In the first 4-5 years after launch, open was pretty busy (key systems generally). Some of the best online gaming I've ever had during that period... Unfortunately FDEV never made the multiplayer experience a priority, choosing to focus on flashy but disconnected white-elephant features instead. Open has since mostly withered up... 95% of the 300 or so players on my friend list haven't logged in in months... shame really. A high potential MMO game near-on killed by bad management decisions.
Things that should have gone in this game but never did (suggestions specific to enhancing open play/multiplayer):
Things that should have gone in this game but never did (suggestions specific to enhancing open play/multiplayer):
- PvP bounty hunting mechanics and galactic most wanted lists
- Squadron territory control, diplomacy features and inter squadron warfare
- Law enforcement pathway/features (active if player is pledged to controlling power of current territory - enhanced powers if territory is squadron controlled)
- Open only Powerplay (or at the very least, an open-only feature list for Powerplay)
- Expanded CQC options to include main ship duelling and squadron wing-fights/leagues/tournaments (with spectator mode via camera suite)
- Planetary base building - would fill the galaxy with interesting player driven content. Could link to squadron territory control.
- Info panel alerts if hostile/interdicted player has activated the 15 sec menu logout