Open Play experience just blows…

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One of the improvements I was hoping for in ody was to see an active ground crew at the stations: even the settlement landing pads are deserted, with no ground crew at all to connect up a fuel line, or whatever, and I would expect some kind of security check by the local cops as you leave your ship on the landing pad, but what do I know.
In X4 you get a personal "attendant" at your landing pad, and sometimes a nice fellow will come by and wash off your ship with some sort of foam sprayer. You also get to observe passengers board and exit your ship. Cargo, on the other hand, is magic-ported via connector tubes that plug into the bottom of your ship, so you don't get to see actual cargo transfer, unless you're a large or extra large ship, which uses small drone "skiffs" to move cargo between the ship and the station (which is something you can observe).

There's also tons of NPCs walking about down at the docks, most of whom you can offer a job on your own ship or fleet. Unfortunately their communication skills aren't really any more interesting than in Elite. "Good luck out there" is X4's version of "Top 1% of all liners" line. That said, comms during combat are pretty dope. "Kiss your plasma vents goodbye!" is probably my favorite. Oh, and all comms are voice-acted. There's this one NPC who says, "You're in trouble now!" in a voice very similar to my father's, which brings back some 'interesting' memories LOL.
 
I don't think credits are the problem for most people, but time lost. You'll have to travel again, maybe you had certain cargo in your hold, lost exploration data, etc.
You are playing the game wrong, the grind is in your mind, yada yada... what's important is the journey not the destination... ;-)
 
There is a common misconception in the public which associates psychopathy with crime too closely. If you check with the article linked above, it should become clearer. The definition of psychopathy is the absence of empathy. Not all psychopaths are or become criminals, but many criminals are psychopaths. The predisposition exists in a certain percentage of the population, current working theory suggests it is genetic.

How does this relate to a game or VR, where acts not possible or allowable to carry out in reality are part of the content, even by design? Simply by being attractive to those with the disposition. I am not a supporter of those who say violent video games bring about school shootings and other horrible acts. This is a gross oversimplification and doing injustice to gamers. After all, imagination is what playing is all about. But the mental mechanisms are the same in both worlds because the minds of the actors are identical. Specifically in environments where pvp-affine and their opposites get to cross their lines, conflict is programmed, and while that is still part of the game design, the pleasure of a ganker he/she gets from someone else's displeasure is straddling the limit between fantasy and reality. Otherwise it wouldn't be attractive to gankers. Nothing is more boring than to blow up like-minded people all day. But the other side isn't in it for the same motivation. The cultures don't mix, and any attempt to squeeze them into the same room is a design flaw. Therefore we have alternatives, which is good. The fact that a certain portion of people doesn't like such boundaries protecting the rest from being assaulted in this way is telling of their lack of empathy, which is the definition of psychopathy. This is what it is, gross or not.
Nicely put, although I’m not convinced:
- ‘empathy’ is a trait which was defined in a real world face to face context, before gaming complicated things. I don’t think you can just insert this meaning into a gaming context without a new evaluation. It’s complicated.
- you are assuming that the attacker’s intention is to gain pleasure by causing displeasure to another player. There are many other possibilities, for example maybe the other player just wants to learn combat and assumes that it is ‘normal’ to interdict and engage in combat as part of standard competitive game play. That would be ‘ignorant’ or lacking in manners, or many other things as well, simple laziness.
 
Elite having multiple “ opens “ is a problem for splitting the user base but the real problem is the perception of being ganked for no reason at anytime.
Over the years of playing and meeting many commanders in the Bubble and on Expeditions that the large majority don’t care in participating in PvP and will do whatever it takes away from being ganked.

I find that meeting new commanders is difficult, when seeing a commander in a system and saying 07 or Hello they normally just jump out or many times just log off.
If they look at my ship they can see I am no threat as I don’t have any weapons, but the fear in strong.

I have many commanders on my friends list and ever time in get on and see who’s on, and find most in PG.

My Home system for 4 years has a player’s group that you never see because they always play in their PG.
Now you can see their Carriers in system with their players group names but rarely see any commanders.

I often think that Open would be so much better and engaging if commanders weren’t so paranoid.
 
