Open Play experience just blows…

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What harm do you expect to suffer from heat these days so much that you're willing to give up the benefits of an armoured power plant and install a basically oneshottable one instead?

Honest question, I'm genuinely curious, especially since I've just happened to post a video demonstrating how easily you can cool down from 3400% heat and survive. :)
The T9 was built years ago, for mining originally before I figured out I hate mining. Repurposed and cobbled together as I went.
Before the double engineered FSDs it had a size 4 FSD booster I got from an AX CG in the Witch Head.
Mostly a case of whatever worked or happened to be spare.
In the CG to build the Coalsack starports it had a fuel scoop fitted. Burnt through the cargo hatch and dumped half the cargobay en route.
 
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Not my fault if you have CGNAT or DSLite and thus can't improvise as an instance host (thus your instance staying empty permanently) because you are blocked by me or someone else in the main instance. Instancing isn't broken. Your connection is broken.
That's nonsense.

Any player you have blocked will not be able to enter any instance you're in. This affects not only you but everyone else in that instance. Your blocklist will be everyone's blocklist while they are near you, whether they agree with you or not. They're never warned or asked for consent. They may wonder why open mode feels empty or why they got separated from their friends, but they may never realize that your presence is the problem.

Maybe you're delusional enough to think you're doing them a favor, idk. But there's no arguing the fact that blocking messes up instancing for people other than you and the person you have a beef with.
 
That's nonsense.

Any player you have blocked will not be able to enter any instance you're in. This affects not only you but everyone else in that instance. Your blocklist will be everyone's blocklist while they are near you, whether they agree with you or not. They're never warned or asked for consent. They may wonder why open mode feels empty or why they got separated from their friends, but they may never realize that your presence is the problem.

Maybe you're delusional enough to think you're doing them a favor, idk. But there's no arguing the fact that blocking messes up instancing for people other than you and the person you have a beef with.
Wrong. If there are two or more reachable (that is the key here!) instances, The game is inclined to loadbalance. And I have no influence in whether players connect to me or the blocked player. My point still stands. No Open PVE = Blocking has a legitimate purpose.
 
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Some FTTH ISPs do not grant you a dedicated IPv4 address (static or dynamic) and THAT causes issues with instancing for you. Port forwarding will not help because in such scenarios the ISP sided shared IPv4 address is ambigious for incoming connections.

It's cool but i have a dedicated static IP and I generally have 0 problem with my instancing, at least not more than anyone else, otherwise I wouldn't be able to keep wingfighting with people, which I do 99% of the time in this game.

I still don't see what it has to do with instancing problems introduced specifically by blocking.
 
It's cool but i have a dedicated static IP and I generally have 0 problem with my instancing, at least not more than anyone else, otherwise I wouldn't be able to keep wingfighting with people, which I do 99% of the time in this game.
Then you shouldn't have issues with finding instances with players (by reverse connection as you are directly reachable) or players eventually hopping into your instances. Unless they blocked you. Which is their right to do.
 
Then you shouldn't have issues with finding instances with players (by reverse connection as you are directly reachable) or players eventually hopping into your instances. Unless they blocked you. Which is their right to do.

Unless they OR anyone else in their instance blocked you.

"Eventually being able to instance with someone" is not the same thing as "being able to instance with them" especially not if you need to get into a specific instance.
 
That's not 'luck' (tough or otherwise), it's an exploitable thing and it absolutely shouldn't exist.
Well there's no Open PVE, so those that seek a PvE experience have but no other choice to excise PvPers from their experience. As i said, Mobius™ is not the solution. Neither is Solo™ because it isn't multiplayer.
 
Well I cleared my blocklist before going to Leesti with my FdL in Open. About three cargo haulers, rest were people trying to get in fight. Got interdicted, got beaten once. After that pretty peacefull. Went to observe one gank attempt.
Why is Leesti popular? Is there some "must have" Engineer there?
 
Well there's no Open PVE, so those that seek a PvE experience have but no other choice to excise PvPers from their experience. As i said, Mobius™ is not the solution. Neither is Solo™ because it isn't multiplayer.

PvE experience cannot possibly be so important in the only open mode of a game with a galaxy of 400 billion systems as to justify such a stupidly broken and exploitable "feature", especially since there are 2 other modes for PvE and considering how ridiculously easy it is to avoid or survive any unwanted PvP encounters in Open anyway.
 
