Open-Only in PP2.0?

Being shot is a part of the game.

By the NPC's yes.
By other players - no. It's the whole point of Solo Mode, you play the game versus the AI only.

By grinding safely in solo you disturb the game that others payed.

Who said people in Solo are safe?
You're making an awful lot of assumptions about the skill level of people in Solo.
And you're not taking account of people who may be differently abled. They are allowed to play the game as well.

For me - i am playing in open only, because solo-mode i consider simply as a cheat, especially if my acions are intentionally influe the galaxy/powerplay/fraction game.

Good for you, but using the word "cheat" to describe playing the game legitimately, in the manner it was sold is quite frankly offensive.

Yes, solo/group is legal, a legal cheat for PowerPlay. I have not designed this game, don't blame me. I am just sayin'.
I could just not look at myself in the mirror if i would log-in to group even by a mistake.

As you clearly do not understand the meaning of the word;


No body is being tricked or being told anything untrue - the game modes were advertised long before the game went on sale.
If you don't like them, move along. But constantly using an offensive term is getting on my nerves tbh.
 
So far: no merits for killing other commanders (or at least the PvP with Burr- although we don't know what rank does or even if he was >1), NPCs seem weak and inattentive (as in, its not KOS), was only fired on when attacked someone else. The rival carrier also asked you to stow weapons :D Defences were FC / MS turrets (non reverb), Taipans (about 4 -6) and about four NPCs. Security response was 1:30 so we will have to see what escalation brings. Also seems when you jump in the FCs are always firing at a pre-spawned NPC, and that for an odd reason you have to fire on the FCs before they see you as a threat.

So logically and gameplay wise, if these are UM hotspots its back to farming days of V1- while it needs to have a bias towards attack (otherwise you'd never shift a stronghold) its much like fighting around a cap ship today.

So, dissapointing- however we will have to see what happens when you finish your induction missions. Hopefully they'll wake up a bit.
 
5c - undermining, yes?

No. 5C, or Fifth Column, refers to the practice of joining a Power specifically to sabotage it's access to Command Capital and send it into turmoil. For example, preparing and then successfully expanding to a system that is a huge drain in CC, rather than a system that brings in positive CC.

Thankfully, this tactic will no longer be possible in PowerPlay 2.0.
 
After all, the only legitimate reason to block a player in an open environment should be if they are cheating or violating game guidelines, not simply to avoid competitive interactions. This way, the core mechanics of Open remain intact, but players retain control over their experience without undermining competitive balance.

People do not need a reason to block another player. Whether you like it or not.
Right from day 1 it has been each individual's choice of whom they play with, or don't play with.
Frontier reinforced this ideal by improving the block feature and making it easier to use.
 
This is your opinion, buddy.
Fdev created the modes they way they are now, and they have not talked about changing them at all. It is not ancient, it is active and current. A very large portion of the player base like it just the way it is.

Seems like alot of people in Open are not fun to instance and play the game with.
 
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This is your opinion, buddy.

Ancient ineffective choices are the most likely to be the first to be rebalanced. Open w/blocklist === PG ;)

Reinforced ? Ideal ? Improving ? LOL

As you don't seem to know how block used to work, I'll explain it to you.

The in-game block option was just a chat filter and only blocked the person from sending you messages or seeing their general messages.
To block someone in the game, you have to drop back to the main menu, send the person a friend request and if they accepted you could move their name from your friend list to your block list. Then you wouldn't see them in the game. If they didn't accept your friend request, you could not block them.

So yes, Frontier improved the feature and reinforced the idea that I don't have to play with anyone I don't want to play with - ever.

And no, it isn't my "opinion" - if a reason to block was required, you'd have to give one when you try to block someone.
As it stands, if I use the block feature I do not have to give a reason at all, so I do not need one. Thats a fact, not an opinion.
 
No. 5C, or Fifth Column, refers to the practice of joining a Power specifically to sabotage it's access to Command Capital and send it into turmoil. For example, preparing and then successfully expanding to a system that is a huge drain in CC, rather than a system that brings in positive CC.

