Open PVE Shadow Banned Server - Could it Work?

what you're saying is 100% doable. The only thing "modes" control is who you can instance with.

FDev won't do it however because it would remove too much cannon fodder from the PVP crowd. Without non-combat ships pick on to where a win is all but assured Open wouldn't be much fun and FDev is hellbent propping up.PVP whether players want it or not.

alternatively they could balance ships and eliminate meta builds.

I don't know if FDEV really wants to prop up PVP / WVW. If they did, they would have used instancing / central servers the way AAA MMOs have. This usually includes either pvp servers or designated areas for PVP / WVW combat. Maybe it's PVP on the cheap for ED. A sort of "we have PVP" declaration without balancing or the other core mechanics to support PVP / WVW gameplay.
 
So is this location where BGS isolation a separate server? Is it just a toggle? I would like to understand.

It's just different rules of matchmaking. Open means matchmaking with everyone, PG just with people in the same group and Solo just with yourself. Shadow ban means matchmaking with people who have been shadow banned. You are still playing on the current BGS but your actions won't influence it. Regardless of the mode (=matchmaking) everyone is connected to the same servers.
 
That is a point that requires clarification. Do smart rounds prevent damage to non-wanted ships, or stations and or only system authority ships? Is the coding that different?
Standard smart rounds are FF prevention only. Similarly for beams there is the healing laser effect which is another FF logic effect (AFAIK).

What is essentially being proposed is an additional PvP prevention method utilising the same basic logic.
 

Thank you for this information. It seems there is an actual physical server. The BGS is isolated from this server.

I might (flat out would) be willing to sacrifice my ability to influence the BGS if I could play on a server where all players had smart rounds...
 
Standard smart rounds are FF prevention only. Similarly for beams there is the healing laser effect which is another FF logic effect (AFAIK).

What is essentially being proposed is an additional PvP prevention method utilising the same basic logic.

So are all non-hostile ships or non-wanted ships protected from friendly fire?
 
It's just different rules of matchmaking. Open means matchmaking with everyone, PG just with people in the same group and Solo just with yourself. Shadow ban means matchmaking with people who have been shadow banned. You are still playing on the current BGS but your actions won't influence it. Regardless of the mode (=matchmaking) everyone is connected to the same servers.

That's even better news. If I understand you correctly, there can be different rule sets applied to each generated instance. In one set of instances for a given player, the BGS can be isolated/unaffected. So a smart round layer could be applied to players opting to play on that specific server class - it would not be an actual different physical server. That is very interesting - thank you.
 
So are all non-hostile ships or non-wanted ships protected from friendly fire?
No. All ships you are not currently targeting regardless of its hostility or legal status.

If I get some smart rounds, and hunt you down in game, and target you, then those smart rounds will destroy you just the same as normal rounds would. Doesn't matter if you're clean, doesn't matter if you're not attacking me, doesn't matter if you're in my wing, so long as I have you targeted they'll do damage.

Conversely, if I don't target you, then you could have a 100 billion credit bounty obtained solely from blowing up new players in their Freewinders and then laughing about it afterwards, and if I did hit you the smart rounds would refuse to damage you until I targeted you.
 
I'm flabbergasted. On top of the initial game mechanics, the instancing system and the P2P networking which are all heavily tipped against any would-be attacker, Frontier has spent the past 3 years adding more tools for you to survive just about any encounter in the game, PVE and PVP alike. And yet it's still not enough for some people, this is 2018 and we're asking for PVE Open like it's 2015 and Itchynipples is still terrorizing the entire playerbase?

ED isn't the kind of game to have an PvP flags. It was always advertised as taking place in a cut-throat universe, where you can 'just hunt other Commanders'. It already makes serious concessions to associal players by giving solo and group modes, and a vast galaxy for you to hide in if you feel like it. But at what point has ED ever advertised itself as a purely cooperative carebear paradise?
 
