wrong does not really matter since that is the way I enjoy the most at the moment. Hope that answers the question.
 
I fight NPC's in Pmk2 (Phantom before), haul and mine in T-8, exploring (now) in Mandalay. Everything except Stellar T-8 are engineered inside out. Also I do believe that NPCs in game are to involve and entertain me, so we fighting when I want, not when they do so. When I want to fight them (for whatever reason) I'll take my Pmk2 and go to appropriate place to find some decent opponents there.
Is it right or wrong does not really matter since that is the way I enjoy the most at the moment.

And folks, here is the essence of the game we bought.

Let's each enjoy the way we like to play it, and stop pestering FD to make the game more to our whims (and disruptive to others), or force / entice others to play the way you want them to.
 
What is the point in playing PP in a solo PVE only fashion?

Some people must enjoy it, otherwise this wouldn't be a thread.

I'm signed up with PP, but not actively pushing or defending my power. Just doing my usual stuff and getting merits along the way. To be fair, i've been mainly in open since pledging and not seen a single other player in my power's systems. The only player i've seen since the update was someone camping an engineer base.

Where are all the people claiming they are in open only? Clearly not anywhere near the systems i'm in.
 
Perhaps that is one of main advantages of to be a human that we not necessary have to like or find boring what other humans do, right.

Sure you do! And yes, I'm that much boring person and playing all wrong: I fight NPC's in Pmk2 (Phantom before), haul and mine in T-8, exploring (now) in Mandalay. Everything except Stellar T-8 are engineered inside out. Also I do believe that NPCs in game are to involve and entertain me, so we fighting when I want, not when they do so. When I want to fight them (for whatever reason) I'll take my Pmk2 and go to appropriate place to find some decent opponents there.
Is it right or wrong does not really matter since that is the way I enjoy the most at the moment. Hope that answers the question.
No, I don't get bored, never have.

I'm not accusing you of being boring, I have just stated that I've no real concept of what it means, because I don't get bored. Why would I accuse you of being something of which I've no real notion of?

I'm a little puzzled by your reply. I'm not questioning how you play only that you find the play boring, which is something that you've stated; You appear to me to be, I hope you will forgive me my perception, but reading what you want to read and responding to some other narrative entirely.

I just don't understand how you can find the game boring is all.
 
That's a nice idea, being able to wing with bots! It's really unbalanced at the moment in open, when your opponents are in a wing and you are a lone pilot.

That's why i've sometimes made the sarcastic argument against open bonuses for PP by saying its solo that should get the bonus since in open you can wing up, in solo you can't.

Mainly i'd love NPC wingmen anyway, not just for PP, as i'd love to put them in my other ships and fly along with them, issuing them order. Combat, mining, even exploration. Also NPC crew being visible in our spare seats.

Unfortunately, i think its a pipe dream and FD will never make it happen.

A bit like open only :p
 
AFK turretboats should receive "special attention" from NPCs as they are a pox on the game.

Shieldless haulers are something of a meme - not sure how many players actually choose to haul with no shields, regardless of activity.

Always fly with a shield. I don't trust myself to not lose attention at a critical moment and i certainly don't trust the auto-dock to not run me into a wall.
 
That's why i've sometimes made the sarcastic argument against open bonuses for PP by saying its solo that should get the bonus since in open you can wing up, in solo you can't.

Mainly i'd love NPC wingmen anyway, not just for PP, as i'd love to put them in my other ships and fly along with them, issuing them order. Combat, mining, even exploration. Also NPC crew being visible in our spare seats.

Unfortunately, i think its a pipe dream and FD will never make it happen.

A bit like open only :p
I think it was one of your posts the other day that got me to thinking about this, such a superb point which is why the sarcasm works really well; Nice!!!
 
AFK turretboats should receive "special attention" from NPCs as they are a pox on the game.

Shieldless haulers are something of a meme - not sure how many players actually choose to haul with no shields, regardless of activity.
.. and I agree, however you can't 'single out' one type of player and expect a positive result, because otherwise, they'll just move onto another closed loophole to exploit. We've seen it countless times. An overall uplift to the AI skill level, the modules they carry (e.g. Torpedo Pylons), and their aggressiveness to the point that they are capable of sending a player to the rebuy screen is not only an unreasonable ask in a game where combat with said AI forms one of its cornerstones, but one which shuts down a considerable number of potentials for 'farming' exploits, which is vital in a PvP/TvT mechanic such as PP.

As to shieldless haulers, respectively, I think you're trying to downplay my point here. From personal experience, they were still as prevalent and a core part of CG/PP gameplay strategies when I last managed to get in the cockpit (about 5 months ago) as they had been since the games inception, once folk worked out the benefits it yielded for zero risk (outside of Open).
 
I'm signed up with PP, but not actively pushing or defending my power. Just doing my usual stuff and getting merits along the way. To be fair, i've been mainly in open since pledging and not seen a single other player in my power's systems. The only player i've seen since the update was someone camping an engineer base.
Judging by the synopsis of the former PP 'coordinating' groups, it looks like a lot of what could be termed 'consolidation' is going on, meaning unless you're going into their systems looking for them, you're not likely to stumble into them. I think ALD and the Feds had one bushfire system conflict last cycle.
 

Robert Maynard

Volunteer Moderator
.. and I agree, however you can't 'single out' one type of player and expect a positive result, because otherwise, they'll just move onto another closed loophole to exploit. We've seen it countless times.
Removing actual exploits should be a desired outcome for improving the game.
An overall uplift to the AI skill level, the modules they carry (e.g. Torpedo Pylons), and their aggressiveness to the point that they are capable of sending a player to the rebuy screen is not only an unreasonable ask in a game where combat with said AI forms one of its cornerstones, but one which shuts down a considerable number of potentials for 'farming' exploits, which is vital in a PvP/TvT mechanic such as PP.
Assuming that it should read "a reasonable ask", while combat with AI may be a cornerstone of the game for those who choose to engage in combat, engaging in combat is only a required part of two of the five in-game paths to Elite. Noting that NPCs are already at a level where they are capable of sending some players to the rebuy screen, and that while Powerplay may, like the rest of the game, offer opportunities for PvP it does not in any way require players who engage in the feature to engage in PvP.

Players can only set the local difficulty of the game for those players who choose to instance with them. Noting that Frontier have already tweaked the NPC challenge once of Powerplay 2.0 based on feedback, presumably to better position it for the player-base in general rather than just the skilled players interested in combat.
As to shieldless haulers, respectively, I think you're trying to downplay my point here. From personal experience, they were still as prevalent and a core part of CG/PP gameplay strategies when I last managed to get in the cockpit (about 5 months ago) as they had been since the games inception, once folk worked out the benefits it yielded for zero risk (outside of Open).
If they're in modes other than Open how are they observed to be counted?
 
I just don't understand how you can find the game boring is all.
I never did. I wrote that "killing NPCs is simply boring as a purpose". Please, forgive me unclear expression. At the moment, EDO itself is too exiting to spend time on killing NPCs without purpose.
Again, for me at the moment. Maybe in few months I'll be chasing you in my "murderboat" and will be finding that an extremely exiting time investment.
 
Last edited:
Back
Top Bottom