Do you have an example of the kind of meaning/value you're imagining?no one's really addressing the fact that PP just doesn't have good meaning or value in the grand scheme
Do you have an example of the kind of meaning/value you're imagining?no one's really addressing the fact that PP just doesn't have good meaning or value in the grand scheme
I would never play the main game. All of my time would be in cqc.
I haven't been in an SRV in literally years; but it's a blast in VR. SRV CQC would be something else that would take a lot of my time.
Only a tiny portion of the participants get to enjoy the activity for any meaningful amount of time.
Star Citizen does have large scale organic space battles occasionally. Typically this happens when two PvP groups happen to be online at the same time in large enough numbers to mobilize. Mobilization still takes multiple hours (herding cats) and, when the battle finally occurs, the majority of both fleets are dead within the first 30 seconds. People can respawn which is basically more waiting. When the respawned players reinforce the same thing happens; dead in 30 seconds or less.
I tend to disagree, the folks that want Open Only are interested in just that, there is no other reason, if you want to meet folks for fun with no PvP just join Mobius.no longer specifically about PVP
Yep it's a bit of a mess.Ohhh, they don't have a Hotel California thread over on Spectrum, but they certainly are a bazillion threads on the topic of PvP and has been for months now. A lot of the same arguments back and forth we see here as well, minus the BGS/PP stuff, since SC doesn't have anything like that. Statements from the devs used against each other, kickstarter goals quoted and misquoted, name calling, etc. Its all good fun to read.
There have been many over the years. It's a lot of fun that you can't get anywhere else. But the ratio of time spent preparing to the time spent having fun is really bad. Bugs preventing people from playing is something you'd have to take into account when planning. A lot of the preparation is actually done ahead of time by staging your ships/assets in highly contested areas.Doubt anyone is doing large scale PvP battles in SC at the moment though since the game can and will usually kill people with a bug before everyone can organize![]()
This is something I was hoping to spark more conversation around because based off our current rewards.... it does make us question what even has value anymore? There's several routes and underlying issues connected too. We resolved one issue of balance by allowing all powers to provide the same modules, just in different order which is a good way to encourage this choice of who you pledge to without outright gating available parts. When you look at other rewards they all share, eventually you'll always have free rebuys via your own systems and via killed by opposing powers, so this element is also shared and the intention I get behind this is incentive to pvp enemy factions for your power since they're willing to pay for your ship if you do fail right? So all that leaves is the powers unique benefits themselves which is where the structure starts to crumble.Do you have an example of the kind of meaning/value you're imagining?
I'm sorry but I'm not your "folks" so you can't really assume what I want. I cna instead tell you I do want to see both PVP and PVE concepts and organic social concepts in a multiplayer setting. Whether you believe that or not is your own deal. Again, we were done a while ago. I'm not joining a bandage to an overall problem at the core of the game. I want the good and the bad, I want the consequences so my gameplay isn't a cakewalk. I want to have to find other players to work toward a goal because I NEED them, not because "I can just because". Illusion of choice is the problem here.I tend to disagree, the folks that want Open Only are interested in just that, there is no other reason, if you want to meet folks for fun with no PvP just join Mobius.
O7
I think the scorpion is an odyssey thing and I don't have odyssey. It would be a good excuse to end my "VR Player Boycott"SRV CQC? Now that could be fun! Do you take the Scarab or the Scorpion?
Powers provide credits, modules, and bonuses to activities that people enjoy doing. All of these have value to players.I can't honestly give a solution myself because the question remains to be asked, "what do players value?" that the powers could provide.
Credits still have value because they help pay for passive money sinks like fleet carriers. The costs of my carrier are technically covered for a few years but if I didn't make any credits along the way my balance would be reduced to zero. So if I can knock out 25 million per week doing some random activity I can always break even. Think of credits more like fuel; easy to get, easy to maintain, but if you completely ignore it you'll run out.We can't say credits anymore, it's too fargone to use credits alone as an example.
