Open-Only in PP2.0?

Then you're unfarmilliar with the lore.
I can't tell YOU what YOU are not familiar with because I can't know about it.
But I think YOU should explain about LOR to those people who performed the CG as part of the game. Maybe some of them were on the other side and continued to drive medicine :)

And yes I think it is necessary to make a suggestion in the description of the CG to write at the bottom in big letters : (just an example) This is the CG for the Empire and if YOU are a side of the Federation then pass by ;)

As for the Elite LOR I played Elite1, Frontier and FFE, you are in the game as an independent mercenary ! And it's normal to fly into the Conflict Zone and choose the side that will win at the moment, not a specific one. Easier to win, easier to get money. The fate of the mercenary !

P.S. The Pilot Federation is an independent organization, today you have a mission to kill Imperials, tomorrow you have a mission to kill Federates and it's normal to the spirit of the Elite.
 
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Well it is, with many solutions for nearly every issue. Pad blocking, C+P, its all possible to have a more robust design.
Pad blocking is the most problematic one...ships occupy a 3d volume in outposts, it happened to me many times to block mates outside small stations when docked at outposts and waiting for the marked slaves counter reset (I used to leave a laptop logged to avoid the fast track when credits were scarce in the game).
 
My translator must have mistranslated the words again.
This could be. There are many good alternatives out there, try a different one for a change.

What I meant is that Power Play is specifically there to make people fight each other on a grand scale on purpose, in contrast to the seal-clubbing for the lulz. And of course making people fight each other will inspire them to find many solutions for the problem "how to win this war". Infiltration and sabotage are well known techniques to win a war. If you need literature on it, look up the Aeneid by Virgil. Clearly a rip-off, but much more interesting than Odyssey (no pun intended).
 
Infiltration and sabotage are well known techniques to win a war.
You can't hear me. Diversion is when it's part of the game.
Okay, here's an example.
One streamer plays Tarkov's Escape, where they agree with people to go on a raid, well, there are equipped and together go into the zone to win and gain equipment.
So, they agreed, went into the zone and the two who asked to raid with him immediately killed him at the entry point.
What are they, saboteurs?
 
If they want to attack other fellow pledges they'll be on KOS lists almost immediately.
I don't know what a KOS list is, but I'd like to know how this list fits with :
 
I don't know what a KOS list is, but I'd like to know how this list fits with :
Kill On Sight (KOS)- once people know what others are like then they'll be distrusted regardless of pledge or name.

And if you restart and give yourself a new name thats even more of a crazed edge case for arguments sake.
 
You can't hear me. Diversion is when it's part of the game.
Okay, here's an example.
One streamer plays Tarkov's Escape, where they agree with people to go on a raid, well, there are equipped and together go into the zone to win and gain equipment.
So, they agreed, went into the zone and the two who asked to raid with him immediately killed him at the entry point.
What are they, saboteurs?
Nice straw-man. We are talking about Elite and PP2.0, not Tarkov. If you want to discuss the later, I'm sure they have forums there as well.
 
Kill On Sight (KOS)- once people know what others are like then they'll be distrusted regardless of pledge or name.

And if you restart and give yourself a new name thats even more of a crazed edge case for arguments sake.
I mean, your list will be filled with the same people with new nicknames. And so on and so forth.
 
Anyone playing in a CG in open has already consented to player interaction, so are unlikely to call legitimate PvP players gankers, just the gankers...

This here is the essence of the whole Open vs Solo issue.

I play in Solo, because I don't wish to have the described experiences in my gaming pastime.

But if you choose to play in Open, you really consented to have these experiences too. It is not fair to complain on them, or combat log, whatever. Those acts, be they nice or not, are part of the whole Open package you agreed on. Bite the bullet and go on. It was your choice.
 
This here is the essence of the whole Open vs Solo issue.

I play in Solo, because I don't wish to have the described experiences in my gaming pastime.

But if you choose to play in Open, you really consented to have these experiences too. It is not fair to complain on them, or combat log, whatever. Those acts, be they nice or not, are part of the whole Open package you agreed on. Bite the bullet and go on. It was your choice.
👆 ...ye, but also better to avoid interfere (or minimize any interference) with other players' groups interests, who eventually play in open and bear the risk of such experiences.
 
This here is the essence of the whole Open vs Solo issue.

I play in Solo, because I don't wish to have the described experiences in my gaming pastime.

But if you choose to play in Open, you really consented to have these experiences too. It is not fair to complain on them, or combat log, whatever. Those acts, be they nice or not, are part of the whole Open package you agreed on. Bite the bullet and go on. It was your choice.
In the case of a CG it's better in Mobius, which is quite well populated now. In past CGs it could feel like Solo, but now there's not only a decent number of Cmdrs but also a decent variety of ships, so it feels like CGs from much earlier in game, atmosphere wise.
PP is somewhat different due to the nature of the concept.
 
Oh I know Mobius (I'm a member) and my rl friends group, but my comment was not pro-Solo anti-Open, no.

I was simply saying if a player chooses to play Open, he has to accept all that goes with it. Be it making friends, getting help, suffering the gankers and viciousness, whatever. All of that is in the parcel called "Open", and one has to accept it. Fully.
 

Robert Maynard

Volunteer Moderator
Oh I know Mobius (I'm a member) and my rl friends group, but my comment was not pro-Solo anti-Open, no.

I was simply saying if a player chooses to play Open, he has to accept all that goes with it. Be it making friends, getting help, suffering the gankers and viciousness, whatever. All of that is in the parcel called "Open", and one has to accept it. Fully.
... which includes being blocked and potential targets using menu exit to leave the instance - both are also parts of Open and have been since the beginning.

It's worth noting that some of those who suggest that players in Open should accept everything that Open has to offer omit to include those parts of the Open experience, as they don't seem to accept that they are also part of the Open experience.
 
In #394 I clearly said "...no combat log...".

When you choose Open, go with it and enjoy/suffer all that's in it. It's only fair to the rest of the players there.
 
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