So Grom, Mahon and Arissa being the conspicuously absent.
And you're right, a split would be a bad idea, which is why it is not a suggestion anyone is seriously making.
The biggest difference is that with general BGS, ones protecting their turf will only make things worse with PvP if their adversary has no bounties. As someone who occasionally likes to commit a little mischief and minor mayhem for my chosen faction (95% in open), I dare to claim that probably most BGS players get rid of their bounties ASAP. So in the theoretical event that someone tries to "get me" in their system because I incidentally once had a few thousand credit price on my head due to some planetary scan or emplacement power failure missions, they'll be hurting their own controlling faction more by destroying my now squeaky-clean shipWhy aren't BGS player give the same privilege of being able to deal with BGS undermining/manipulation Open v. Open?
Honestly I wouldn't read anything into the absences, there are a lot of groups involved in PP and getting in contact with them all is a task.So Grom, Mahon and Arissa being the conspicuously absent.
All that for two words from my post, then the following for the meat of my post:I have a list from a few years ago of the leadership of various groups that signed on to a statement endorsing OOPP. It's likely incomplete, so there are probably more that would sign on if given the opportunity.
Commanders of Federal Liberal Command (Winters)
Commanders of Federal Republic Command (Hudson)
Commanders of the Kumo Crew (IF it’s true Open ONLY, ideally for all actions affecting others or the galaxy) (Delaine)
Commanders of SiriusGov (LYR)
Commanders of Utopia
Commanders of ElitePatreus (Denton Patreus) (Only if there are specific suggestions to Fdev included in the supplemental: Changes to voting, no merits eranable in solo/pg, etc)
Commanders of EliteTorval (Zemina Torval) (Only if we support make fortification direction be unified across the powers)
Commanders of the Starlight Brigade (Aisling)
This is your "small group".
I'm not sure if you agree or disagreeAnd you're right, a split would be a bad idea, which is why it is not a suggestion anyone is seriously making.
Also RE Aisling, the starlight brigade doesn't speak for the whole of the community; the largest discord (purposely avoiding "official") encourages it but has a "do what you want" policy with respect to modes, or at least it did when I was last there, if I remember correctly. Times may have changed.Honestly I wouldn't read anything into the absences, there are a lot of groups involved in PP and getting in contact with them all is a task.
I disagree that OOPP wouldn't work unless there were a split galaxy between modes. Just having it so that any merits held disappear with a message if you go into PG or solo is a very simple thing to do.I'm not sure if you agree or disagree![]()
That sums up my PP1 experience perfectly.It wasn't gameplay, it was mind numbing grind for nothing.
There isn't an argument for it because it doesn't need to be justified ... in any way. Since you have zero idea what I am doing in solo how could you attribute that to "Spoiling your fun". That is absurd.That's perfect! I hope you have fun doing things that you like. Solo and PG are there for you.
But it's just not fair that you can influence the Open galaxy while not playing in the Open. It's just not. There ain't a single argument for that. You are spoiling the fun Open players could have. And let's agree: it would be much more better for Elite Dangerous to have a galaxy full of life with players going back and forth and doing things and having fun instead of a dead galaxy full of ghosts.
The biggest difference is that with general BGS, ones protecting their turf will only make things worse with PvP if their adversary has no bounties. As someone who occasionally likes to commit a little mischief and minor mayhem for my chosen faction (95% in open), I dare to claim that probably most BGS players get rid of their bounties ASAP. So in the theoretical event that someone tries to "get me" in their system because I incidentally once had a few thousand credit price on my head due to some planetary scan or emplacement power failure missions, they'll be hurting their own controlling faction more by destroying my now squeaky-clean shipMost of the time I cause chaos simply by doing bounty hunting or random missions, nothing illegal or nefarious, over a few days in a system--just this weekend I pushed two factions in a system into civil war without even trying, just doing some RES sessions and even "exporting" half of the vouchers to another system
Remember, it's called background simulation, after all.
With all this in mind, question arises: how do you tell if someone even is intentionally messing with your BGS when they can do that with purely legal means without any bounties on their head and always have plausible deniability? Someone really wanting to mess around won't show up on station bounty board and traffic reports can be bypassed if you use Apex taxies to eg get around doing Odyssey missions, export your vouchers that you need to "dump" or to grab a ship in a neighboring system to complete your mission there. IIRC, Apex taxis won't even show up in supercruise so someone dedicated can completely ghost you even in 100% open and without any funny business regarding blocklists or router settingsBest case scenario, you see them in a station concourse taking Apex, and then what?