You keep referring to this abstract notion "value/meaning". I'm trying to understand what you mean by this.This tells me there needs to either be a rework in the structure of the game so credits are more valuable again, or a new form of currency on the side you can gain that gives you other side grades or something else that has value/meaning, or the power system as a whole needs to be reduced or considered what is affected.
That would just be annoying.Do we get increased security with our power so now dying to PVE scans is an actual threat because you're in a system that's hostile?
We already had this with power exclusive modules and it was annoying.Do we get unique ships only from X power that do X thing for powers particularly?
What you're basically asking for is more game features which are gated by Power Play interaction.Does the power dictate more of an action or unlocking an ability to do something you normally can't do like bounties now display within X radius, miners with X amoutn of cargo taken up show now in spaces under your power? Trade ships now get immediate support when interdicted? There's tons of "rewards" or "repercussions" that could be added just for the sake of adding them but what encourages someone to take more systems or protect what they have currently?
Powers give you everything you already can get via other means and more easily with bonuses that don't actively matter to anything when you're alone in the galaxy. The value of these is VERRRRRRY minimal. I can't say "worthless" because that'd be factually incorrect and this forum likes to "uhm acktually" a lot but they are pretty much irrelevant as they stand right now and once you've obtained the benefits, there's no reason to continue aqcuiring them after. Again, I'm open to be wrong here and would love to hear an argument as to how the benefits actually make a difference in gameplay because everything I find has a substitute that makes them not really matter.Powers provide credits, modules, and bonuses to activities that people enjoy doing. All of these have value to players.
Credits still have value because they help pay for passive money sinks like fleet carriers. The costs of my carrier are technically covered for a few years but if I didn't make any credits along the way my balance would be reduced to zero. So if I can knock out 25 million per week doing some random activity I can always break even. Think of credits more like fuel; easy to get, easy to maintain, but if you completely ignore it you'll run out.
Also not everyone is a billionaire.
You keep referring to this abstract notion "value/meaning". I'm trying to understand what you mean by this.
Value is tied to progression. I recently picked up a Cobra MK V and engineered it for exploration. During this time materials had value to me. I traded the materials I had and sought out the materials I didn't have. When I was finished with engineering the materials didn't have value to me anymore. When I decide to engineer a ship again then materials will have value to me again.
Meaning is entirely subjective and contextual. For me the meaning is to relax and have fun. Sometimes that means exploration. Sometimes that means going on a murderhobo rampage and nuking random players (then dealing with notoriety 10 and a 500 million bounty).
That would just be annoying.
We already had this with power exclusive modules and it was annoying.
What you're basically asking for is more game features which are gated by Power Play interaction.
For example, showing "miners with X cargo" would be a new piracy feature. And engaging with Power Play would unlock this feature. The problem is that some days I'm in the mood for piracy and other days I'm in the mood for mining. It'd be really annoying if I had to do a bunch of busywork every time I wanted to use these features.
Hmm, power benefits minimal? I'm pledged to LYR to get packhound missiles (just got them; they're fun) and prismatic shields (soon). Along with those there are eventually the credit buffs of zero rebuy and double exploration. I'm planning ultimately to return from DW3 and double a massive exploration payout. I don't think any of this is minimal or worthless, even though I don't care in the least how many systems LYR controls.Powers give you everything you already can get via other means and more easily with bonuses that don't actively matter to anything when you're alone in the galaxy. The value of these is VERRRRRRY minimal. I can't say "worthless" because that'd be factually incorrect and this forum likes to "uhm acktually" a lot but they are pretty much irrelevant as they stand right now and once you've obtained the benefits, there's no reason to continue aqcuiring them after. Again, I'm open to be wrong here and would love to hear an argument as to how the benefits actually make a difference in gameplay because everything I find has a substitute that makes them not really matter.
You've got me there on the passive payment for fleet carriers but not everyone wants a fleet carrier or needs one. So this one while beneficial to the design of the game by having a reason to keep earning credits.... can ultimately fall under "doesn't affect others". It's not enough on its own and as you said, you're covered for a few Y E A R S.