Elite having multiple “ opens “ is a problem for splitting the user base but the real problem is the perception of being ganked for no reason at anytime.
Over the years of playing and meeting many commanders in the Bubble and on Expeditions that the large majority don’t care in participating in PvP and will do whatever it takes away from being ganked.

I find that meeting new commanders is difficult, when seeing a commander in a system and saying 07 or Hello they normally just jump out or many times just log off.
If they look at my ship they can see I am no threat as I don’t have any weapons, but the fear in strong.

I have many commanders on my friends list and ever time in get on and see who’s on, and find most in PG.

My Home system for 4 years has a player’s group that you never see because they always play in their PG.
Now you can see their Carriers in system with their players group names but rarely see any commanders.

I often think that Open would be so much better and engaging if commanders weren’t so paranoid.
i must admit if a players 1st response to seeing another player in the game is to log off, before they even know what ship you have, It does make me wonder why they are in open................. its just hassle for them as well as hassle for the likes of you.
 
Nicely put, although I’m not convinced:
- ‘empathy’ is a trait which was defined in a real world face to face context, before gaming complicated things. I don’t think you can just insert this meaning into a gaming context without a new evaluation. It’s complicated.
No, emotions are very much real, regardless of distance and circumstance, and regardless whether they are caused by real or imagined events. This is very much evident on the other end of the spectrum, when empathy is so overblown that it leads to the equally toxic SJW behaviour. These people cause damage by ignoring any mitigating facts once their emotions have latched onto something. And they often care more for the most distant suffering than things in their vicinity. Even virtual ones... it's an abyss.

- you are assuming that the attacker’s intention is to gain pleasure by causing displeasure to another player. There are many other possibilities, for example maybe the other player just wants to learn combat and assumes that it is ‘normal’ to interdict and engage in combat as part of standard competitive game play. That would be ‘ignorant’ or lacking in manners, or many other things as well, simple laziness.
This innocence ends with the learning phase. Then the player makes a decision to like it or not, if it wasn't already determined.
 
Vocal minority, in all probability. A lot of players do want the hassle. Way more are largely oblivious or indifferent to it.

It was stated, quite a while back admittedly, that Open was far an away the most popular mode, and I doubt that's changed much. People have always had the option to use other modes, and the same incentives to; complaints about things like piracy and ganking go back to well before I started playing in Q3 2014, and despite what some people may think, unwanted hostile encounters didn't get any more common or dangerous with the introduction of Engineering. However, there are other factors that have likely impacted the odds of encountering other CMDRs that leave Open feeling more empty. Fewer average active players, spread across more hotspots, with more contraindicators to successful matchmaking will naturally reduce the frequency and quantity of encounters.
Considering the gist of this thread is about the lack of players in the Open, perhaps your interpretation is askew. I spoke up after years. Maybe I was part of "the silent majority" that did bother to say something today rather than a "vocal minority"? People vote with their feet, as it were, or rather, by their login style. Any time I do anything of high value that takes a lot of time, you can bet I'm in solo to avoid the kill-monkeys that gain nothing when I lose everything and have no repercussions for it.
Just my two bits.
Nobody should complain about lack of open participation until something is done to alleviate losing it all because somebody gets their jollies by ruining another person's day(weeks/months).
Beyond silly.

1) The game supplies weapons. An argument against using assets the game supplies is an argument against the game. If you don’t like players using game assets then maybe you don’t like the game.

2) Ganking is not tantamount to assault or murder in any sense. It’s not even murder in a role play sense because no one’s CMDR dies. It’s more like vandalism but even that is a stretch. The worst that happens is a player is forced to rebuy a ship or redo something they invested time in.
In a game that prides itself in "realism" it's rather interesting that one can vandalize someone and cause them to lose all their work and not go to court. Vandalize anything in RL and see if you don't ruin your own life paying back what you've destroyed as well as the criminal charges.
Not so in Elite. You can ruin a guy's day and pay almost nothing. This isn't like some PvP game in which you just respawn like nothing happened. Now if you respawned with all your assets intact, data, cargo, etc, then I'd agree with you, no biggy. But since this is not the case and all is lost, data, cargo, etc, why risk all that time and effort in open knowing there are people that just love ruining it for you?
 
For what it's worth, Frontier has dedicated a subforum to promote PvP playstyles.