In short, purposeful BGS shenanigans are hard to pinpoint and PvP in general BGS makes little sense--it's probably more effective to just do INF missions to counterbalance the mischief someone is causing, intentionally or not.
Well, in doubt shoot... then askIf a clean CMDR in open is doing legal activities which adversely affects some faction's BGS, then there, imo, should be no excuse for the faction whose BGS is adversely affected to commit crimes by attacking the clean CMDR. If clean CMDRs should not be illegally attacked, then there should be no issue with them flying in solo/PG. They should just be countered with missions etc.
Yes, you could. Its been suggested many times by players and devs.Firstly ... just want to say that I really have no dog in this fight as I find PP convoluted and pointless .... but ...out of curiosity ... Couldn't you simply have PP2.0 in both Open and Solo but simply restrict the amount of influence made in Solo ?
I suspect that the reason why some find it a mind-numbing grind is because they're doing it without a community, in solo or PG. It's confusing as all hell because nothing is explained. Undermining without the nav beacon exploit is an absurd amount of work for little gain, hauling is just taking things from place to place, gaining nothing, losing money.That sums up my PP1 experience perfectly.
Because it's background simulation which main purpose is to make the galaxy feel "alive" by reacting to every and all player actions and apply changes to faction states globally across all game modes. It was never meant to be conciously and purposefully manipulated by players. Of course, it's not opaque enough to avoid being manipulated and so people manipulate it. Most of the BGS effects are beneficial to everyone in the big picture—boom states offering great prices for miners and traders, war states offering ship and on-foot CZ-s, etc. Why should creating these effects be limited to open only?Why - as a matter of principle and fairness - will PP players get Open v. Open with OOPP, but BGS players won't?
In 99% of cases, PvP in BGS has no beneficial effects for the defending party. Only exception is when two factions are in actual conflict state, and then only in conflict zones—and even this is ineffective if the opposing players are doing "Kill x <insert faction name> ships" missions. Combat bonds survive ship destruction so killing ships leaving CZ-s does jack all. Destroying ships en route to CZ-s could help, but you're still better off doing missions and winning CZ-s instead.PvP in BGS has the same status right now as PvP in PP v1. PvP happens all the time in BGS conflicts.
This!Personally for me, and it's going back a long time, I was pretty excited about PP when it was first announced but what came out wasn't anything like what had been described. I wanted something to feel a part of, with a common goal and meaningful content, what we got was a meaningless layer which seemed to sit underneath the actual galaxy and could be completely ignored.
I tried it on many occasions but, in a similar way to the BGS, player groups and home systems, the thing is flawed when you can't see what you are up against. At this point it's worth mentioning, I don't think I ever had an issue with solo/group players and they are as important to the game as anyone (we all paid for it) but FDEV never got to grips with how everyones actions effect everyone else. They never got a decent crime and punishment system in place, still haven't. Back in the day, even the hardcore pirates, code and the smiling dogs wanted being bad to have consequences, never happened.
Anyway, I and many people disengaged with PP beyond gaming the process for the gear because it was ultimately meaningless and impossible to prevent hidden volumes of people carrying tickets from one station to another, without a similar amount of people doing the exact opposite. It wasn't gameplay, it was mind numbing grind for nothing.
Because it's background simulation which main purpose is to make the galaxy feel "alive" by reacting to every and all player actions and apply changes to faction states globally across all game modes. It was never meant to be conciously and purposefully manipulated by players. Of course, it's not opaque enough to avoid being manipulated and so people manipulate it. Most of the BGS effects are beneficial to everyone in the big picture—boom states offering great prices for miners and traders, war states offering ship and on-foot CZ-s, etc. Why should creating these effects be limited to open only?
In 99% of cases, PvP in BGS has no beneficial effects for the defending party. Only exception is when two factions are in actual conflict state, and then only in conflict zones—and even this is ineffective if the opposing players are doing "Kill x <insert faction name> ships" missions. Combat bonds survive ship destruction so killing ships leaving CZ-s does jack all. Destroying ships en route to CZ-s could help, but you're still better off doing missions and winning CZ-s instead.
Most of the PvP in BGS when there is no acrual war state is only useful for attackers to lower the security state and influence of the controlling faction, and even for that killing clean NPC ships at nav beacon or haz REZ is faster. For defenders, best way to counter attackers is staying in private group doing bounty hunting and INF missions.
Even better: Different tasks for solo/pg and open. Some tasks are available to anyone, but some (special missions or similar) are only available in Open. This could work with the special carriers as well... only dockable in open.Yes, you could. Its been suggested many times by players and devs.