Not everyone is a billionaire no but there's very simple ways to become one within just a couple of days and that's a problem.
Youv'e answered what you're asking in the sentence here "when I finished engineering the materials didn't have value to me anymore". That's right, it ends there and if you have what you consider the best exploration ship and complete this... where does the next value come from? What's your next milestone to progress, improve your ship, or do something else that would give value to these materials again? I'm asking you right now as a lil homework assignment(again I'm not trying to be facetious here), follow that train and see where it ends. Does it loop around? Does it continue or incentivize you to play with others or keep playing? When you've said and done all there is, having every ship, engineered to the brim(which why would you, just get the best ship for each category and engineer it, not everyone is a completionist so this is a variable)... once you've completed that initial loop, what do you have to look forward to alone in the galaxy?
Let's use another example as you mentioned, sometimes it means relaxing and exploring... fair enough, you personally need credits to fund your fleet carrier (beyond the years you already have it funded for) and sometimes you want some action so you look for players to nuke... though, what's the point in that if you can do this to PVE enemies anyways? Just to grief them and make them spend money? If you're nuking them, you're taking them from 100 to 0 and there's no gain after except an annoying bounty to pay off and notoriety to deal with. What's your incentive besides "I'm bored"? Is that what the game's reduced to? You're so bored that your pleasure has to derive from killing a random player without incentive? You just do it because making someone else miserable is fun? You don't do it to gain credits or more materials to improve your ship, or influence your faction to actually DO something? You kill just to kill becauuuuse?..... It doesn't mean anything. This is what I mean by value and meaning. When you play a competitive game and see a target that has a high amount of points worth when killed, your instinct is to target that object because it's worth something to the objective. When you pvp in faction/territory games, you do it because there's a long term goal of achieving more land to use to be stronger or to "win" or to gain some form of fun thing to do. There's an objective and a reward or consequence to pursuing it. If I kill a player, I don't get rewarded. I get a bounty and have to find an NPC to pay it off. My reward could arguably be the subjective "it's fun to fight another player and test my skill in combat!" but you can just organize and arrange pvp to do this and not deal with the bounty if that's the case rather than targetting players who are under engineered just to kill them for the sake of killing them. This isn't minecraft, your subjective values aren't freeform in a game that has linear engineering grinding and organized locations to do things at.
"That would just be annoying". Again, I'm spitballing ideas, I'm open to hearing yours? It's no more annoying than someone randomly killing me for no reason in open play lol.
"We already had this with power exclusive modules and it was annoying."
Think a lil more broadly because I did not say a return to this change. I'm saying what about ships you get to pilot specifically for unique missions for your power? Temporary exclusive instances you can participate in or set ships that are specifically designed for finding other power targets? Not a ship you can just free roam the galaxy in and makes exlusive for being in powers, a FUNCTION similar to how you can queue up for conflict zones on foot.
"For example, showing "miners with X cargo" would be a new piracy feature. And engaging with Power Play would unlock this feature. The problem is that some days I'm in the mood for piracy and other days I'm in the mood for mining. It'd be really annoying if I had to do a bunch of busywork every time I wanted to use these features."
Or you go to systems that allow you to do this? Or if you don't wanna deal with it, we have solo mode? Are you narrowly reading what I'm posting here? LOL. Why not have a feature so that in systems owned by X power, cargo on NPC's and players is visible without needing to be scanned? More owned systems means more territory control over where ou can do this at etc. That's the whole point of powers is to have influence over activities and provide you benefits to doing them while also having consequences to players who DON'T own these systems and a reason to ACQUIRE THEM. You could still mine whenever you wanted to and you'd actually have to consider what powers own what systems lest you get targetted by a pirate. Or again, go solo and just forget everything too I guess. This is where value comes into play again because since players can dodge other players, they don't have to worry about piracy or losing loot, they can just avoid all of their consequences and the items they carry can be safely delivered without issue and this can be repeated again and again and in the end... it means nothing. You don't have valuable items anymore, you're doing a task and fulfilling it without a problem, there is no risk, there is no value to be lost because you have promised you will always get this done without a hiccup period. Value from the game comes from the natural direction encouraging you to fulfill a goal and providing a barrier that separates if you can complete it or not. I need to kill X target to get X item, the value is in the item, which extends to the target you need to kill, the target fights back, so the value becomes surviving so you can kill the target and get the item you want. The "value" is in having a reason to lose to begin with. If you're handed your win and automatic victory anyways, what did it ever matter to begin with?
