Robert Maynard
Volunteer Moderator
Players are entirely blockable, I doubt that will change just because Powerplay has been reworked.While I agree things like excessively fruity banter should be blockable (I thought it was already?) I'm not exactly getting the 'toying' part- in PP at least because its about efficency. But then I'd be fine if non pledges were blockable.
NPCs don't represent an insurmountable challenge for most players, unlike players in their G5 murderboats. They are also in place to enhance the challenge of the game without taking the fun out of the game - unlike some players.Which are? Shoot until they are exploded? The problem PP NPCs have is they inherited EDs weaknesses from the wider game and don't take enough chances.
All good questions - for the Devs representing the two groups to haggle over.But how though? To pair you'd need far too many variables- Clipper V Viper Mk 4? FDL V Cutter? Eagle V Hauler? What weapons and TTK would be acceptable / cargo acceptable?