Yes...a 'few'Just because a few people did it, doesn't make it a "significant" part of it.
Direct PvP is optional - always has been, right from day 1 I've done PP and never done direct PvP - same goes for anyone else in Solo or PGs.
So no, direct PvP only has a small, unimportant role that can be completely ignored - by design.
I can remember whole groups first pirating, and then seeing larger powers have very strange things going on. IIRC House of Cards used it, Utopia extensively used it (I was involved in a Utopia / Kumo Crew self turmoil effort between ten players and other pirates in an early cycle).
So...er, no. It was significant. While NPCs had small amounts to pirate, you had the lure of full player transports.
Well, FD have been making interesting choices of late.......that KS is ten years ago....Yeah, you can forget it. The game I bought, right from day 1 of the Kickstarter
Or, why not make PvP a part of PP that suits the game? And, at the same time, make Solo and PG content for PP that suits the game? And, crazy concept time, not have them overlap?Tell you what then, turn off all PvP. No players can damage / harm / obstruct or inconvenience other players in any way, shape or form and make PvP a toggle you can switch while docked - then you can lock PP to Open and I'll do PP in Open.