Last edited:

According to Frontier they have the "concept" of this thing that "will" put them on a separate server. The fabled Shadow Server. I also have the concept of using future tense to describe brainfarts in development. Also, how nice they got the idea of a whole server and a part of the support team just for griefers. Awesome resource management there.
 
No. All ships you are not currently targeting regardless of its hostility or legal status.

If I get some smart rounds, and hunt you down in game, and target you, then those smart rounds will destroy you just the same as normal rounds would. Doesn't matter if you're clean, doesn't matter if you're not attacking me, doesn't matter if you're in my wing, so long as I have you targeted they'll do damage.

Conversely, if I don't target you, then you could have a 100 billion credit bounty obtained solely from blowing up new players in their Freewinders and then laughing about it afterwards, and if I did hit you the smart rounds would refuse to damage you until I targeted you.

Bummer. Thanks for the clarification.
 
ED isn't the kind of game to have an PvP flags.

This isn't a good argument. I agree with you, but there is nothing to say as a player you have to accept being hunted.

In general, I'd like to see more players choosing to play in Open. Not because I want to shoot at them, I just want the game to feel more alive. I'm absolutely confident that many current solo & group would like to play their game amongst a background of other players in a benign way. There can always be solo & groups to return to if it doesn't work out, I don't want to reduce player choice, I want to increase it & many players apparently don't consider Open to be a reasonable choice they can make.

A while back I proposed an additional layer of manipulation that would only be affected by PvP activities. This would give PvPers something to fight over (like Powerplay tries to) while sidestepping the issue of submarine BGS warfare. It would not prevent the ganking of Open players that don't sign up to the new layer, but it could work in conjunction with the sort of 'PvE flag' ideas mooted in this thread & others.
 
Last edited:
I'm flabbergasted. On top of the initial game mechanics, the instancing system and the P2P networking which are all heavily tipped against any would-be attacker, Frontier has spent the past 3 years adding more tools for you to survive just about any encounter in the game, PVE and PVE alike. And yet it's still not enough for some people, this is 2018 and we're asking for PVE Open like it's 2015 and Itchynipples is still terrorizing the entire playerbase?

ED isn't the kind of game to have an PvP flags. It was always advertised as taking place in a cut-throat universe, where you can 'just hunt other Commanders'. It already makes serious concessions to associal players by giving solo and group modes, and a vast galaxy for you to hide in if you feel like it. But at what point has ED ever advertised itself as a purely cooperative carebear paradise?

Love the name calling. Always works. Dude - I played tons of PVP and WVW in other games. p2p, legacy mods, specific condition applying gank mechanics with no condi clears makes this a fail architecture for fair pvp /wvw. Look at how real mmos handle pvp /wvw. Space is dangerous - only with a broken game my friend. Don't really care about the argument, I'd personally like to see legit pvp/wvw mechanics in this genre. Calling the game space "dangerous" isn't an excuse for crappy design.

My question was about using an in-game mechanic with a special server space to create a quasi open (non-pop capped) pve space. It wasn't about whether such a space should exist within the game.
 
PvPers like yourself will obviously never get the point of those that desire a purely a PvE environment. Just because any given on-line game has weapons in it does not mean it should have PvP enabled.

The reasons why some may not want to have to deal with (at least certain types of) PvPers are moot.

I do both PvE an PvP. But that is not the situation we are in. Being banned from open because you shot at someone is utterly laughable.

Certain types of PvPers are certainly *****, but that does'nt mean that you should be "shadowbanned" for shooring at someone.

Take combat logging as an example here. It could be fixed, simply by leaving the culprits ship in the instance serverside and having them take damage for 5 minutes. However, due to some suffering random DC's then said person is punished for bad luck.

This is the same thing. Not all PvPers are tossers. Some? Certainly, I won't and moreover, can't dispute that. But that does not mean those that play without being more of an inconvenience than they have to be should be banned for thier actions. It's pretty simple.
 
This isn't a good argument. I agree with you, but there is nothing to say as a player you have to accept being hunted.

And the game gives more than enough options to avoid being hunted if you want already.

