someone's blocking a system in PP, that's the whole community's problem, and you deal with it as a community. Usually, when I post for our PVPers to help, I get a response pretty quickly.
If you
have someone to call for help, that is. I don't like Discord, I quit Reddit after the APIcalypse and I don't really care about squadrons and all that stuff. I'm the lone agent taking my orders directly from my handler with the power I support—I hope this part gets more fleshed out, too, and includes more than just "Pick your trinkets to haul, or turn in your combat merits you have".
If you don't want to be part of an organised community, you should probably do something that doesn't affect others. If you do want to affect others, you need to be a part of a conversation.
Considering that every action I do, every mission I finish, every ton of cargo I shift affects everyone else the galaxy, the only way to not affect others would be to not play at all... Or do you suppose I should seek out contact with every player group to get their permissions to bounty hunt, fight in CZ-s, trade or do missions in every system a PMF is present?
When your opponent does things like undermining or expansion in solo, it's like the opponent moving the chess pieces while you're at the door. You have no way of knowing what's going on, you have no way to counter what they're doing, the game is no longer fair.
You can see what's going on in a system at any station's local news. And even in open chances that you are able to track down the lone underminer are slim—instancing, timezones and the general lack of knowledge about at which POI someone is. At the end of the day it might be more effective to try filling your buckets faster than to spend hours hanging out in SC for a slim chance of catching the troublemaker
It can't because you don't know who you'll face, when or where.
Hey, I'd wager that if an FDL, Krait MKII or a Mamba shows up as a hollow triangle behind me I know pretty confidently about what their loadout and intentions are

Chiefs and FAS-s can be more ambiguous and hollow triangle AspX-s and DBX-s are safe. Hollow triangle Phantoms are the real unknown, though, never know what
these madmen are up to (speaking as a Phantom madman myself)
you go from ultra beginner who forgets to raise the undercarriage to vet who has HW muscle memory.
I have developed muscle memory for pip management and can more-or-less consistently hit an Eagle with my PA-s. I still occasionally forget the landing gear when taking off or landing, or mix up FA off with the boost button
This is all streamlined by SCO making interdiction evasion easier by hitting the gas whenever someone in a scary looking ship lines up behind you.
SCO is a blade that cuts both ways. You see a hollow triangle, do your boost, disable the turbo when approaching your destination and have now a 10 second cooldown. The catcher can see what state your SCO is in the target panel and time their boost to your cooldown. Due to how huge the relative velocity now is they can interdict you from a thousand lightseconds away, even if they start deep in the gravity well of the main star. I have done similar with NPC-s; SCO makes catching someone far away a real breeze even if I start from the gravity well of a star or gas giant. I guess you could in theory intentionally overshoot your destination, turn around and approach it from the opposite direction, but I haven't seen real tests done or viable SCO catching-escaping tactics published. Things might devolve into a game of SCO chicken and end up with both of you needing to call the Fuel Rats