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Honestly, everyone is actively fighting to keep this game so boring I don't get it. You can drift in space in so many games already, you can do PVE combat in so many games too in spaceships, you can find better FPS's and all of the things elite offers but the one thing it does offer is an open world where you can "blaze your trail" implying making meaningful decisiosn that reflect your own character's narrative and yet the game DOESN'T EVEN DO THIS but you're just buying it does and accepting so little in return for what??? A brand??? Do you really enjoy nothing happening in the game and having nothing to do with anyone, just cruising around a scripted galaxy where your decisions "pretend" to matter????
Alright, now we're getting somewhere. Fast forward a bit, you now have all the modules your power offers you and the benefits of rebuys under other territories or your own(this also means it will not be viable outside the bubble or any territories under no powers btw).Hmm, power benefits minimal? I'm pledged to LYR to get packhound missiles (just got them; they're fun) and prismatic shields (soon). Along with those there are eventually the credit buffs of zero rebuy and double exploration. I'm planning ultimately to return from DW3 and double a massive exploration payout. I don't think any of this is minimal or worthless, even though I don't care in the least how many systems LYR controls.
I don't really recognise the description of boring or drifting in space either; I enjoy playing like this. I know I'm not taking PP as seriously as others want to, but once I've got the rewards I'll be out of their hair and no longer cluttering up Power space.
If you do think the game is boring and there are better examples of the genre out there, isn't the solution obvious?
Well, it's a sandbox game. I do the activities I enjoy and not the ones I don't... like everyone else does. Once I find that there's nothing left that I enjoy, I'll play a different game for a while. I don't see any need to overthink this.Alright, now we're getting somewhere. Fast forward a bit, you now have all the modules your power offers you and the benefits of rebuys under other territories or your own(this also means it will not be viable outside the bubble or any territories under no powers btw).
As you said, once you're done, you'll be out and done with it.... no need to care anymore, the gameplay loop ends once you've gotten what you wanted and there is no benefit or gain to acquiring more systems for your power.
Rather than being obtuse, I ask you to think about this concept. Why should I do anything in power play if by the time I'm done getting what I personally want out of it means I no longer have to care about what powers own which systems? What's the point of a design around scqiuring systems if there's no point to it by the end to continue acquiring them? You have to admit, it's pretty shallow once you think beyond your own personal game's gain. Gaining a system doesn't "do" anything for anyone else that can't already be done and gaining modules etc saving credits is a self made goal you unlock through your own personal rank. It relates to no one else and provides nothing important to anyone else.
Do you really not see the point here?...
This isn't technically true. You can't get power bonuses anywhere else and powers have specific modules. But I get what you're saying in principle.Powers give you everything you already can get via other means
+100% exploration data bonus as well as the bounty hunting one. Some of the power play modules are very strong and very fun to use.Again, I'm open to be wrong here and would love to hear an argument as to how the benefits actually make a difference in gameplay because everything I find has a substitute that makes them not really matter.
It's really not that simple. I made 10 billion in order to afford my Fleet Carrier (via exobio) and it took some effort. I also did massacre stacking and that, too, took some effort. If it took even more effort than it did then it'd be very frustrating IMO.Not everyone is a billionaire no but there's very simple ways to become one within just a couple of days and that's a problem.