I glanced at it this morning, and it has a decent amount of Powerplay activity, but not much in the way of commanders pushing PvP meetups.

If folks want more PvP, this would seem to be a good place to recruit players and organize events.

"Hello, my name is CMDR Sealclubber, would anyone care to be destroyed today?"
"Hi Sealclubber, my name is CMDR Babyseal, that sounds great!"
"Okay, Babyseal, meet me over at Deciat in Open tomorrow morning at 9:00 PM CST"

"Sounds great, Sealclubber, thanks for the invite!"



Capture.JPG
 
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No, emotions are very much real, regardless of distance and circumstance, and regardless whether they are caused by real or imagined events. This is very much evident on the other end of the spectrum, when empathy is so overblown that it leads to the equally toxic SJW behaviour. These people cause damage by ignoring any mitigating facts once their emotions have latched onto something. And they often care more for the most distant suffering than things in their vicinity. Even virtual ones... it's an abyss.


This innocence ends with the learning phase. Then the player makes a decision to like it or not, if it wasn't already determined.
My point is that we are in a moral context that is shape shifting reality, so it is better not to enter into the discussion morally at all, until we really know where we stand. So if I go into open I make a promise to myself that I will not let another player affect me emotionally. If I believe it is not possible or I don’t feel like it, I’ll use solo mode. It’s the only way.
 
Every ganker movie i've seen lead me to believe that.
Also, there is nothing to win in Elite in PVP, except for the salt mined from the exploded commanders. That even more true when we talk about ganking and seal clubbing and not about generic pvp (pre-arranged fights excluded ofc)
Our moral compass has been formed and refined over thousands of years, via interaction comprising complex nuanced verbal communication and facial expressions to help us determine the emotional state and therefore intentions of the other person. In a video game non of that is available, we are poking about in the dark from a moral viewpoint, it’s better to leave morals out of it entirely, for our own well-being.
 
My point is that we are in a moral context that is shape shifting reality, so it is better not to enter into the discussion morally at all, until we really know where we stand. So if I go into open I make a promise to myself that I will not let another player affect me emotionally. If I believe it is not possible or I don’t feel like it, I’ll use solo mode. It’s the only way.
With that I agree, completely. It wasn't meant to be about moral at all. Moral standards differ by environment, even in the real world. In fantasy/VR, we very much live on shifting moral boundaries. It was about descriptions and definitions which are independent of that and which some people ignore, willfully or not. It often requires work to distinguish which is which.
 
i must admit if a players 1st response to seeing another player in the game is to log off, before they even know what ship you have, It does make me wonder why they are in open................. its just hassle for them as well as hassle for the likes of you.

No hassle for me.
Most of my most memorable times playing Elite is with with friends, sadly many of them don’t play anymore and moved on.

My point is the the paranoia of getting Ganked is there that effects how players interact in open.

When seeing a commander the first thing I do is look at the ship’s build and commander level, low level commanders normally run,
Higher level will normally return my comms.

Expeditions are a lot of fun away from the threat of being ganked with a bunch of commanders exploring together.
It’s amazing the difference in attitude working together refueling a carrier on a large expedition without threats.

In the Bubble that can only be got playing in PG
 
Neither - he suggests the majority are probably oblivious or indifferent. My take would be that the majority are okay with random PvP, up to a point. Simply flying in open all the time at peak times in a popular timezone with good internet, etc. tells me that the "threat" of open is massively overblown by solo-only CMDRs with this outlook.
When I first started out, I looked on reddit and everyone made out like open was some sort of absolute murderzone gankfest and even people I knew that got me into the game told me to sign up for the mobius pve group because they'd read the reddit and been told that open was a murderzone gankfest, where the instant you log in you'll instantly be beset by a swarm of murderous FDLs that will pursue you to the far ends of the galaxy, speeding sidewinders await in every mailslot, the entire bubble was one giant kill or be killed rumble

and then I poked my head into open, and you know what I saw?

NOTHING.

It was like that one bill hicks standup routine about the news, where it's a constant torrent of WAR FAMINE DEATH AIDS HOMELESS RECESSION DEPRESSION WAR FAMINE DEATH AIDS HOMELESS RECESSION DEPRESSION, but if you look out the window it's just crickets chirping and you have to ask "where is all this stuff happening?"
 
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