Open-Only in PP2.0?

Well, you are the person arguing that players will choose Open and then employ nefarious means to skew the result? I'm just saying that player creativity when it comes to nefaring is a resource that's hard to exhaust (without wanting to get into specifics)
And the vast majority just want something that has less holes in it than before.
 
Why not actually have some basic rules instead?
I'm all for a better developed communication model between clients, but I'm also aware of how difficult that is; Could be ground breaking in the future though, for this kind of game and scenario.

But just changing rules such as logout and cargo loss, does not seem like a viable solution, to my mind anyhow. What about the poor fellow with a genuinely shoddy connection, are you going to throw away their cargo every time the connection drops out?
 
I'm all for a better developed communication model between clients, but I'm also aware of how difficult that is; Could be ground breaking in the future though, for this kind of game and scenario.

But just changing rules such as logout and cargo loss, does not seem like a viable solution, to my mind anyhow. What about the poor fellow with a genuinely shoddy connection, are you going to throw away their cargo every time the connection drops out?
The devs themselves suggested it (mode lock cargo). And for an online only game, its the risk you take.
 
Every Power ship is orange. My fav colour :D

Oh nice. So even if not pledged you can easily spot power ships and ignore them?

I do hope RES and Nav beacons aren't still overflowing with them though. They make bounty hunting in them a pain.

Oh, and i hope you'll be doing a summary of what you are seeing and how things work for easy digestion?
 
Oh nice. So even if not pledged you can easily spot power ships and ignore them?

I do hope RES and Nav beacons aren't still overflowing with them though. They make bounty hunting in them a pain.

Oh, and i hope you'll be doing a summary of what you are seeing and how things work for easy digestion?
To be honest its the streams are far too random to really see things clearly, so far all of them are doing the pre-pledge jobs.
 
Yet only the attacker with no need to think about a prime role for the ship that is not combat doesn't need to compromise their build....
Again, nothing prevents them from changing that build as its all in game play. What I'm suggesting rule wise is changes that nullify some of the out of game methods 'to win'.
 
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