What you're talking about are dead ends.Youv'e answered what you're asking in the sentence here "when I finished engineering the materials didn't have value to me anymore". That's right, it ends there and if you have what you consider the best exploration ship and complete this... where does the next value come from? What's your next milestone to progress, improve your ship, or do something else that would give value to these materials again? I'm asking you right now as a lil homework assignment(again I'm not trying to be facetious here), follow that train and see where it ends. Does it loop around? Does it continue or incentivize you to play with others or keep playing? When you've said and done all there is, having every ship, engineered to the brim(which why would you, just get the best ship for each category and engineer it, not everyone is a completionist so this is a variable)... once you've completed that initial loop, what do you have to look forward to alone in the galaxy?
Sure it does.It doesn't mean anything. This is what I mean by value and meaning.
Have you actually played games likes this? Like seriously devoted time to them?When you pvp in faction/territory games, you do it because there's a long term goal of achieving more land to use to be stronger or to "win" or to gain some form of fun thing to do.
It's annoying because it would be an unavoidable wall. You can avoid being killed by players in open.Again, I'm spitballing ideas, I'm open to hearing yours? It's no more annoying than someone randomly killing me for no reason in open play lol.
I mean I wouldn't be that excited about that feature. But I could see how people would like it. I don't see how it provides any more meaning than other activities though. To me it just sounds like a more constrained way to do what we already do.I'm saying what about ships you get to pilot specifically for unique missions for your power? Temporary exclusive instances you can participate in or set ships that are specifically designed for finding other power targets? Not a ship you can just free roam the galaxy in and makes exlusive for being in powers, a FUNCTION similar to how you can queue up for conflict zones on foot.
One of the things I like about Elite is I can make some basic goals (like engineering all of my suits) and approach those goals however I want and at the pace I want. Been playing since launch and hasn't bored me yet.Honestly, everyone is actively fighting to keep this game so boring I don't get it.
And that's okay. These things don't need to last forever.As you said, once you're done, you'll be out and done with it.... no need to care anymore, the gameplay loop ends once you've gotten what you wanted and there is no benefit or gain to acquiring more systems for your power.
I mean ... of course you don't get it ... you are you ... you are not other players.Honestly, everyone is actively fighting to keep this game so boring I don't get it.
For many of us it aint boring, there is plenty to do in a group and solo.Honestly, everyone is actively fighting to keep this game so boring I don't get it.
It's a great point you bring up it's a sandbox because despite that we have engineers making it linear af. By the end of the upgrades and when yuou've gotten everything you want, there's no loop to continue. The reason there's a lack of players and not more staying I would like to believe is because like the conclusion you've come to here, they stop playing and play somehting else since there's nothing keeping them here to play with?Well, it's a sandbox game. I do the activities I enjoy and not the ones I don't... like everyone else does. Once I find that there's nothing left that I enjoy, I'll play a different game for a while. I don't see any need to overthink this.
For many of us it aint boring, there is plenty to do in a group and solo.
I mean ... of course you don't get it ... you are you ... you are not other players.
I want a vastly different expereince from ED than other players. I have been playing since launch, like most here. I play only Solo and occasional PG's. I play for the black ... the solitude and just meandering between stations in VR. After 10 yrs I am not a billionaire, don't have engineered ships and don't play PP or own Carriers or any of that stuff ... Yet ... I find the ED experience to still be utterly satisfying and enjoyable .... I forge my own path.
I'm trimming this because we're falling back into the problem earlier of multiquotes.I don't really have any ideas for you because I found meaning for myself in this game. Wouldn't be playing it otherwise.
I mean I wouldn't be that excited about that feature. But I could see how people would like it. I don't see how it provides any more meaning than other activities though. To me it just sounds like a more constrained way to do what we already do.
Have you actually played games likes this? Like seriously devoted time to them?
Eve Online is a good example. The dynamics are completely different with a lot less freedom in how you play the game. It's not something you can engage in casually because the competition is fierce, the meta is unavoidable, and over time a few blobs of players end up consuming everything.
What's funny is the same arguments are made there: "What's the point? You fight over resources to get more resources so you can fight over more resources".
And that's okay. These things don't need to last forever.
