Open-Only in PP2.0?

Depends very much on whether the benefits of being pledged outweigh the downside (for some) of painting a target on ones ship for over 90% of other players pledged and Power NPCs from eleven of the twelve Powers.
We will have to see- this would be the benefit of having effort linked to opposition.
 
Counting down the days eh? :D
nO Of CourSE NOt

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Robert Maynard

Volunteer Moderator
But then if all modes are available and (if) open is weighted, you have options as well as being compensated.
Which depends very much on the player - as, given that Zac advised us that Frontier know that there are "a lot" of players "that don't engage with combat at all" - for those players the added attention from NPCs regardless of game mode (in systems controlled by other Powers) and, for those who already prefer to play in Open, from players (some of whom will treat being pledged at all as being an invitation to combat), may not be worth the bother.
 
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Which depends very much on the player - as, given that Zac advised us that Frontier know that there are "a lot" of players "that don't engage with combat at all" - for those players the added attention from NPCs regardless of game mode (in systems controlled by other Powers) and, for those who already prefer to play in Open, from players (some of whom will treat being pledged at all as being an invitation to combat), may not be worth the bother.
Well its not going to be 'free money', certainly- and you should have some aggro now and again. But at the same time links to effort mean you only get actual pushback with NPCs. I'd also think that anyone who would attack is not going to care about pledge status anyway.
 

Robert Maynard

Volunteer Moderator
Well its not going to be 'free money', certainly- and you should have some aggro now and again.
Indeed - which may simply encourage a not insignificant number of players to give it a pass - as while they may want that some of the time they may not want it all of the time.

It seems that Powerplay 2.0 is likely to fail to attract some players for this reason the same way that 1.0 did.
I'd also think that anyone who would attack is not going to care about pledge status anyway.
Possibly - however being pledged gives a veneer of a reason rather than just "player ship go boom".
 
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In my time people played to the game, not the timezone. Even in a small Power like Antal we would be on together and there were no shortages of randoms and other powers.

I really wish this wasn’t your first game of this type. Your introduction to this kind of gameplay is practically utopian compared to games I’ve played in the past.

Powers themselves notice when the bulk of other powers are active, to find out when attacks are going on or find windows to attack. How that translates in V2 (i.e. snipes) is anyones guess, but I have a few ideas.

In PP quite often you have to go to places which are dangerous because those are the areas your power needs help. In a V2 context the alternative is to tend a garden further out and hope no-one attacks....but if its based on influence from a system under attack you'll lose it all unless you help.

And if you have a mix of people on at a mix of times? It won't matter- simply as quite often you'll still see others. For me (when I managed to play a different time) I'd meet other players...one day that was just me v a very angry group of PMF players.

In short- Open is opportunistic encounters. Having lots of people playing at random times just shuffles the deck.

My primary concern is that for this type of gameplay, Frontier broke the most important rule of all: don’t allow players to any control of critical data. Then they dialed it up to eleven: they’ve surrendered not just control of critical data, but the host server.

This is fine as long as everyone is willing to play by the same rules, which describes the current status the status quo. That will change once you interfere with the free choice of modes.

But even right now, there is an extremely noticeable change in instancing in PvP hotspots based on what time I play. And I typically play during the global maximum, which is European prime time. There are 20% more players online compared to my local prime time, and I’ll see nobody. But I’ll see players when I play during my local prime time.

This is because there isn’t one server handling the instance for everyone, but dozens, if not hundreds, of micro-servers. Which one you connect to, or if you spawn a private one of your own, is determined by the matchmaker. And it’s priorities are friends first, quality of experience second, and antagonistic gameplay not at all.
 
So, consoles will continue with PP1 or PP1 will be removed?

I think it’s safe to assume that PP1 will continue as it is on Legacy, just like it’s continued up to this date as a parallel universe. Removing it would technically be development, and Legacy has been in maintenance mode for years. I’d wonder how in the world any Legacy player would think otherwise, but players have stopped surprising me long ago. Disappointing me, yes, but not surprising me. ;)
 
Indeed - which may simply encourage a not insignificant number of players to give it a pass - as while they may want that some of the time they may not want it all of the time.

It seems that Powerplay 2.0 is likely to fail to attract some players for this reason the same way that 1.0 did.

Possibly - however being pledged gives a veneer of a reason rather than just "player ship go boom".
Then there is not much else you can do, really 🤷‍♂️
 
I really wish this wasn’t your first game of this type. Your introduction to this kind of gameplay is practically utopian compared to games I’ve played in the past.



My primary concern is that for this type of gameplay, Frontier broke the most important rule of all: don’t allow players to any control of critical data. Then they dialed it up to eleven: they’ve surrendered not just control of critical data, but the host server.

This is fine as long as everyone is willing to play by the same rules, which describes the current status the status quo. That will change once you interfere with the free choice of modes.

But even right now, there is an extremely noticeable change in instancing in PvP hotspots based on what time I play. And I typically play during the global maximum, which is European prime time. There are 20% more players online compared to my local prime time, and I’ll see nobody. But I’ll see players when I play during my local prime time.

This is because there isn’t one server handling the instance for everyone, but dozens, if not hundreds, of micro-servers. Which one you connect to, or if you spawn a private one of your own, is determined by the matchmaker. And it’s priorities are friends first, quality of experience second, and antagonistic gameplay not at all.
I just comment on whats important- this game.

Open as it stands now is just fine for what is asked of it- opportunistic encounters between players- it will never be perfect. YMMV but from my own experiences its worked enough for me.

The only issues in (PP) Open are really rules around open- swapping modes or logging out during combat, blocks and a recognition that inside it you face more challenges. In the wider game thats not an issue, inside PP it is and all of them are design issues.

Plus, if hacking is a problem and you want to do it on the sly, logically Open is not the place to do it to gain strategic advantage for the power.
 
Indeed. It will be interesting to see whether Powerplay 2.0 enjoys a greater proportion of the player-base being pledged (some time after launch, giving time for the "new thing" shine to wear off).
The determining factor will be how long it takes to get to Tier 10 for the modules, what the rewards are and if the ongoing package of goodies is useful.

My interest will be to see how the rewards change support for powers- Aisling for example had the module everyone wanted but since everyone can get it eventually will a power have a better mix of rewards and be the new 'one'?
 
I think it’s safe to assume that PP1 will continue as it is on Legacy, just like it’s continued up to this date as a parallel universe. Removing it would technically be development, and Legacy has been in maintenance mode for years. I’d wonder how in the world any Legacy player would think otherwise, but players have stopped surprising me long ago. Disappointing me, yes, but not surprising me. ;)

Its a bit strange, but yeah, you're probably right.
 

Robert Maynard

Volunteer Moderator
The determining factor will be how long it takes to get to Tier 10 for the modules, what the rewards are and if the ongoing package of goodies is useful.
For some, maybe. Noting that not all players consider increased attention from NPCs and players to be a potential downside.
My interest will be to see how the rewards change support for powers- Aisling for example had the module everyone wanted but since everyone can get it eventually will a power have a better mix of rewards and be the new 'one'?
Indeed.
 
To be honest I can't see why someone wouldn't stay pledged- the rewards don't decay and at the top end you get materials each week for free. If they unpledge all that goes away- although we'll see soon enough what the bonuses are.
The alt has a limited number of ships, and therefore market for such rewards. That also applies to engineering and thus the amount of mats they would want.
Opening up black markets in certain places (particularly those with Azimuth presence) is certainly a big plus.
However the discussion tends to indicate that the ongoing downsides of being pledged would be somewhat restrictive for an alt that is likely to spend much of their time bouncing around the Bubble.
 
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