No, I don't want to be forced into a half-baked "mmo" with PKing and landing queues.
No one is forcing you to do anything. wow this is much harder than I thought.
No, I don't want to be forced into a half-baked "mmo" with PKing and landing queues.
I have played in solo for no more than 10-15 minutes. it felt wrong
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Just kidding. to be honest I didn't see much difference and that worries me for the future of the Multiplayer game I paid £50 + £130 for my HOTAS for. don't get me wrong I don't regret buying either currently but the HOTAS doesn't frustrate me quite as much
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Nope, your incorrect. it is just one of the reasons behind this thread.
Because reading back over these pages the only people who happy with the game as it stands are the solo and group players and open players be dammed.
Got a source for this? It's just my understanding is all solo/open/offline etc came in post-Kickstarter.
No, I'd like something that encourages people to stay in open and not drop to solo because it's a safe haven for trading or exploration
.Except I'm an open player and I am against your proposition, and I am pretty sure I am not the only one. As for the group switching 'problem' can you provide any evidence that this is happening in any significant numbers?
Have you considered organising an effort to police the behaviour of those who are driving people to Solo?
I'm not talking about the shrewd pirates here, you know, the ones who fire off a few shots, demand cargo and let their prey go once they've dropped some cargo. Those guys add a lot to the game. I'm talking about the mindless PKers who just want to blow people's ships up for the lulz. Those guys are a pain for traders in expensive ships, but Solo is the solution for them. They pay their rebuy then carry on in Solo - which is actually better for the game than having them quit altogether out of frustration, which is the only alternative.
Those PKers are actually the enemy of the shrewd pirate. Their actions are breaking the pirate game far more than the trader game.
I get how the idea of FD offering some incentive to play in Open might seem attractive, but it would have to be one hell of an incentive to make up for the multiple loss of many millions of credits each time, and as said incentive is there for everyone in Open the benefit would cancel out through general availabilty. Any advantage it confers on traders or whatever would be available to the PKers, and so it would amount to nothing but an escalation.
So, do it yourself. Form a kind of pirates militia to protect your livelihood. It'd be sort of like a gamekeeper keeping your prey safe from poachers.
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1 is to many. that's the best statistic I can muster unless you can show me the one where it says none.![]()
Happy to do so. Would love it if he'd actually provide simple, clean, honest answers to questions rather than using hyperbole & spin to prop up an otherwise unsupported argument. Will watch with interest to see if you have any better luck than I did at getting him to actually tell us his motivations.
Got a source for this? It's just my understanding is all solo/open/offline etc came in post-Kickstarter.
Sadly, AndyWeller has expressed that he no longer wishes to have any contact with you and doesn't want to continue that line of discussion with you. A great pity.
I am however compelled to point out that AndyWeller failed to provide any information for how Open is "a facsimile of Solo" or definitive information about what his gripes with Open currently is. He also failed to provide his ideas for improvements to those gripes.
You're still dodging the questions everybody is very keen to hear the answer to.oh no, I have been judged. pfft.
oh no, I have been judged. pfft.
Got a source for this? It's just my understanding is all solo/open/offline etc came in post-Kickstarter.
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if it was an advertised feature from the start it's one I missed and would most certainly have resisted.
Elite: Dangerous Kickstarter FAQ said:How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.
You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!
There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.
Last updated: Wed, Nov 14 2012 12:52 PM +00:00
Does anybody else have some win-win solutions that would help resolve lack of players in open which does not unfairly penalise one group or another?
Because reading back over these pages the only people who happy with the game as it stands are the solo and group players and open players be dammed.
You're still dodging the questions everybody is very keen to hear the answer to.
I play in open - what does that make me?
a tribble by the look of it.![]()