Let's say 6 months passes and that player decides they want to do some exploration. They could pledge to Li Yon Rui and rank up so they can sell the data for double the price. Or if they don't want to take the risk they can just sell it for less on their carrier. IIRC Pranav actually gives +30% to exobio sales now too.
You know full well that powers provide benefits to the player. But your position is that these benefits are meaningless because credits (for example) are so easy to come by. What's the point of pledging to a power to earn 125M per exobio discovery instead of 100M per exobio discovery? Does the 25M actually make a difference?
I actually think you make a good point but that has nothing to do with Power Play or Open mode. That has more to do with game balance and the economy. Elite doesn't have enough money sinks. The wealth gap between dedicated players and casual players is enormous. I consider myself a pretty dedicated player but I'll frequently take 1-2 years off from the game. I'm still sitting at only 1.2 billion credits (I do have an FC though) whereas some players 100+ billion credits.
I was hoping that colonization would 1) be much more expensive and 2) provide much more benefit when fully built.
It's been 8 years and I only have 12 fully engineered ships. It was 11 ships before I built the Cobra I was telling you about.engineers making it linear af. By the end of the upgrades and when yuou've gotten everything you want, there's no loop to continue.
My point was that there are trade offs. If they have a territory control system with strong incentives to actually participate then metas, exploits, and zerging are a common side effect. It also limits your freedom/pacing because you have to keep up with everyone else.Yes, I have played games like this and there's usually a reason for their designs to flow how they do.
What do you mean? I went out exploring. I went from blasting spaceships to exploring the galaxy. I was a criminal that had to lie low after committing crimes. That's meaning/purpose. I enjoy exploration so I didn't do it begrudgingly.You enjoy waiting and doing nothing?
Exploring isn't nothing. I enjoy it and so do a lot of other people. I also engineered a ship (the Cobra MK V) for that purpose and I really enjoyed flying it.I'm sorry but you shot some commanders, gained nothing but the thrill of being a griefer for all of a couple minutes, and you enjoy waiting a few hours out for that to fall off AND having to pay it off????? You LIKE doing nothing, in a game? What.
And how does Minecraft creating "meaning" for you? Even if you play survival there's no incentive to do anything. You set your own goals and play the game. Granted it's been many years since I tried that game; maybe they added some form of progression since then.Minecraft? Look for materials so you can craft something to get materials to craft. The whole game builds around being a sandbox and your imagination to create whatever you want, multiplayer being an added aspect you CAN do but isn't naturally supported as an open game and I think that's fine given what minecraft at its core is about.
... do they though? Most people complete those games and never play them again.All of these do hit "a wall" as you've described but the cycle still repeats itself by having a sinks to keep them going and even better when they're an "MMO".
I engineered all my ships for a reason. All of my engineered builds measurably improve efficiency and some make certain gameplay possible. I'm not even talking about AX combat (haven't done it yet) or PvP dueling (done plenty of that).In Elite? To an extent, you do decide your path but there's an illusion of that present. When I needed gear in the games listed above, it was because an obstacle prevented me from continuing further into the next form of content.
I have some bad news for you. Elite just isn't that game and it never will be.I was hoping I could claim systems in the name of whoever I pledge and write my own stories in bounties and exploration. However when I take a system and I see I don't see any visible differences in what happens, the lack of players to actually hunt bounties for or even look for coupled with the credit limit on bounties as well as the lack of reason to pirate...
There have been many over the years. It's a lot of fun that you can't get anywhere else. But the ratio of time spent preparing to the time spent having fun is really bad. Bugs preventing people from playing is something you'd have to take into account when planning. A lot of the preparation is actually done ahead of time by staging your ships/assets in highly contested areas.
There really isn't anything :/ In cockpit space combat, decently high skill ceiling, open world with smooth transitions between space and atmospheric fighting. Hard to explain but genuinely nothing exists that comes close. When it works it's really good. There have been periods (usually between patches) where SC was really stable and everything worked quite smoothly.The question is, why would you, when there are tons of better games out there for PvP which don't require a ton of effort to organize.