If you have the patience to grind yourself into the top 10% of a hauling CG, I really don't understand what problem you have with the Cutter rank grind.
Again: My squad and i RP an logistic company. So is it not clear? To haul cargo is a CORE ACTIVITY for such a business. Doing random missions for a superpower, that by the way we have not much sympathy for, does not belong to our Portfolio. We are busy enough to fullfill our obligations with the clients we have. There is first no time for such "rank-grind" and second this does not fit to our choosen role in the galaxy. I would shame myself as a RP player if i would do gain a rank in a superpower that i does not support or like (this does not mean we are never working for an empire based company, but logistic work does not justify a noble title)
 
PvE experience cannot possibly be so important in the only open mode of a game with a galaxy of 400 billion systems as to justify such a stupidly broken and exploitable "feature", especially since there are 2 other modes for PvE and considering how ridiculously easy it is to avoid or survive any unwanted PvP encounters in Open anyway.
Well, hotspots make people gather and congregate there. Blocking is the only recourse to filter for people you wish to meet and to have a potential mutual interest with. Blocking in its current form wouldn't be necessary if there was Open PVE.

Also, not everyone has the time to grind to G5 engineered ships which since Horizons is a requirement to survive against player attacks in the first place. And not everyone has the time to constantly deal with (chain)interdictions.

Be angry at FDev, not at blockers. "Git gud" is a weaksauce excuse and one that will eventually kill games (slow or fast).
 
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Again: My squad and i RP an logistic company. So is it not clear? To haul cargo is a CORE ACTIVITY for such a business. Doing random missions for a superpower, that by the way we have not much sympathy for, does not belong to our Portfolio. We are busy enough to fullfill our obligations with the clients we have. There is first no time for such "rank-grind" and second this does not fit to our choosen role in the galaxy. I would shame myself as a RP player if i would do gain a rank in a superpower that i does not support or like (this does not mean we are never working for an empire based company, but logistic work does not justify a noble title)

Ah, heyo, I remember your RP company.
How's business?
I'd totally never be able to do what you are doing but still I somehow find it super cool that there are ppl who are. :)
 
Ah, heyo, I remember your RP company.
How's business?
I'd totally never be able to do what you are doing but still I somehow find it super cool that there are ppl who are. :)
Runs ok so far. We have recently gained our 4th squad member, but are still short of staff for the tasks we get. A lot of PMFs / squad wants BGS support. We also worked for some Cmdrs as carrier loading/unloading Crew but most of them seems to have quit playing. And sadly there are less and less (player) pirates to have business with.
 
What is your evidence for the claim that gankers are not the primary vocal advocates for Open only, or Incentivize Open threads?

Mostly because a quick survey of such threads shows they aren't. I don't recognize all of their creators, and I wouldn't recognize all gankers, but I do recognize enough of both groups (especially as they were from 2015-2020) to have a representative sample size. Even if I assume the threads authored by those without enough posts for me to know who they are are all gankers, the overlap is probably not enough to make gankers a majority.

Secondly, most of the actual suggestions floated aren't any more conducive to ganking than the status quo. Many of them have irrational prohibitions against ganking. While some gankers may see ganking as a way to pass the time in lieu of other options, I do not believe these are the ones proffering these suggestions either. I'm also fairly well convinced that most gankers do not care one way or the other.

Not saying I've done exhaustive research or carefully applied the scientific method to the question of the demographics of vaguely Open-only advocates...just that the balance of easily accessible information suggests the majority are not what I consider gankers, and do not consider themselves gankers.

I might agree if the claim is that hardcore BGSrs are a vocal set of posters advocating for Open only - but (may be I am wrong about this) - don't many of the BGS influencers murder hobo NPCs to accrue influence? Seems like it would be a double edged sword for them if they were the advocates?

I'm not saying any particular category of player is most vocal in this regard. Indeed, I strongly suspect there is no overarching generalization to be made between those advocating Open only than that they are advocating Open only. Power Players might be an exception, but that itself is a fairly broad category, and not a community I'm very well versed in.

As for the double-edge sword, there is none, besides what's implicit in Open only. Open-only would make a lot of what many Open-only advocates do harder...but that's not a bad thing for them. Someone who thinks the most optimal path to their character goals in the current game is absurd, or a needless grind, is not going to complain about the hardships of changes that bring the game closer to their ideal.
 
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