Thankfully, this tactic will no longer be possible in PowerPlay 2.0.
No, not really.
Ah, so players that disrupt activities by other players - happens throughout the game, doesn't it?
This is your opinion, buddy.
No, buddy, it is fact, get used to it.
You have lots of opinion on this thread - very odd that you debate a fact that your opinion disagrees with.

A player can block any other player, for whatever reason, fact.
 
And, from the last 148 pages of debate and frustration by the "must PvP for PP 2.0" advocates, it really must have its own mode, with no block lists, mustn't it?

After all, PP is the only aspect of the game that is actually competitive between players, if a player isn't willing to be attacked by another, they really shouldn't be in PP 2.0

I'd be cool with PP being a completely different server, with no PP in the main game.
 
Ah, so players that disrupt activities by other players - happens throughout the game, doesn't it?
No, 5C use(d) exploits that destroy powers from the inside. For example voting to expand / prep very poor CC systems.

Disruption by legit in game means is fine, using broken mechanics is not- and this was very much broken and abused for years.
 
No, 5C use(d) exploits that destroy powers from the inside. For example voting to expand / prep very poor CC systems.

Disruption by legit in game means is fine, using broken mechanics is not- and this was very much broken and abused for years.
Isn't voting, even if crafted to disrupt, 'legit in-game' means?
Or is it an exploit simply because it disrupts?
 
As you don't seem to know how block used to work, I'll explain it to you.

The in-game block option was just a chat filter and only blocked the person from sending you messages or seeing their general messages.
To block someone in the game, you have to drop back to the main menu, send the person a friend request and if they accepted you could move their name from your friend list to your block list. Then you wouldn't see them in the game. If they didn't accept your friend request, you could not block them.

So yes, Frontier improved the feature and reinforced the idea that I don't have to play with anyone I don't want to play with - ever.

And no, it isn't my "opinion" - if a reason to block was required, you'd have to give one when you try to block someone.
As it stands, if I use the block feature I do not have to give a reason at all, so I do not need one. Thats a fact, not an opinion.
Now this is a mic drop.
 
Isn't voting, even if crafted to disrupt, 'legit in-game' means?
Or is it an exploit simply because it disrupts?
It was an exploit because it was easier to hurt a Power by prepping a massive loss making system, do that over and over until a power can't fortify itself out of CC deficit and it turmoils.

This became an acute problem when space ran out (i.e. profitable systems) and you were surrounded by loss makers, and that some powers were used as weapons.

The reason why V2 has been greeted so well by Powerplay vets is that this scummy practice is now firmly gone.
 

Robert Maynard

Volunteer Moderator
The sad part: it's not a lot. It's a few. The group that chased after the 'distant worlds' people? I'll bite my tongue to not get banned.
The facepalm moment when they published their PK leaderboard on reddit, which included the CMDR names, was delicious - as were the "the block feature is a cheat" posts afterwards once the dawning realisation that the leaderboard provided players so inclined with a proto-block-list.

It doesn't take many for the fun to be sucked out of playing in Open - unless one wants to go where players aren't or play with ones head on a swivel ever vigilant for a player attacker. Noting that players who interdict enjoy a massive advantage in the interdiction minigame.

If the suggestion is "don't go where other players are" then there's no difference from playing in Solo or PG, other than the latter reduce the probability of encountering a hostile player to zero / very nearly zero.

If the suggestion is "play differently to accommodate PKers" then the response is "why should I change the way I play to accommodate those who aren't fun to play among? They don't need to change the way they play....".
 
The facepalm moment when they published their PK leaderboard on reddit, which included the CMDR names, was delicious - as were the "the block feature is a cheat" posts afterwards once the dawning realisation that the leaderboard provided players so inclined with a proto-block-list.

It doesn't take many for the fun to be sucked out of playing in Open - unless one wants to go where players aren't or play with ones head on a swivel ever vigilant for a player attacker. Noting that players who interdict enjoy a massive advantage in the interdiction minigame.
Ironically for the wider game I have no problem at all with block as is.
 
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