... by making the greater challenge opt-in, as they have done with Thargoids and PvP.
Certainly "a lot of design decisions" mean that no player requires to enjoy, or even tolerate to play the game - not limited to game modes or the ability to block individual players but also that leaving the game via menu exit is permissible at any time (and the Dev who made the statement acknowledged that they knew that Frontier's stance would not be appreciated by all players).
Even not much is more than the claimed "The ranks, don't award you anything tbh, they're a title for yourself and that's it. A lil sticker saying "you did it".".
Semantics, being the branch of linguistics and logic concerned with meaning, would seem to be rather necessary when communicating.
What it all comes down to is that there is no player-owned territory in the game, by design. Even when player supported minor Factions were able to be applied for and implemented in the game it was clear that player supported Faction was subject to the same rules as every other Faction in the game.
Put differently, it seems that this game is not the player territorial game that some players seem to be seeking.
It would be a fundamental difference if some players no longer affected the single persistent galaxy state, as all players affecting it is part of the game as it has been sold to all players for over a decade.
"... by making the greater challenge opt-in, as they have done with Thargoids and PvP."
PVP, I disagree there personally. Thargoids, absolutely.
"Certainly "a lot of design decisions" mean that no player
requires to enjoy, or even tolerate to play the game - not limited to game modes or the ability to block individual players but also that leaving the game via menu exit is permissible at any time (and the Dev who made the statement acknowledged that they knew that Frontier's stance would not be appreciated by all players)."
When I say a lot of design decisions. I'm referring to the grand scheme of the game in this long run it's had where it's lead to discouraging a lot of social activities. Engineering creating power gaps. Lack of balancing ships as well. Crime and punishment not really doing a whole lot. Implementing solo and private group play to alleviate issues. Making specific locations provide more materials as a bandage rather than an actual adjustment to naturally encourage certain gameplay in a fun way(you're not going to tell me visiting the jameson site, scanning, relogging, and trading materials is fun I'm sorry, I don't know a soul who thinks relogging their game is intentional).
"Even not much is more than the claimed "The ranks, don't award you anything tbh, they're a title for yourself and that's it. A lil sticker saying "you did it"."."
You're correct, but it's not so black and white to say this is an issue that's resolved. It's steps in the right direction if anything.
"Semantics, being the branch of linguistics and logic concerned with meaning, would seem to be rather necessary when communicating.
What it all comes down to is that there is no player-owned territory in the game, by design. Even when player supported minor Factions were able to be applied for and implemented in the game it was clear that player supported Faction was subject to the same rules as every other Faction in the game.
Put differently, it seems that this game is not the player territorial game that some players seem to be seeking."
Let's rephrase then if we're going to play that game and be ultra specific. What does influencing a system into the power you pledge to "do" for you that would have meaning other than gaining credits or preventing you from losing credits to another power? If you removed the power play system entirely, you'd have the same results as it were with it... which is to say you'd gain and lose nothing with or without it. Powerplay is added into the game to create diversity in decisoin making to influence systems to encourage players to have a reason to do things in specific areas... but if the rewards don't have any affect on players or only affect it they participated in multiplayer(which seems to be the case most do not want to considering what we've discussed) then it begs to ask "what is the point then?". If getting the abliity to have your rebuy covered when killed by another power exists only because powerplay exists, then removing this would result in no difference since regardless people are going to be solo or do things in a safe environment anyways. There are no other perks to owning additional systems or wanting to reduce another system down in power based off the rewards and designs in place that promote players to play solo.
When I say meaningful territory control for powers, it means if you influence a system to your pledged power... there should be a tangible result that made it worth doing to begin with. Otherwise you could make these personal achievements like the combat ranking you described and provide the same rewards individually. In a multiplayer sense, these don't do anything so long as the designs in play are in play as they are.
TL;DR: A change needs to happen for multiplayer to be encouraged at least somewhere so that doing powerplay matters to begin with. Right now for example, I might be pledged to Lavingy-Duval for the bounty increase for pve, but I already have systems(and all I need would be one) to bounty hunt in to benefit from this reward. Everything else is weapons every power gives, rebuy cost reductions from being killed by other powers (which if I'm fighting in my own power's system... this again means nothing and even less so if I'm in solo). There is no reason for me to gain another system or lower another's that I would personally benefit from or promote someone else to benefit from in a multiplayer sense. They can all go to the already owned systems and gain these benefits. There is no incentive.
"It would be a fundamental difference if some players no longer affected the single persistent galaxy state, as all players affecting it is part of the game as it has been sold to all players for over a decade."
I'm not sure what your point here is anymore so I'm gonna drop it because I believe we're saying the same thing and there's a miscommunication here. I have nothing against or for colonization and I'm happy how it's being done currently and hope to see it move forward. Much like this conversation lol.