Love the name calling. Always works.

No name calling, I am genuinely surprised that anybody in 2018 still feels like there is a good case for Open PVE after all this time and effort on the part of FDev to make Open easier and safer.

Dude - I played tons of PVP and WVW in other games. p2p, legacy mods, specific condition applying gank mechanics with no condi clears makes this a fail architecture for fair pvp /wvw. Look at how real mmos handle pvp /wvw. Space is dangerous - only with a broken game my friend. Don't really care about the argument, I'd personally like to see legit pvp/wvw mechanics in this genre. Calling the game space "dangerous" isn't an excuse for crappy design.

But you put the finger on it: fairness. At no point has ED advertised itself as a PvP game with any kind of mechanics allowing balanced and fair combat. PvP is not a game mode or a feature by itself requiring special mechanics and safeguards to make sure it's fair. PvP is meant to be a tool you use occasionally to achieve a result, and the more lopsided the engagement the better.

My question was about using an in-game mechanic with a special server space to create a quasi open (non-pop capped) pve space. It wasn't about whether such a space should exist within the game.

I have a hard time believing this question was entirely unmotivated considering the rest of your comments in this thread.
 
But you put the finger on it: fairness. At no point has ED advertised itself as a PvP game with any kind of mechanics allowing balanced and fair combat. PvP is not a game mode or a feature by itself requiring special mechanics and safeguards to make sure it's fair. PvP is meant to be a tool you use occasionally to achieve a result, and the more lopsided the engagement the better..
I guess carebear isn't a derogatory term. Whatever.

Yeah - ED has definitely been advertised as a game with PVP. It is definitely not the case that ED has advertisements that say "Unfair PVP is a core component of game design". In any game that has build mechanics and PVP, the game designers develop burst , sustain, invulnerability, stealth, stealth reveal, condition application, immobilization, snare, buffs, debuffs and condition clear features. ED is extremely heavy design-wise on the condition application, and extremely light on the condition clear and invuln side of the of the mechanics. Saying that space is "dangerous" as a design choice is B S. The problem is the designers don't understand basic PVP mechanics that have been established and refined for decades in games. Don't say some crap about how "the technology for condition clear does not exist" when you have magic corrosive effects, heal beamz, and sparky wing guardian slfs. Gaining advantage in PVP combat is legit. Designing a game that does not offer counters is lazy and stupid.
 
I guess carebear isn't a derogatory term. Whatever.

Yeah - ED has definitely been advertised as a game with PVP. It is definitely not the case that ED has advertisements that say "Unfair PVP is a core component of game design". In any game that has build mechanics and PVP, the game designers develop burst , sustain, invulnerability, stealth, stealth reveal, condition application, immobilization, snare, buffs, debuffs and condition clear features. ED is extremely heavy design-wise on the condition application, and extremely light on the condition clear and invuln side of the of the mechanics. Saying that space is "dangerous" as a design choice is B S. The problem is the designers don't understand basic PVP mechanics that have been established and refined for decades in games. Don't say some crap about how "the technology for condition clear does not exist" when you have magic corrosive effects, heal beamz, and sparky wing guardian slfs. Gaining advantage in PVP combat is legit. Designing a game that does not offer counters is lazy and stupid.
ED has never been advertised explicitly as a PvP game though which was Jukelo's point I believe. There is a difference between having PvP enabled and being a PvP game.

If you look at the Steam feature list you will note PvP is not among the tags but MMO and Co-op is. Despite the assertions of some, MMO does NOT require nor imply PvP.
 
Last edited:
According to Frontier they have the "concept" of this thing that "will" put them on a separate server. The fabled Shadow Server. I also have the concept of using future tense to describe brainfarts in development. Also, how nice they got the idea of a whole server and a part of the support team just for griefers. Awesome resource management there.

Did you read the second link?

Also it's not a Server, it's just matchmaking rules. Also it's not a seperate server, just matchmaking rules.
 
Back
Top Bottom