Yep, bad teammates in Overwatch know a dozen+ ways to ruin the game for everyone despite friendly fire being disabled.It's fact. Salt miners will go any length and through any hoop to extract it.
Yep, bad teammates in Overwatch know a dozen+ ways to ruin the game for everyone despite friendly fire being disabled.It's fact. Salt miners will go any length and through any hoop to extract it.
That's the thing, it isn't a fair fight unless you actually play PvP. The skills are different. The ships are engineered differently. People obviously don't 'act' like NPCs, which is a huge learning curve by itself.Indeed,
The 4 v 1 ganking went a long way toward killing Open
Ironically, I don't see much of it going on these days, but then again, I usually do my own thing and seldom run to the hot spot currently in vogue.
I don't run from a fair fight, but I don't look for them either.
Malarky.Getting blown up is one of the ways CMDRs learn how to build ships and manage dangerous situations.
But that's not quite the same as players seeing you but not being able to shoot you and the "protected" players "laughing all the way"...You have that now. Players that don't want to PVP play solo.
but you wonder why people dont play in open............ (or why you cant see players in open...... i suspect you are on plenty of block lists!) but either way, as someone else said.
I mean if you’re satisfied with NPC space then by all means stay in it but there is only so much one can learn fighting/evading NPCs.Indeed - and, rather than the "git gud" approach desired by some, there's the "leave Open" method and / or "block assailant".
Yeah. That wouldn't start a toxic laced tirade in chat, would it?But that's not quite the same as players seeing you but not being able to shoot you and the "protected" players "laughing all the way"...
It's entirely preferable when compared with the experience offered by some players who engage in parasitic gameplay.I mean if you’re satisfied with NPC space then by all means stay in it but there is only so much one can learn fighting/evading NPCs.
The only true multiplayer game I ever played that was truly enjoyable was Diablo III.It's entirely preferable when compared with the experience offered by some players who engage in parasitic gameplay.
actually i think that mentality should have its own (excellent) theme song as wellHuman history in a nutshell.
Frontier chose that co-operative play in Open is subject to the whims of any player that wants to attack other players - and have ruled out an Open-PvE game mode, leaving players seeking co-op with the choice between Open and Private Groups - the former has an unlimited population whereas the latter has a membership limit of 20,000 on PC and 1,000 on consoles - both multi-player game modes are PvP enabled which means that PvE Private Groups rely on trust, which some players have chosen to betray.I've got to admit that it is somewhat hilarious and sad at the same time, that everyone seems to consider Open Mode and PvP the same thing. At the same time one cannot showcase the problems with Open Mode any better
Do you honestly think they care what mode you play in ? At the end of the day ,total player count is all that matters.There is little to no reward for being in Open, only risk.
My buddy and I just came back to Elite after a few months away, now that we have some story content. He popped into Open to see how it was after being gone and in his words:
“I got popped right away and the message from my ganker was “HAHA ship go BOOM”
He’s back in private/solo mode.
If FDev and others want more people in open, then there needs to be an overhaul regarding system security and response time. I’ve stated it elsewhere and so won’t reiterate it in detail here, but EVE always struck me as having a good setup - system security levels actually mean something. It might be something FDev wants to copy after a fashion.
It’s not my job as a player to offer gameplay experiences for others. That’s Frontier’s job.It's entirely preferable when compared with the experience offered by some players who engage in parasitic gameplay.
Agreed - no player is obliged to provide any other player with fun - which holds for the prefered targets of those who preferentially target other players as much as it does for the attackers.It’s not my job as a player to offer gameplay experiences for others. That’s Frontier’s job.
Which is why this game is the way it is.It’s not my job as a player to offer gameplay experiences for others. That’s Frontier’s job.
this is exactly true....... Open needs to be interesting with or without players because in any game with optional Multiplayer, only npcs can be counted upon. Actual players are not a given.It’s not my job as a player to offer gameplay experiences for others. That’s Frontier’s job.
We do though, don't we? If I sell platinum at a station, don't I affect the demand?Actually Steam tells a story about very stable player numbers over the history of ED. You've had 8 years now to figure the basic concepts of ED. I'm baffled how people still struggle with it today. The modes were in from the start. The only thing evolving was the legend that players in solo affected poor open player's game. It was not a thing when I started playing. It's just a useful argument to start a row on the forum.
Indeed - the mode shared galaxy, that every player experiences and affects has been at the heart of the game design from the outset, along with the three game modes.We do though, don't we? If I sell platinum at a station, don't I affect the demand?
In power play, I can fortify in private, and it affects 'every ones' numbers.
Even in power play, PvP doesn't really affect the power's standings. PvP kills only negate merits. PvP is a defensive action in PP. PvP is thus even detrimental to a power's progress because it only negates and doesn't promote a power's gains.We do though, don't we? If I sell platinum at a station, don't I affect the demand?
In power play, I can fortify in private, and it affects 'every ones' numbers.