I understand your point, and it's true that just because people argue about something, it doesn’t mean change is always warranted. However, from a commercial perspective, it’s not just about what one segment of players is asking for. Frontier, like any other game developer, is always considering ways to keep their game relevant and engaging, and the idea of incentivizing open play could be part of a broader marketing and retention strategy.
In many ways, this is a necessity for the longevity of a game like ED. If you look at case studies from other long-running MMOs, such as EVE Online, they’ve consistently found ways to keep their player base invested through meaningful choices, player-driven economies, and incentivized risk-taking in PvP environments
Frontier has already mentioned they are open to monitoring the situation post PP2 launch, and this kind of retrospective analysis isn’t just for appeasing certain players. It’s a smart move from a marketing perspective, ensuring that ED remains an active and evolving (and profitable LOL) game with a dedicated player base.
Ultimately, my interest here is not just in advocating for my own preferences, but in discussing what could give the game a long life, just like other successful MMOs have managed to do.