You could then put that person on your block list?So how is it an advantage to have a logical outcome to a battle? Do you think its fair for someone losing to quit jump back in as if nothing had happened?
You could then put that person on your block list?So how is it an advantage to have a logical outcome to a battle? Do you think its fair for someone losing to quit jump back in as if nothing had happened?
And the vast majority just want something that has less holes in it than before.Well, you are the person arguing that players will choose Open and then employ nefarious means to skew the result? I'm just saying that player creativity when it comes to nefaring is a resource that's hard to exhaust (without wanting to get into specifics)
Why not actually have some basic rules instead?You could then put that person on your block list?
There are basic rules that apply to the game - and they remain so unless and until Frontier change them. Noting that not all players agree with them.Why not actually have some basic rules instead?
I'm all for a better developed communication model between clients, but I'm also aware of how difficult that is; Could be ground breaking in the future though, for this kind of game and scenario.Why not actually have some basic rules instead?
And I've highlighted some rules to make Open PP a little less inconsistent.There are basic rules that apply to the game - and they remain so unless and until Frontier change them. Noting that not all players agree with them.
The devs themselves suggested it (mode lock cargo). And for an online only game, its the risk you take.I'm all for a better developed communication model between clients, but I'm also aware of how difficult that is; Could be ground breaking in the future though, for this kind of game and scenario.
But just changing rules such as logout and cargo loss, does not seem like a viable solution, to my mind anyhow. What about the poor fellow with a genuinely shoddy connection, are you going to throw away their cargo every time the connection drops out?
I expect that every player has one or more suggestions to change the rules in ways that would suit their preferred play-style as it applies to one or more game features.And I've highlighted some rules to make Open PP a little less inconsistent.
'Preferred playstyle' by making Open have less ways to cheese the systemI expect that every player has one or more suggestions to change the rules in ways that would suit their preferred play-style as it applies to one or more game features.
Putting limitations on ship builds to stop some players cheesing it that way would be a nice start....'Preferred playstyle' by making Open have less ways to cheese the system![]()
Why? Thats actually part of the game and nothing stops you from building differently. Its a different matter when the ultimate shield is to quit and restart.....Putting limitations on ship builds to stop some players cheesing it that way would be a nice start....
Yet only the attacker with no need to think about a prime role for the ship that is not combat doesn't need to compromise their build....Why? Thats actually part of the game and nothing stops you from building differently. Its a different matter when the ultimate shield is to quit and restart.....
Every Power ship is orange. My fav colour![]()
To be honest its the streams are far too random to really see things clearly, so far all of them are doing the pre-pledge jobs.Oh nice. So even if not pledged you can easily spot power ships and ignore them?
I do hope RES and Nav beacons aren't still overflowing with them though. They make bounty hunting in them a pain.
Oh, and i hope you'll be doing a summary of what you are seeing and how things work for easy digestion?
Again, nothing prevents them from changing that build as its all in game play. What I'm suggesting rule wise is changes that nullify some of the out of game methods 'to win'.Yet only the attacker with no need to think about a prime role for the ship that is not combat doesn't need to compromise their build....
Again, nothing prevents them from changing that build as its all in game play. What I'm suggesting rule wise is changes that nullify some of the out of game methods 'to win'.
Would you like to play Star Citizen, Dr Falken?The only winning move is not to play.